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Post by ploo on Jun 30, 2010 19:50:37 GMT -5
that's what they said, but appearently they were not completely honest with us >_< ^^ bastards
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jul 1, 2010 4:02:08 GMT -5
Somebody should check if it takes four or five shots with the G3 at point blank on a console (no damage or health altering specs).
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Post by Protolisk on Jul 1, 2010 7:03:53 GMT -5
patch on steam
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Post by undoubledzim on Jul 1, 2010 11:29:30 GMT -5
I may or may not be correct on this but I think the tracer has been cut down to 200 instead of 300 I recall reading it in the patch notes and I have noticed a diffrence in how hard it is to hit choppers in game (on 360)
Also they did somthing to hardcore health this time I have gotten hitmarks in my tests without mag ammo and it is possible to survive a mag ammo shot with body armor *I havent tested m95 w mag vs body armor*
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Post by ven on Jul 1, 2010 13:09:53 GMT -5
I may or may not be correct on this but I think the tracer has been cut down to 200 instead of 300 I recall reading it in the patch notes and I have noticed a diffrence in how hard it is to hit choppers in game (on 360) Also they did somthing to Touch Football health this time I have gotten hitmarks in my tests without mag ammo and it is possible to survive a mag ammo shot with body armor *I havent tested m95 w mag vs body armor* Just as you said, Tracer Dart speed has been reduced from 300 to 200, at least on PC. Regarding surviving mag ammo sniper shot, if you hit the body, and the target is outside maximum damage range (a little over 10m), then he'll survive the shot in the body, but he shouldn't survive direct hit - 125 health and 125 damage. Perhaps, if there's tiny bit of fluctuation added, then maybe it's possible, but I haven't heard about it. I can see no way to survive a headshot from any kind of bolt-action sniper rifle at any range, even without magnum and with vest. Den, could you also check Motion Sensor range? I think that its range has been increased from 20m to 25m in R7, and minimum detecting speed increased from 0.1m/s to 0.5m/s.
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Post by Protolisk on Jul 1, 2010 20:57:57 GMT -5
It's awesome using Flares now.
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rpsx
True Bro
Posts: 10,016
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Post by rpsx on Jul 3, 2010 3:45:38 GMT -5
call me nuts - haven't gone through stats in awhile, and now going through the latest patch (i think, my eyes sometimes). log says patch_515195_553292
are the lmg's spread back to what they were before? for the m60 - i seem to be seeing - Stand, NoZoom, BaseValue, MinAngle 2.0, and Stand, NoZoom, Moving, MinAngle 3.0.
which is different than den's charts (and thus different than the "Ch ch ch Changes!" post which matches den's charts). so.... is it just my files? my update wrong? (performed 2 days ago), or... did they change again? someone confirm, if possible. thanks!
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jul 3, 2010 6:00:11 GMT -5
The Tracer Dart's speed has not changed.
I'd already altered the motion mine range to 25.
The hip spread of the LMGs are still most certainly 2.5, 4.0 moving and 7.0 max.
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Post by undoubledzim on Jul 3, 2010 8:15:55 GMT -5
Hey den man I trust you over the stuff they post on the blogs and whatnot but are you sure they didint change the tracer dart I have alot of time with the tracer darts and I swear they nerfed it to 200 like they said I have had alot of problems hitting choppers on atacama that I used to have tagged with my eyes closed maybe it didint go to PC and it did make it to 360? I dont know man just trying to get things straight You are my bro bro Gameplay - Weapon tweaks have been implemented based on PC public feedback Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/sGameplay - Fixed technical hang when a crate was armed outside of the combat area forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jul 3, 2010 10:16:16 GMT -5
The Tracer Dart's speed has not changed. Whether or not the change has happened on consoles is unknown, but the PC file still reads 300.
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rpsx
True Bro
Posts: 10,016
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Post by rpsx on Jul 3, 2010 11:09:13 GMT -5
sorry for my error - i was decoding the original mp_common level-00 file, which hasn't been itself replaced or patched i finally noticed. seems like the changed weapons stats are in all the individual level files. i see the same numbers now!
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Post by ven on Jul 4, 2010 15:32:37 GMT -5
Well, I can see such thing: Package\Levels\mp_012cq\level-00.fbrb\Objects\Weapons\Handheld\TracerDartGun\TracerDartGun_Firing InitialSpeed (0, 0, 200.0, False)
It was 300 in the previous patch. Maybe I'm just looking at the wrong file - for example I can't find VSS there.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jul 4, 2010 16:14:16 GMT -5
It's odd, those taken from specific map level-00s read 200. However the mp_common version still reads 300.
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Post by Protolisk on Jul 4, 2010 20:00:14 GMT -5
does that mean on certain maps it is slower? maybe the smaller ones or ones with helicopters?
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Post by ven on Jul 5, 2010 0:31:51 GMT -5
It's odd, those taken from specific map level-00s read 200. However the mp_common version still reads 300. I can't see mp_common in new Package - my understanding is that mp_common values are used only if mp_012cq in Package hasn't got the data. In the previous patch, it seems that there was mp_common and now it's replaced by mp_012cq. I still have to find info about VSS and kits - I like to have all the details, just as I was checking it in Diablo II :] Den - again, huge thanks for your work.
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Post by ven on Jul 6, 2010 10:14:36 GMT -5
More stuff (DiffMerge rocks): LMG's - decreased max zoomed angle 5 -> 3 when crouching (they'll be really accurate when spraying) SVU, T88 S - rate 240 -> 260 (probably to match M14/M1/1911 rate) CG - VisualConvergeDistance 100 -> 30 - no idea what's that
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Post by undoubledzim on Jul 6, 2010 21:26:08 GMT -5
I noticed the tracer dart speed on the main page has been changed to 200... *cackles all evil like*
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Post by keating on Jul 9, 2010 2:13:00 GMT -5
Den, if you could possibly give a little update or alert symbol (like you do for the primary weapons) every time you change something on the main page, I'd really appreciate it. But I already appreciate all of your hard work, so if you can't then I understand.
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Post by hulk2k10 on Jul 22, 2010 16:59:39 GMT -5
Reply from Demize99 regarding G3 damage: @demize99 What is the damage profile of the G3 (on consoles)? Is it 25-20 or 20-19.5? Awesome game; keep it up. Thanks. hulk2k10 20-19.5 on all platforms. @demize99 The console patch notes (5/5/10) states "The...G3,... have returned to their former glory." Has the G3 always been 20-19.5? hulk2k10 I suspect the last minute change didn't reach the patch notes. I buffed the burst accuracy rather than revert near dmg nerf.
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