Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on May 6, 2010 14:06:03 GMT -5
More changes coming. I suspect the AN94 being cut down again. Some key changes. Gameplay - Weapon tweaks have been implemented based on PC public feedback ... Gameplay - Countermeasures can be fired when driving a helicopter ... Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) ... Client - Toggle/hold crouch is user controllable Client - Toggle/hold zoom is user controllable ... Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag ... Client - Any points you get while being dead will be added to your score Expected next week.
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Post by cheshire on May 6, 2010 15:23:03 GMT -5
I continue to be impressed with the timeliness and quality of these patches.
Helicopter countermeasures? Hopefully only for the Blackhawk.
Also, no toggle sprint?
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Post by raxcoswell on May 6, 2010 15:27:40 GMT -5
deadpoints! hooray!
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Post by ZeroKelvin^ on May 6, 2010 15:54:25 GMT -5
toggle crouch, woo hoo
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Post by blablabity on May 6, 2010 16:07:19 GMT -5
Are you kidding me? Haven't been on in a couple days but console hasn't even gotten the first patch yet.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on May 6, 2010 18:13:48 GMT -5
Are you kidding me? Haven't been on in a couple days but console hasn't even gotten the first patch yet. It's possible that R7 R10 was a... "beta" in which us PC guys were testing. R8 R12 is what everyone will get.
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Post by kegsta on May 7, 2010 8:00:50 GMT -5
The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots.
yay VSS buff!
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Post by SheWolf on May 7, 2010 15:12:20 GMT -5
they never actually went through with the increased hitpoints in hardcore, didn't they?
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Post by .KiNG. on May 10, 2010 16:31:23 GMT -5
Does anybody know when will it be available for pc version? It looks like they've been working on knifing.... Finally
btw, they still haven't corrected the fact that when u die but get revived, ur death is counted anyway in the score...
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Post by jackson on May 10, 2010 17:46:48 GMT -5
Does anybody know when will it be available for pc version? It looks like they've been working on knifing.... Finally btw, they still haven't corrected the fact that when u die but get revived, ur death is counted anyway in the score... I don't think that's a bug, but rather intended. You did die and were brought back to life. If you get revived should that not count as a kill for the player that killed you?
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Post by Protolisk on May 11, 2010 3:10:02 GMT -5
dont think it should as, you may have fairly died once but then to die again from being gunned downed the moment you are rezzed. then have it happen again, and again, and again, and again, and again................
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Post by FRC Carnage on May 11, 2010 21:02:46 GMT -5
I just want some of the Carl G back....
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Post by tplazarno on May 13, 2010 16:55:09 GMT -5
Since this is server side, has this already happened? MG3 buff sounds awesome
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Post by FRC Carnage on May 13, 2010 20:08:17 GMT -5
It's already happened. SMG's aren't as fun anymore either.
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Post by ZeroKelvin^ on May 14, 2010 1:53:33 GMT -5
that would explain me sucking with the AK74, now we need to know the details
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Post by turdferguson on May 14, 2010 2:23:28 GMT -5
SMG's aren't as fun anymore either. Now that the 9A-91 has been improved, it's a lot of fun, and even my new favorite gun.
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Post by FRC Carnage on May 14, 2010 15:24:03 GMT -5
SMG's aren't as fun anymore either. Now that the 9A-91 has been improved, it's a lot of fun, and even my new favorite gun. I actually think its the server lag that has been pretty bad since the patch. It feels like almost every game I take 5 steps forward to take 3 steps back.
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Post by .KiNG. on May 14, 2010 18:41:10 GMT -5
when should the patch be available?... miss-knifing is getting me crazy...
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Post by FRC Carnage on May 14, 2010 19:14:46 GMT -5
when should the patch be available?... miss-knifing is getting me crazy... Already on the Xbox for sure.
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Post by turdferguson on May 15, 2010 17:27:20 GMT -5
Now that the 9A-91 has been improved, it's a lot of fun, and even my new favorite gun. I actually think its the server lag that has been pretty bad since the patch. It feels like almost every game I take 5 steps forward to take 3 steps back. I don't know what that has to do with the 9A-91, but yeah I agree with you. Every time I come to a stop, my character bounces around a bit.
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Post by Protolisk on May 15, 2010 19:15:44 GMT -5
is this on PC yet?
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Post by tplazarno on May 16, 2010 11:15:22 GMT -5
The server lag does seem pretty bad. Every few steps I might get one of those black flashes and be back 2 steps. A few days ago I played on a server that never showed explosions. It wouldn't show the explosion trails and it wouldn't show the explosion. Though if you hit the ground it would show the dust. This was on PS3
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Post by .KiNG. on May 16, 2010 17:22:26 GMT -5
when should the patch be available?... miss-knifing is getting me crazy... i'm talking about the PC version
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Post by SheWolf on Jun 18, 2010 11:18:38 GMT -5
so it appears the pc patch has been delayed since they were so far unable to implement the specat-skins...six weeks waiting because they couldn't figure out how to milk the cash cow dlc a little more -.-
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Post by ven on Jun 30, 2010 8:13:37 GMT -5
M95 far damage is bumped to 55, but the multi is still 2.0 for HMG = 110 HP on hit = not enough for instant headhost on armored target without magnum = fail
One more thing - I think that the range of motion detector has been increased to 25 in R7, but I may be wrong.
Thanks for the update.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jun 30, 2010 8:26:48 GMT -5
The headshot multiplier for the HMG_Bullet is now 2.3x.
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Post by ven on Jun 30, 2010 8:48:11 GMT -5
The headshot multiplier for the HMG_Bullet is now 2.3x. It looks like I was looking at the wrong file in such case :/
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Post by hulk2k10 on Jun 30, 2010 11:37:08 GMT -5
I thought the G3's damage went back up to 25-20
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Post by ploo on Jun 30, 2010 16:33:58 GMT -5
I thought the G3's damage went back up to 25-20
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Post by SheWolf on Jun 30, 2010 18:26:11 GMT -5
that's what they said, but appearently they were not completely honest with us >_< ^^
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