|
Post by tplazarno on Jun 15, 2010 11:31:29 GMT -5
Well I am 1/2 way through 4th prestige, and I must say things are getting a bit boring again. So what classes do you have that would present a nice challenge/make things a bit more interesting? I have 7 classes now because of 4th prestige, and I try to make them usually like that, so here they are: (most of my perks still aren't pro)
Class:Throwskill (This is the kind of class I am looking for) Primary: Mp5k + RDS Secondary: AA12 + RDS (for lack of grip atm) Equip: Throwing knife Special: Stun P1: Scav pro P2: LW P3: SA DS: Martyr
Class: tryhard Primary: UMP45 + RDS Secondary: .44 Magnum + akimbo Equip: Semtex Special: Stun P1: Marathon P2: LW P3: Commando pro (probably going to be ninja after I get the m9) DS: Martyr
Class: ~~ (mainly an ar leveling class, almost always has bling.) Primary: Scar + RDS+Shotgun / FAL + tube Secondary: Striker Equip: Semtex Special: Stun P1: Bling / Ma with FAL P2: SP pro / Hardline with FAL P3: Ninja DS: Martyr
Class: thisclass (I have been liking this one a lot lately) Primary: AUG + grip Secondary: .44 Magnum + Akimbo Equip: Semtex Special: Stun P1: SoH pro P2: SP pro (2hk at all ranges hehe) P3: SA (mainly for the magnums, and I need to get it pro) DS: Martyr
Class: asdf (quickscoping. I'm looking for challenging stuff like this) Primary: Barrett .50 + FMJ Secondary: PP2000 + RDS (I want to get them akimbo soon) Equip: Semtex Special: Stun P1: SoH pro P2: SP pro P3: SA DS: Martyr
I have two more classes but they are reserved for my neighbors. They play a lot so I let each of them have a class. What classes do you think I should replace (and with what) with to make things a bit more interesting?
|
|
scb
True Bro
SugarCopperBlue on XBOX
Posts: 10,380
|
Post by scb on Jun 15, 2010 14:21:37 GMT -5
Have you tried the FAL?
The class kind of makes itself FAL + Silencer + Holo Bling SP Ninja or Commando or whatever.
|
|
scorp
True Bro
Posts: 10,318
|
Post by scorp on Jun 15, 2010 15:05:27 GMT -5
Just go for Ex. Mags and stuff on guns that are good with it or special with it. (P90 EM(+running distance), SCAR, PP2k, ect)
Or make some classes based on perks you rarely use. (try making a GOOD scrambler class)
|
|
|
Post by justrelirandom on Jun 15, 2010 16:26:52 GMT -5
I don't think P90EM adds running distance on consoles. Try akimbo only classes that will get you SA Pro a lot quicker.
|
|
scorp
True Bro
Posts: 10,318
|
Post by scorp on Jun 15, 2010 17:27:54 GMT -5
I don't think P90EM adds running distance on consoles.Try akimbo only classes that will get you SA Pro a lot quicker. It does on the 360...so I'd assume it would be the same on the PS3.
|
|
scb
True Bro
SugarCopperBlue on XBOX
Posts: 10,380
|
Post by scb on Jun 15, 2010 17:35:09 GMT -5
Another random one.
The Mini-Uzi has the fastest raise time of any SMG by far (and the fastest drop time but not by much). The Rangers have the fastest raise and drop times of any shotgun, by far.
Mini-Uzi + whatever (I'm using FMJ so I can unlock emags a month from now) Rangers + Akimbo (duh) Scavenger + Claymore (that's just me) Stopping Power (I'm obsessed with the one-pellet Ranger kill), though LW+Marathon is obvious Ninja (or whatever. Commando seems unnecessary).
Even though both weapons would be reasonably strong up close (and neither very good far away), focus is on situational awareness and switching to the Rangers only at optimal times.
|
|
|
Post by goolybooly on Jun 15, 2010 17:42:49 GMT -5
Play dead. I dunno how new this is but it sure is fun.
M21 EBR Silenced Any silenced quick-drop weapon (If you want, you can bling akimbo rafficas, they work well but obv you need to use Bling, which isn't ideal) C4/Throwing Knife Smoke
Any 1st perk except OMA Cold Blooded PRO (Essential) Ninja/Steady Aim (if you aren't playing S&D and you have Akimbo)
Mash the Y button with the handgun out, you look like a dead body on the ground. Great for objective games, particularly S&D.
|
|
toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
|
Post by toysrme on Jun 15, 2010 19:45:41 GMT -5
M21+EM Javy SCVP+DCP
F2k+ silencer/EM javy SCVP+LWP
Vector+EM TMP+EM SCVP+SPP
2L2L2Q
|
|
scorp
True Bro
Posts: 10,318
|
Post by scorp on Jun 15, 2010 20:12:19 GMT -5
Mash the Y button with the handgun out, you look like a dead body on the ground. Great for objective games, particularly S&D. Some guy fooled me today doing that... I was like oh look a red dot. ... Wait a minute I thought there was a sniper here?? *get knifed* Another random one. The Mini-Uzi has the fastest raise time of any SMG by far (and the fastest drop time but not by much). The Rangers have the fastest raise and drop times of any shotgun, by far. Cool, something the Muzi has to it's name.
|
|
|
Post by ArrrhImAPirate on Jun 16, 2010 14:38:14 GMT -5
L86 + EM Any Secondary Any Equipment/Grenades
Scavenger Pro Stopping Power Pro Steady Aim Pro
Walk down a hallway with the trigger down.
|
|
Dissentia
True Bro
Swim to the Moon
Posts: 10,086
|
Post by Dissentia on Jun 16, 2010 15:52:26 GMT -5
Have you tried the FAL? The class kind of makes itself FAL + Silencer + Holo Bling SP Ninja or Commando or whatever. This. Akimbo silenced m93/g18 and Ninja, too fun. For a new challenge for the asdf class, try this: Intervention/Barret (less challenging) w/ACOG sight Akimbo Glocks Claymores Flashes Sleight of Hand Stopping Power Ninja That is the best/most fun run around quick-scoping class I can think of, unless you get headshots everytime, in which case you would be better suited with a CB M21 class.
|
|
|
Post by tplazarno on Jun 17, 2010 0:51:24 GMT -5
Have you tried the FAL? The class kind of makes itself FAL + Silencer + Holo Bling SP Ninja or Commando or whatever. This. Akimbo silenced m93/g18 and Ninja, too fun. For a new challenge for the asdf class, try this: Intervention/Barret (less challenging) w/ACOG sight Akimbo Glocks Claymores Flashes Sleight of Hand Stopping Power Ninja That is the best/most fun run around quick-scoping class I can think of, unless you get headshots everytime, in which case you would be better suited with a CB M21 class. I used to run a blinged ACOG/FMJ or ACOG/HBS intervention/barrett. The ads time was barely slower, so it worked great. Then I tried it and I sucked at using a regular scope. SO I stopped using that. Why the claymores if you are running around though?
|
|
Dissentia
True Bro
Swim to the Moon
Posts: 10,086
|
Post by Dissentia on Jun 17, 2010 14:01:33 GMT -5
I used to run a blinged ACOG/FMJ or ACOG/HBS intervention/barrett. The ads time was barely slower, so it worked great. Then I tried it and I sucked at using a regular scope. SO I stopped using that. Why the claymores if you are running around though? Sleight of Hand is the butter on the bread that is this class, it really wouldn't work well to run around without halving your ADS. The claymores are for offensive utility, usually to catch the suckers that can't help but to rush/chase. I find that overall claymores are more useful AND fun for all of my classes, but at first they were just fun. You could also argue for stuns over flashes for this class, but I find the underwhelming effect of the stuns to negate any advantage brought about by a quicker throw animation. TEHO, YMMV, DYODD, and all that. P.S. That FAL class reinvigorated my desire to play.
|
|
|
Post by goolybooly on Jun 17, 2010 14:39:06 GMT -5
Why the claymores if you are running around though? If you know good claymore spots, claymores become more than just a defense equipment. They actually become a source of free kills. Place them around random corners where there is high traffic, you'll be walking along and suddenly just get a +100.
|
|