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Post by ballistophobic on Jun 16, 2010 4:48:29 GMT -5
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jun 16, 2010 5:34:25 GMT -5
Posting on the official UK forums. Quite daring.
So, a drop of about 5 meters over 600 meters. About eight times the drop of the real deal, six or so if scaled to match the 800~ meter velocity most of the rifles have. Without resistance or drag, that -9.81 makes the bullet succumb to gravity like it just falls right out of the barrel.
If it had -1.5 like the Gustav and RPG... but then in comparison to the scale of the game, gravity may as well be zero as it'd be almost unnoticeable.
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Post by ballistophobic on Jun 16, 2010 6:19:16 GMT -5
I have seen no sign of this game taking actual physics into consideration. The bullets simply follow a simple polynomial curve, and my tests suggest, that that curve can be described more or less as y = -1,4*10^-5x^2 + 0,00029x + 0,0026. As I have no idea how to extract data from the game coding, like the data presented on your site, I hoped, that maybe you had also been able to find out about the bullet drop, in the same way as you have found out about weapon's damage and other such data.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jun 16, 2010 6:43:25 GMT -5
It is as you say.
No physics, just a predetermined trajectory which happens to be really overbearing due to a lack of other factors and just sticking in the number for terminal velocity. There is only one variable related to the fake physics of a projectile's path and that's "Gravity" at -9.81.
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Post by solidsnake on Aug 28, 2010 5:29:29 GMT -5
The drop is, like expected, unrealistic (isn'ArmA2 or a sniper simulator) for that i watched onto the beta for Playstation 3, seems regular, and stupid when used only for sniper rifles, cannons, missile launchers and grenades, but good idea, somehow useful to remove some kids by the game...
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