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Post by solidsnake on Aug 31, 2010 14:53:44 GMT -5
I wanna know the hitboxes bugs and the console difference, sow, i watched that in the console(i only have) versions of Battlefield 1943 and Bad company 2 things like headshots are stranges(expecially snipier headshots), the game seems like gift you kills also for miss shots(like one close to the head, also with still and close target,),
I observed this also on Battlefield 1943 for PS3, in this battlefield the error is grave, why the game negate sometimes obliviously headshots ang gift miss shots, i watched that on Battlefield 1943 the headhot box sometimes have the soldier mouth for center,
Anyone have more information informations aboout hitboxes??? Dan?(obliviously not you for Battlefield 1943).
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Post by Aphoristic on Aug 31, 2010 20:44:26 GMT -5
Did you just refer to Den as Dan?
And what you are describing is something known as Aim Assist, which is in all console shooters.
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Post by solidsnake on Sept 1, 2010 14:44:46 GMT -5
Yeah whas an error, i mean Den, so do you refer Aim Assist as the larger hitboxes(especially the headshot)? This not appen in the PC versions of battlefield games? The headshot problem still strange, maybe the Battlefield hitboxes are bad(now in battlefield 1943 for distance headshots i aim to the soldier chin(sniping), however i wanna know possible hitboxes errors discovered and imperfections compared to the image of the soldier.
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Post by Aphoristic on Sept 1, 2010 15:45:04 GMT -5
As far as I know, what you're describing is the effects of two things, lag and aim assist. Both allow you to get kills you think you shouldn't have gotten.
As far as I know, a soldier's hitbox isn't larger than the soldier.
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Post by infininja on Sept 1, 2010 15:53:30 GMT -5
Hmm, I can see how a second language English speaker would mix up obvious and oblivious.
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Post by solidsnake on Sept 1, 2010 17:38:01 GMT -5
As far as I know, what you're describing is the effects of two things, lag and aim assist. Both allow you to get kills you think you shouldn't have gotten. As far as I know, a soldier's hitbox isn't larger than the soldier. aphoristic you are right why i have lag(for bad connection), but i continue to think that there is some hitboxes problems, speaking for Battlefield 1943(the only that i played along time to considerate this stuff) frequently my headshot (also to still targets) was catched like body shot(sure doing sniping headshots) Hmm, I can see how a second language English speaker would mix up obvious and oblivious. Yes its OBVIOUS, thanks, im italian and my language is italian.
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Post by willynator on Sept 3, 2010 17:19:18 GMT -5
Although not fully clear with his texts, this man is definately doing his best writing a sincere question. I see no reason for you to be a douche about it infininja. =/
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Post by muffintopx5 on Sept 3, 2010 18:39:45 GMT -5
Aim assist on consoles...Are you talking like aim assist that red dead has where it actually moves your cursor or less obvious where maybe bullets are (for lack of a better term) magnetic and gravitate towards hit boxes?
Cause honestly I don't notice either of that stuff and don't really feel like the console is giving me any aim assist.
Thoughts?
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Post by Aphoristic on Sept 4, 2010 8:57:19 GMT -5
Both happen, whether you notice it or not.
Consoles have always had and will always have Aim Assist because without it the game would be too difficult for many people.
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Post by solidsnake on Sept 4, 2010 10:35:22 GMT -5
muffintopx5 i don't understand you where you talk about the "read dead"(maybe you mean the Bf 1943 red semicircle hit symbol), however the aim assist on Battlefield don't act to your aim(like CoD for console) but to your bullets like you say, that in proximity of an hitbox hit her(really close), aphoristic the reason of the aim assist is the console controller, its fuc**n hard sniping with it, i played the PC CoD4 demo and veteran diff. seems so easy, the mouse in plus istinctive and accurate, also now i think that aim assist make problems for headshots! It convert headshots to bodyshots, and this is truly a big s.hit for snipers!
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Post by Flubadoo on Sept 4, 2010 14:04:10 GMT -5
Well, the bullets take time to move around, so there should always be some lead.
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Post by infininja on Sept 4, 2010 20:47:14 GMT -5
Although not fully clear with his texts, this man is definately doing his best writing a sincere question. I see no reason for you to be a douche about it infininja. =/ Who was being a douche? I had never thought about it before and I made an observation. I didn't make fun of him for the mistake and now he knows a little bit more about English.
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Post by solidsnake on Sept 5, 2010 9:26:32 GMT -5
Well, the bullets take time to move around, so there should always be some lead. The bullets travel is another thing, an aim assist can act also for istant shots without bullet travel. However battlefield 1943 have hitboxes problems.
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Post by muffintopx5 on Sept 7, 2010 18:31:37 GMT -5
Solidsnake, by "red dead" I meant to reference another console game that has an aim assist. Almost like an autoaim where the game will direct your cursor towards the target.
So sounds like console BFBC2 has magnetic bullets that will bend their trajectory towards a hitbox if it's close enough?
Lame. I hope they do away with that crap for future games. Who cares if it's harder? It's harder for everyone...I'd rather not feel like I'm cheating TBH.
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Post by solidsnake on Sept 8, 2010 8:59:05 GMT -5
Solidsnake, by "red dead" I meant to reference another console game that has an aim assist. Almost like an autoaim where the game will direct your cursor towards the target. So sounds like console BFBC2 has magnetic bullets that will bend their trajectory towards a hitbox if it's close enough? Lame. I hope they do away with that crap for future games. Who cares if it's harder? It's harder for everyone...I'd rather not feel like I'm cheating TBH. Watta Fu lame?! Do you played it on console?! Its something like ONE centimeter to the head, i dont remember how Red dead aim is, Battlefield is one of the few console games where its possible shoot at certain distances, i wanna play a match without aim assist, but at least on consoles is IMPOSSIBLE, and the good headshots are compromises, trasformed to body shots by aim assist, however the hit box system its sh.itty simple(body or head) compared to the CoD4 system.
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Post by muffintopx5 on Sept 8, 2010 14:40:05 GMT -5
I used to be a FPS PC player and have recently made the switch to playing consoles. BFBC2 is my first FPS on a console.
I don't like having any aim assist at all. I would much prefer that my bullets go where I point them (minus any type of spread or recoil that is inherent in the gun stats) then have the game "help" me play.
I don't play a competitive game because I want help. If someone is better then me, then I'll strive to better myself.
Sure you could ride a bike with training wheels but what's the fun in that? Kind of like bowling with the bumpers down. Losing is what makes winning FUN!
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Sept 8, 2010 20:12:39 GMT -5
Aim assist is more or less "necessary" on consoles because the analogue sticks, even with "FPS Freek" addons, are so lacking in precision.
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Post by raraavis on Sept 8, 2010 22:20:43 GMT -5
I wanted know the hitbox bugs and the console difference, so I watched that in the console versions of Battlefield 1943 and Bad company 2 things like headshots are strange, especially sniper headshots. The game seems like gift you kills also for miss shots. Anyone have more information information about hitboxes? To answer your question, the strange hit-box behavior is a combination of a handful of things. Is it possible to headshot someone and not kill them? Yes. Beyond 18-20m SMGs and assault rifle damage declines, while pistols and sniper rifles inflict less damage at half those ranges, between 8 and 10 meters. In my experience, it is not unrealistic to expect to hear the sound of the glancing shot hitting the head in BF two or even three times in a row before the kill registers on my RDS engineer. Call of Duty gunplay often feels tighter not only because the game checks line of sight and damage almost immediately (ignoring flight time and the unpredictable spread behavior) but because even across the largest maps, you're often doing full or near your peak damage with weapons that also have relatively high base damage as well. On the other hand, BF has higher headshot multipliers to offset this dilemma somewhat while the CoD series has a more robust set of vital zones to do damage on such that a chest shot is still a valid hit especially on slower weapons. But wait there's more! A combination of moderate or high latency coupled with the game's logic of compensating for latency add to the strange and sometimes frustrating behavior you described. These two things inform the largest part of the problem you describe. I too have had very unusual headshots when I took shots I knew were misses (at least two or three heads above my target no more than 8 or 10m away with M24) and the game rewarded me with headshots and others times I landed headshots on stationary window campers that resulted in a hitmarker. What you're describing on console is also present on the PC and is just as frustrating given how the game doesn't check gravity and if it did, most of these events are happening in the midrange where you are doing median damage anyway. Ultimately, I gave up on the M24 and just use the T88 with magnum as its just more practical. At the intersection of all these systems is Battlefield as we know it, it is to some extent less polished and different than Cod and other times just feels sloppy and unresponsive, especially, but not exclusively, at the long ranges. The only antidote I can suggest is to try to play on the lowest ping server you can find for the best experience (and use more explosives).
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Post by muffintopx5 on Sept 9, 2010 16:45:26 GMT -5
"Aim assist is more or less "necessary" on consoles because the analogue sticks, even with "FPS Freek" addons, are so lacking in precision."
I don't see how it's necessary at all. If everyone has the same disadvantage due to the analogue stick then that's fair. I'd rather have a harder time aiming then get a free cheat code.
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Post by solidsnake on Sept 9, 2010 21:57:05 GMT -5
I wanted know the hitbox bugs and the console difference, so I watched that in the console versions of Battlefield 1943 and Bad company 2 things like headshots are strange, especially sniper headshots. The game seems like gift you kills also for miss shots. Anyone have more information information about hitboxes? To answer your question, the strange hit-box behavior is a combination of a handful of things. Is it possible to headshot someone and not kill them? Yes. Beyond 18-20m SMGs and assault rifle damage declines, while pistols and sniper rifles inflict less damage at half those ranges, between 8 and 10 meters. In my experience, it is not unrealistic to expect to hear the sound of the glancing shot hitting the head in BF two or even three times in a row before the kill registers on my RDS engineer. Call of Duty gunplay often feels tighter not only because the game checks line of sight and damage almost immediately (ignoring flight time and the unpredictable spread behavior) but because even across the largest maps, you're often doing full or near your peak damage with weapons that also have relatively high base damage as well. On the other hand, BF has higher headshot multipliers to offset this dilemma somewhat while the CoD series has a more robust set of vital zones to do damage on such that a chest shot is still a valid hit especially on slower weapons. But wait there's more! A combination of moderate or high latency coupled with the game's logic of compensating for latency add to the strange and sometimes frustrating behavior you described. These two things inform the largest part of the problem you describe. I too have had very unusual headshots when I took shots I knew were misses (at least two or three heads above my target no more than 8 or 10m away with M24) and the game rewarded me with headshots and others times I landed headshots on stationary window campers that resulted in a hitmarker. What you're describing on console is also present on the PC and is just as frustrating given how the game doesn't check gravity and if it did, most of these events are happening in the midrange where you are doing median damage anyway. Ultimately, I gave up on the M24 and just use the T88 with magnum as its just more practical. At the intersection of all these systems is Battlefield as we know it, it is to some extent less polished and different than Cod and other times just feels sloppy and unresponsive, especially, but not exclusively, at the long ranges. The only antidote I can suggest is to try to play on the lowest ping server you can find for the best experience (and use more explosives). I think that is impossible dont kill one guy on Batlefield 1943 with a sniper headshot hit (there is only bolt action sniper), i killed at incredible distances(entire map length), surely is an hit box or aim assist problem, last day i shooted in the head a still guy on a fixed MG at something like above 10 meters, perfect bullseye, AND I MISSED IT!!! Maybe some times the games dont gift you an headshot with close head shots but a body shot, this will possible. Very interesting, and so the aim assist act also on PC in Bad company 2 for the bullet drop? Like on console (i played yhe beta online) The multiplier hit marker headshot is the only alternative on Bf, its frustrating that shooting one on the torso is the same on the foot(i played a lot on CoD4).
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Post by SheWolf on Sept 10, 2010 6:42:40 GMT -5
"Aim assist is more or less "necessary" on consoles because the analogue sticks, even with "FPS Freek" addons, are so lacking in precision." I don't see how it's necessary at all. If everyone has the same disadvantage due to the analogue stick then that's fair. I'd rather have a harder time aiming then get a free cheat code. it might still be fair if no one has it, but it would become near unplayable, since you would have the redicolous situation that no one is able to hit no one else anymore. something other then aim assist would be desirable, but alas, there is no solution to it yet (besides using mouse and keyboard. fps were simply not made for consoles^^)
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Post by solidsnake on Sept 10, 2010 13:38:09 GMT -5
"Aim assist is more or less "necessary" on consoles because the analogue sticks, even with "FPS Freek" addons, are so lacking in precision." I don't see how it's necessary at all. If everyone has the same disadvantage due to the analogue stick then that's fair. I'd rather have a harder time aiming then get a free cheat code. it might still be fair if no one has it, but it would become near unplayable, since you would have the redicolous situation that no one is able to hit no one else anymore. something other then aim assist would be desirable, but alas, there is no solution to it yet (besides using mouse and keyboard. fps were simply not made for consoles^^) Also PC isn't for fps, like console gamer i tryed it and i can say that the keyboard is simply horrible, and the mouse is simply God. "Aim assist is more or less "necessary" on consoles because the analogue sticks, even with "FPS Freek" addons, are so lacking in precision." I don't see how it's necessary at all. If everyone has the same disadvantage due to the analogue stick then that's fair. I'd rather have a harder time aiming then get a free cheat code. Without this "hit assist" probably the sniper will suffer big disadvantages, i wanna buy bad comp2, the snipers on 1943 are bad, the pistols have low ratio and can kill only one person with entire magazine(one ammo remain) without headshots, please someone tell me the experience of Bfbc 2 with a message for dont tread out REMEMBER AT ALL THE THREAD DESCRIPTION.
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Post by willynator on Sept 10, 2010 18:15:36 GMT -5
BC2 = FUN, Intense gameplay, but it comes with a price and that is the lag (hitbox registration etc)...and a slightly unpolished gameplay.
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Post by Aphoristic on Sept 11, 2010 0:00:04 GMT -5
BC2 = FUN, Intense gameplay, but it comes with a price and that is the lag (hitbox registration etc)...and a slightly unpolished gameplay. It's fun for a while. BC2 however gets boring after too long of playing it, much faster than MW2 does despite it's flaws.
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Post by solidsnake on Sept 11, 2010 14:40:22 GMT -5
BC2 = FUN, Intense gameplay, but it comes with a price and that is the lag (hitbox registration etc)...and a slightly unpolished gameplay. Aren't good for games connections? I think that not is comparable with MW2, a game with a lot of stupid kids and cheaters that don't know play regular, the connection is horrible, so the connection on Bd2 is bad? BC2 = FUN, Intense gameplay, but it comes with a price and that is the lag (hitbox registration etc)...and a slightly unpolished gameplay. It's fun for a while. BC2 however gets boring after too long of playing it, much faster than MW2 does despite it's flaws. REALLY? I played a lot Bf 1943 (miss only 2 for the higher Rank) and its boring now, too many people using n00b tube grenade Garand and sniping headshots are difficult( unlike Bd2 maps every map is extremely hilly...), and the tanks are toomany and annoyng armored guns with infinite ammo... Its appen to me a lot of times also on Bf 1943, why this appen???
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Sept 16, 2010 20:48:08 GMT -5
The connection on BC2 is only ever bad because the servers for the consoles aren't very good. With faster, better servers, it could be much more enjoyable.
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Post by solidsnake on Sept 17, 2010 16:07:38 GMT -5
The connection on BC2 is only ever bad because the servers for the consoles aren't very good. With faster, better servers, it could be much more enjoyable. Yeah this will be possible with moving target, but the soldier on the video remain on the fixed gun, and the hit is confirmed by the body movement and by the blood sketches(that are very cool however.,,) seems like a bug! ANYONE KNOW WHEN BATTLEFIELD 1943 WILL COME FOR PC??? This game need of more info.
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Post by raraavis on Sept 17, 2010 16:46:17 GMT -5
ANYONE KNOW WHEN BATTLEFIELD 1943 WILL COME FOR PC??? This game need of more info. I saw an article stating EA was refunding preorders no questions asked for 1943 in July. That seems to suggest EA isn't confident with it, or that its not done or they don't want to canabalize their own sales given the handful of other EA shooters coming--who knows, the game is in purgatory. Given how few features, maps and guns are in the game, and BFBC: Vietnam as well, we may be able to expect the two to come bundled together for an "expansion" release by December.
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Post by solidsnake on Sept 19, 2010 10:47:19 GMT -5
ANYONE KNOW WHEN BATTLEFIELD 1943 WILL COME FOR PC??? This game need of more info. I saw an article stating EA was refunding preorders no questions asked for 1943 in July. That seems to suggest EA isn't confident with it, or that its not done or they don't want to canabalize their own sales given the handful of other EA shooters coming--who knows, the game is in purgatory. Given how few features, maps and guns are in the game, and BFBC: Vietnam as well, we may be able to expect the two to come bundled together for an "expansion" release by December. Yeah sounds much realistic like marketing strategy, thanks.
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