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Post by bpmachete on Mar 19, 2009 22:20:45 GMT -5
What's up with the new maps guys... your impressions, comments??? I can't play right now for a while, might even take months for me to get back and play so... I would like to know how they are, just to know something... Den ol'boy?
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Mar 20, 2009 6:50:52 GMT -5
Not for PC yet.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Mar 20, 2009 8:10:55 GMT -5
They look pretty nice. trainstation is something like the "ship leve" in cod 4 I think for the gameplay (combi from that and clifsite) the jappanese level is well, I don't know. there are 2 bunkers and there are the most fights right now, but that can still change. And the last level is nice, alot of high places where you can get. But I just hate the fact that I don't know these maps and get killed because of that , but I will be OK in a while. If only not everybody in the new maps plaslist uses betty's... :S:S:S I think betty's should not be alowed with any other class then rifle and bolt action...
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Post by sketchybrown on Mar 21, 2009 16:47:41 GMT -5
I've played each one a few times and I'm still coming to grips with their structure (ie: getting my ass handed to me over and over). Overall though they are really pretty and I'm having quite a bit of fun with them - especially Knee Deep. I love being the slimy sniper skulking around in the tall grass and swamps. Nightfire shows a lot of potential as well. Lots of multi-floored buildings filled with awesome. Sort of like an upgrade of COD4's Chinatown.
The new zombies map is really cool as well. If my friends had the stomach for it I would have been able to play that one some more. It has some cool gimmicks (electrical traps, they initially split up your party in the asylum, perk vending machines) which I think are a lot of fun.
Definitely worth the $10 I say. But then again, I would pay $10 for a patch that added more assault rifles into the game!
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Post by ssog on Mar 22, 2009 1:19:53 GMT -5
Station is a symmetrical map. At either end, there's a 2nd-floor area with windows looking down into the train tunnel (but the tunnel curves a little, so there are no epic sniper-to-sniper battles like back in the day on Wet Works). The 2nd-floor areas have 3 stairways going up to them (2 on either side, 1 in the middle), which makes it very hard to hold (hanging out there with a sniper rifle is often a death wish). The middle of the map is long and narrow, with train tracks in the middle (complete with empty cars and such) and hallways/walkways along the sides. Typically, action seems to be fast and furious around the edges. It is pretty similar to Wet Works, except wider and with more junk blocking the view from one side to the other, so you don't have as many left-vs-right firefights.
Nightfire reminds me a lot of Backlot, only bigger, darker, and it doesn't play quite as circularly. Maybe Chinatown is a better comparison. Lots of buildings and lots of second floors means you get a lot more multi-level action than you do on any other WaW map.
Knee Deep I haven't played that much. Visually, it's most similar to Makin Day, but with a lot more undergrowth. I have to say, I'm not the hugest of fans.
Zombie Verrukt (Asylum) is a very nice map that offers a lot of upgrades to zombies. It's not just a new map, it's a completely new zombie experience. The zombies have been made faster (including some wicked-fast crawlies), and they have some new tricks in their arsenal. If you're standing by a window, they can actually reach between the boards to whack you. They work together to tear boards off the windows now (which means one person can't just stand in front of a window and repair it faster than 3-4 zombies can break through anymore), and when they do tear the boards off, they no longer just crawl over- they LEAP through the windows, which puts them in the middle of the action VERY quickly. They also gained a new "1-2 punch" type attack that's pretty devastating. A single salvo is enough to take you down, and you can't do the "dart in to knife, dart away before they get an attack off, repeat" thing anymore. In fact, between the reaching through the windows and the 1-2 punch, the days of going through the first 5 levels without even buying a gun are now over (I used to do that because knifing was worth more points).
As for the map itself... it's a big circle. The team starts out divided, two people on either side of a door. There's no way to buy your way through the door- the only way to open it is to buy your way through 3-4 OTHER doors, working your way all the way to the opposite side of the circle from where you begin, and then turning the power on. Once the power is on, the original door opens. There are a couple ways to go- either both teams can work around and meet up in the power room, or one team can hold their starting area while the OTHER team works their way around, and then they can all regroup together through the first door. In the starting areas, there are either 3 windows (on the right side of the door), or 4 windows (on the left side), as well as a bolt action and a semi-auto on the wall (bolt action = springfield, semi-auto = Gewher on the left, Garand on the right). Typically, I have the team on the left side work up to the power room, because most of the best defensible positions are on the right side of the starting door (and rely on the people on the right never opening the way upstairs).
Oh, there are also perks in the new zombie map. Quick Revive (dramatically reduces time to revive someone) costs 1500 points, Double Tap costs 2000, Juggernaut costs 2500, Sleight of Hand costs 3000. You can have as many perks as you want, but you lose them all as soon as you're put into last stand. Outside of Double Tap (don't even bother), they're all very useful. Juggernaut seems to double your health, at least- possible a little bit more. You'll still go down when you're overwhelmed, but it helps a lot when you're running for powerups. And, of course, Sleight of Hand is a godsend. There are also betties- they cost 1,000, but after you purchase them, it'll give you 2 more every round (maximum of 2), same as it does with grenades. That lasts until you go into last stand (at which point you lose your betties along with your perks). Betties seem to be a 1-hit kill for quite some time (I was still getting 1-hit kills with them in levels 18 and 19). They don't do a whole lot of good, but for last-ditch defensive measures, you could do worse.
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Post by bpmachete on Mar 24, 2009 8:46:05 GMT -5
Ok thnx guys. Sound like fun. I like the last explanation. I can kinda imagine the maps now... Anyway I'm off to see if I can get my sh together so I can play soon...
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