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Post by leki on Oct 28, 2010 10:11:45 GMT -5
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Post by BigShay on Oct 28, 2010 11:27:33 GMT -5
I am looking forward to this patch, for sure.
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Post by klokateer on Oct 28, 2010 11:31:33 GMT -5
I'm am very curious about the whether the buckshot damage increase 40mm shotgun attachment gadget.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 28, 2010 13:04:20 GMT -5
Just reading that, I can guess...
Slug shotgun Hip Spread will become 1.5 base and 2.5 on the move.
G3 will finally go back to what they call its "former glory". Either 25-20 or 20-20 damage.
M136 AT-4 will probably go back to its original 525 base damage against tanks. It's speed might be boosted up to RPG-7 speed. The blast damage will probably not be much bigger, just like the Gustav won't be much smaller.
The M95 range boost can go many ways. I think it's one hit kill range will increase by about another 15 meters at most using Magnum ammo.
The SVU will have the T88's range.
I wonder if they went through all the trouble changing every material modifier or just gave the MCOM 1000 health. Wouldn't make a difference either way.
Fixed FOV bug with 1911? YES. I know exactly what it is talking about.
I wonder if when they knock down the AN94's close damage to 16.7, they'll put the long damage back up to 16.7.
Buckshot. The close damage boosted to 16.7 most likely. I wonder if they'll increase the long damage at all.
The F2000, will it lose it's 0.33 initial inaccuracy, and/or will the 0.7 on the move be dropped to as low as 0.33 (probably 0.4)? That sounds pretty nice. It works wonders with my favorite, the Thompson.
M60 damage decreased with reference to its accuracy? Will its close damage go down, long damage go down or both? Maybe another 16.7-14.3 weapon to match up with the AN-94, the other most accurate auto in the game.
11.2-10.0 on the MG3. Oh well.
The miniguns on the blackhawk. 25 - 16.7 maybe?
Depending on what's going on this weekend for me, I might not be able to get on these changes until next week.
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Post by Flubadoo on Oct 28, 2010 14:27:48 GMT -5
Hell yeah. G3 becoming awesome again.
I'm not liking the MG3 nerf or the M60 nerf. If the M60 goes to 16.7-14.3, it will become obsolete. Maybe something like 18.5-16.7, but no lower.
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Post by ven on Oct 29, 2010 3:51:02 GMT -5
M60 sucks now 20-16.7 -> 16.7-14.3 ? It's way too weak for its kick - it's got the same DMG as PKM, but worse spread and fire rate MG3... well, it's another PP2000 now F2000 is SO accurate now, no initial spread, and later it seems to be even more accurate when running than SMG's... it may be yet another weapon I'll have platinum on
14.3 start dmg for buck shot? saiga magnum 1-shot kill in body from low range... now my bro will make another 2k kills with it 2x decreased accuracy on slugs when not aiming, both while standing or running
M95 near range 10 -> 18 - me likes; it means that the deadly shot with no magnum (or magnum + vest) has been increased from 10 to 18m, and with magnum 21.6m -> 26m
btw, Den - can you fix rate of fire of SVU and T88? it was 260 in R8 already
AT136 speed 15-50 -> 50-75, dmg 450->475 blast radius 3.0->3.5, core 0.6 -> 1
---------------- Den, once again thank you for your work, I really appreciate it.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 29, 2010 4:12:42 GMT -5
The patch came in a lot earlier than I thought. And I couldn't sleep.
Shotgun slug is 2.0 and 3.0 spread.
The G3 is back to 25 - 20.
The AT-4 has 75 speed on the engine. The blast radius was only increased to 3.5. I'm not sure what an extra 25 to damage would do, but the AT4 now does 380 damage instead of 360. The Gustav's blast range was only decreased to 7.0.
M95's close range was moved out to 18 meters, so it's one hit body kill range is a few more meters with Magnum.
The M60 and AN94. Both of them are now 16.7 - 14.3
SVU is now at 8 meters along with the T88.
Buckshot close range increased to 14.3.
The F2000 has lost its initial inaccuracy AND I nailed the 0.4 move spread. This thing will be moving up on the tier list.
MG3 at 11.2 - 10.0.
Countermeasure reload decreased to 15 seconds.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 29, 2010 5:04:18 GMT -5
Okay, there it is.
I think that's it. I didn't look for any stealth changes, though. I get the feeling the M14 and Garand were changed in some way. Maybe they fixed the sights.
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Post by ven on Oct 29, 2010 8:16:01 GMT -5
M14 sight was a bit off - it was too low, and it still is, but they fixed GOL crosshair.
I don't think they directly changed M14 and Garand, but there was general hitbox patch. The changes are noticeable. Still, it sometimes doesn't register hits, and sometimes registers when it shouldn't, but generally aiming has been improved.
btw, did they change HC life amount?
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Post by leki on Oct 29, 2010 9:04:22 GMT -5
@den
thanks for the updates.
i notice on your chart the RPG kill radius has gone from 1.0 to 2.0....and the gustav kill radius has gone from 1.8 to 2.4 ....this wasn't mentioned in the patch notes....or was this just mistake in your chart?
also any chance of the VADS damage before and after values....and also the push back values if you can get them.
cheers
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Post by ven on Oct 29, 2010 9:26:06 GMT -5
There's no mistake in radius... well, I think it was 3.2 for CG before the patch, but the current values are ok. VADS used to deal 22.5, now it's 20; they also decreased ImpactImpulse, but I have no idea what that is
A friend of mine tells that HC feels different, but I don't think they changed the hitpoint amount... did they?
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Post by Aphoristic on Oct 29, 2010 16:12:32 GMT -5
AN-94 and M60 are shit now.
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Post by Flubadoo on Oct 30, 2010 0:36:05 GMT -5
Dammit. Why the hell did they make the M60 go so low in damage.
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Post by BigShay on Oct 30, 2010 10:51:15 GMT -5
Den, you see this?:
"DenKirson's numbers for explosive weapons are wrong. Lethal Blast radius for CG is 0.34m not 2.4m. Same with RPG, AT4, 40mm 0.34m. C4: 0.5m"
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Post by ven on Oct 30, 2010 12:14:00 GMT -5
Den, you see this?: "DenKirson's numbers for explosive weapons are wrong. Lethal Blast radius for CG is 0.34m not 2.4m. Same with RPG, AT4, 40mm 0.34m. C4: 0.5m" This guy is so wrong. More, he's accusing Den of providing wrong information. Having platinum CG myself, I can tell you that the range is much greater than 0.34m. Hasn't this guy been ever owned by CG or other explosives? 0.34m is like a direct hit.
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Post by BigShay on Oct 30, 2010 15:27:51 GMT -5
I don't know his intentions, but he is the guy who handles weapon balance in BC2.
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Post by leki on Oct 30, 2010 16:52:50 GMT -5
yeah but demize99 has been wrong before, back when PC guys were trying to say flares dont work in choppers and he kept saying they did heh.
I think he has to be wrong about the explosive....no way CG is 0.34 meters...fire that thing 2 meters away and you still get a kill.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 30, 2010 16:58:05 GMT -5
He's not wrong about the number, but it's bizarre. From testing, it is pretty easy to see that the lethal radius is only a third of one meter... for the player. But even when InnerBlastRadius does indeed read 0.34, its explosive lethality seems much wider when you're actually shooting at enemies.
Regardless, my bad, I had intended to change the red numbers to the lethal radius with Refined Explosives (going by the 0.34), but I did some bad math in my sleepless night. It's fixed now.
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Oct 31, 2010 2:07:01 GMT -5
So I guess "Lowered the close range damage of the AN94 to highlight its long range role" means "we lowered damage overall ironically nullifying its long range role by making it as weak as the M16 with less bullets per burst" now?
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Post by ][nquisitor Mateo on Oct 31, 2010 13:18:47 GMT -5
Whatever, my favorite gun just got a buff! G3 is the best, I always go with the most powerful automatic gun in games with absurdly high health. (That are controllable, M14 is crap)
If only my G3 could have a scope....
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Post by klokateer on Nov 2, 2010 16:22:39 GMT -5
The buckshot damage increase seems pretty insignificant.
What was the original number?
it seems to me that the only difference it made was 1 pellet less for a OHK in normal mode using Magnum Ammo spec.
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Den
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Posts: 4,294,967,295
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Post by Den on Nov 2, 2010 16:36:10 GMT -5
The original buckshot was 12.5. Basically just a difference of one less pellet needed to kill a dude. Instead of 8-7, you need 7-6.
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Post by pankrazius on Nov 3, 2010 2:48:26 GMT -5
Hey Den!
Just went over all those twitter news and found this message to you by demize99, thought I'd forward it this way, looks like he's lurking around here too:
Props to Den Kirson for correcting his weapon stats. Doing the Hardcore a service sir, I appreciate staying on the ball. ^5
Btw. thank you very much for all that number-crunching, you are incredibly fast.
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Post by ven on Nov 3, 2010 6:50:42 GMT -5
Den - thank you for the refined explosives table and hard work in general.
xeros612 - I have to agree with you. Here's my magnum kill hits/time table for AN94: Before Normal: Headshots: 2 (0,10s) at 25,7 m | 3 (0,20s) at maximum range Shots: 4 (0,30s) at 18,0 m | 5 (0,40s) at 50,3 m | 6 (0,50s) at maximum range
Now Normal: Headshots: 3 (0,20s) at maximum range Shots: 5 (0,40s) at 31,4 m | 6 (0,50s) at maximum range
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Before HC: Headshots: 2 (0,10s) at maximum range Shots: 3 (0,20s) at 50,3 m | 4 (0,30s) at maximum range
Now HC: Headshots: 2 (0,10s) at maximum range Shots: 3 (0,20s) at 31,4 m | 4 (0,30s) at maximum range
In my opinion, M16 is much better. However if you practice and get used to AEK, it's just like M16, but with full auto and single-shot options. 2-shot bursts are especially effective. I use AEK for long range (4x), XM8 for close-medium (red dot), M416 hasn't got that great stats, but I like it a lot - it's very easy to shot both at single shots, short and long bursts.(4x)
With the latest patch, auto shotties are really overpowered, but it's not a great problem.
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Post by BigShay on Nov 4, 2010 18:02:32 GMT -5
Just went over all those twitter news and found this message to you by demize99, thought I'd forward it this way, looks like he's lurking around here too: Props to Den Kirson for correcting his weapon stats. Doing the Touch Football a service sir, I appreciate staying on the ball. ^5 Yeah, here's the link.
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Post by zany on Nov 28, 2010 7:37:21 GMT -5
since they nerfed the an94, from that chart, the best cqc weapon is the xm8? (Im on PS3)
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