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Post by dylanrocks1997 on Apr 30, 2009 14:00:14 GMT -5
Hey Den,
On the Xbox 360 it seems like when I use the Second Chance perk it gives me increased health. It also seems like when I shoot someone that has Second Chance equipped it takes more bulltets to drop them into second chance.
Does Second chance add a little more health like Juggernaut even before you drop to last stand?
I use a type 100 on the X box console.
Thanks for your answers in advance.
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Den
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Post by Den on Apr 30, 2009 14:37:41 GMT -5
When enough damage is dealt to put the guy into Last Stand, there is a one-second frame of invincibility, allowing the fall animation to finish and give the Last Stand guy a moment to retaliate. Attacking the person during that period will show the hit indicator, but does no damage.
Technically Last Stand gives the character 101 points of health. But Last Stand has no effect until the player is on the ground.
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mdnl
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Post by mdnl on May 1, 2009 0:53:06 GMT -5
"there is a one-second frame of invincibility, allowing the fall animation to finish and give the Last Stand guy a moment to retaliate."
9/10 yeah but there is always that one time when you die mid air or something and they kill you before you know what's happened, I reckon the last stand shouldn't come into play until the player is on his back, how can you react while falling out of the air? lol
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Post by dylanrocks1997 on May 1, 2009 10:02:12 GMT -5
If I understand the technical aspects then 101 of health will help a bunch. I want to make sure I understand this.
When your opponent uses a mp 40 and something besides stopping power it would take 3 shots to get over 100 health vs 2 without second chance. This happens a lot with guys using camouflage , gas maks etc.
Does a MP 40 drop you with two shots on X BOX 360 at close range if your opponent doesn't use stopping power? 50 damage times 2 = 100. If the answer is yes then second chance could help a lot because it gives you 101 and requires one more bullet.
On the type 100 or Tommy gun the damage is 20 for longer ranges. It would take 6 shots to get past 101 damage and drop you with second chance vs 5 with out it ?
I really appreciate the information about how second chance works and understand it a lot more after your response. I am trying to figure out if 101 of health vs 100 will give me an advantage of requiring 1 more bullet to drop me. I don't really want to use the second chance perk for what it is designed for but I am looking for all the advantage I can get to stay alive for just a little longer with out going into second chance.
Thanks for everything you guys do with this site . It is my resource for from the Pro's that know vs just opinion:)
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Post by dylanrocks1997 on May 1, 2009 10:06:18 GMT -5
Hey Den,
I read your last two sentences again and that is were I might be reading it wrong. Does the LAST Chance user still only have 100 health ? The 101 only applies after you have been dropped into second chance on the X box 360 .
Dylan
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dog
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Post by dog on May 1, 2009 12:52:00 GMT -5
They still have 100 health, that extra 1 health only applies if the person is in last stand.
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Post by imrlybord7 on May 11, 2009 23:46:54 GMT -5
Second Chance does not do anything until you are actually IN Second Chance (except let you revive people). And Juggernaut reduces damage by 25%, it doesn't increase health.
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mdnl
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Post by mdnl on May 12, 2009 1:47:09 GMT -5
Second Chance does not do anything until you are actually IN Second Chance (except let you revive people). And Juggernaut reduces damage by 25%, it doesn't increase health. It really should though, having magic powers to reduce enemy bullet power is one thing, having heavy armour is another.
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adw1983
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Post by adw1983 on May 12, 2009 18:03:16 GMT -5
... and heavy armor toughens your skin and inner organs, giving you more health, right?
The Gods forbid that ARMOR reduces the DAMAGE a bullet NORMALLY would deal to it's victim.
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mdnl
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Post by mdnl on May 12, 2009 18:10:03 GMT -5
... and heavy armor toughens your skin and inner organs, giving you more health, right? The Gods forbid that ARMOR reduces the DAMAGE a bullet NORMALLY would deal to it's victim. You know they just need to rename the perk and it works.. Same with stopping power, it should be a different bullet type and jugg should be armour. Not just magic bullets and wizardry for extra health.
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adw1983
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Post by adw1983 on May 12, 2009 18:30:43 GMT -5
Make that: Longer barrel on stopping power weapons, and a west on juggernauts. ... Deep impact still poses a realism-issue, as there is no way around this perk except a) magic and b) a different type of ammo.
But I don't think IW is afraid of NOT acchieving realism. Unfortunately. Because I'm going to buy 5 copies of the first good realistic FIRST PERSON shooter if it ever comes for the 360 (RB6 Vegas wasn't first person, Ghost Recon wasn't first person, Battlefield Bad Company wasn't realistic unless people nowadays can take 3 5.56 hits to the head)
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Den
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Post by Den on May 13, 2009 0:10:47 GMT -5
"Depleted Uranium Rounds" - Deeper bullet penetration, minor chance of radiation poisoning Now that's something you want to have as a perk!
- Also, "realistic first person shooter" - look forward to Operation Flashpoint 2 and/or Armed Assault 2 (though I think ARMA2 is still PC only).
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adw1983
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Post by adw1983 on May 13, 2009 2:09:30 GMT -5
Operation Flashpoint 2 is sinking like a WW1 submarine loaded with frenchmen in defense of paris in WW2.
... I have moderate to high expectations for ARMA2, though.
OFP2 multiplayer on the 360 is OFFICIALLY 8 players(!) (on each team, I hope), each with 3 bots tailing them. Which means the singleplayer will have to carry the weight of the entire game.
... ... ...
ARMA 2 however... Made by the makers of Operation Flashpoint... Doesn't have #"%#/¤# #¤@#¤ and ¤# *##¤$ +¤# bots.
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Post by lloydrage on Jun 23, 2009 10:59:49 GMT -5
I didnt know that insane, I think they have second chance last too long myself
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Post by ssog on Jun 25, 2009 1:43:38 GMT -5
I didnt know that insane, I think they have second chance last too long myself If it didn't last so long, there'd be no chance for any teammates to make a revive.
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Post by lloydrage on Jun 25, 2009 11:13:16 GMT -5
It seems a lot longer than COD4 was.
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Post by ssog on Jun 25, 2009 19:07:10 GMT -5
It seems a lot longer than COD4 was. It *is* a lot longer than CoD4 was. As I said, if it didn't last so long, there'd be no chance for anyone to revive their downed teammates.
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Post by lloydrage on Jul 2, 2009 10:43:55 GMT -5
still too long
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Post by ssog on Jul 8, 2009 22:00:48 GMT -5
The stated purpose of the perk is for your friends to have a chance to revive you. If it wasn't so long, they wouldn't have a chance. If you think people get too many Second Chance kills, complain more about the actual aiming mechanics (for instance, I think the screen should remain red and flashing and there should be a lot of idle, since you're near death).
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Post by lloydrage on Jul 9, 2009 13:17:49 GMT -5
I hardly ever get killed by a person in last chance, I just think they did it about 10-15 seconds too long. Do you know how long the total time is in last stand?
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mdnl
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Post by mdnl on Jul 9, 2009 14:09:27 GMT -5
30 secs I think. I am pretty happy with that as a last stand user I get loads of last stand kills.
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i8
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Post by i8 on Jul 10, 2009 0:29:28 GMT -5
waw second chance is noobish call of duty 4 last stand was perfect the point of the perk is a last ditch effort to get some kills not cheat someone out of a kill
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mdnl
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Post by mdnl on Jul 10, 2009 1:03:08 GMT -5
waw second chance is noobish call of duty 4 last stand was perfect the point of the perk is a last ditch effort to get some kills not cheat someone out of a kill They are completely different perks, one is last stand and one is second chance. Last stand is ok on it's own but with second chance it brings a better dynamic to playing with teams, the guys I play with all use and we revive each other a shitload of times. People who don't play in teams are less likely to use this perk and would be better off with something like deep impact, extreme conditioning or steady aim.
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qupie
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Post by qupie on Jul 10, 2009 6:18:48 GMT -5
I hate the fact that it lets your teammattes steal your kills... But otherwise it is fine. Alot better then martyrdom IMO, because that is just TO easy.... I also love the fact that you can still call an artilery if you just made your 5th kill in last stand and then get the dogs because of that artilerie
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Post by dale08 on Jul 13, 2009 8:51:37 GMT -5
The perks about the length of Second Chance is that it gives you an opportunity to get 2 kills, but then again you would have to know if the other team have second chance and so on. I think Last Stand is better.
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Post by ssog on Jul 13, 2009 16:02:19 GMT -5
The perks about the length of Second Chance is that it gives you an opportunity to get 2 kills, but then again you would have to know if the other team have second chance and so on. I think Last Stand is better. No it doesn't. If you put someone into Second Chance and then someone else revives them, it doesn't count as a kill. If you put someone into second chance and then someone else finishes them, it counts as an assist but not a kill. That more than anything is why people tend to complain about Second Chance, imo (I personally believe that the person who puts them down should get the kill and the person who finishes them off should get the assist, with no kill awarded if the other team manages a successful revive).
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mdnl
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Post by mdnl on Jul 13, 2009 16:58:17 GMT -5
The perks about the length of Second Chance is that it gives you an opportunity to get 2 kills, but then again you would have to know if the other team have second chance and so on. I think Last Stand is better. No it doesn't. If you put someone into Second Chance and then someone else revives them, it doesn't count as a kill. If you put someone into second chance and then someone else finishes them, it counts as an assist but not a kill. That more than anything is why people tend to complain about Second Chance, imo (I personally believe that the person who puts them down should get the kill and the person who finishes them off should get the assist, with no kill awarded if the other team manages a successful revive). This is my beliefs too, it's my only gripe with second chance.
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Post by robesh on Jul 15, 2009 1:20:36 GMT -5
I think in CoD5 they removed the frame of invincibility when transitioning into second chance.
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Post by imrlybord7 on Jul 15, 2009 2:04:55 GMT -5
No, they definitely didn't. They might have made it shorter, and sometimes it seems like players just arbitrarily don't go into Second Chance.
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qupie
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Post by qupie on Jul 15, 2009 4:38:04 GMT -5
and you get a +8 instead off the bleeping +2 for it, wich makes the pain allot better
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