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Post by imrlybord7 on Jun 4, 2009 16:23:44 GMT -5
If you don't want to play at a slower pace... Gold M1014 w/ Grip RPD w/ Grip Overkill Steady Aim
And the M16 has a way lower TTK than the AK (and some other advantages), although I agree that the RPD is almost as overpowered as the M16.
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Post by ssog on Jun 5, 2009 1:37:49 GMT -5
If you don't want to play at a slower pace... Gold M1014 w/ Grip RPD w/ Grip Overkill Steady Aim And the M16 has a way lower TTK than the AK (and some other advantages), although I agree that the RPD is almost as overpowered as the M16. Steady Aim on a Shotgun/MG combo? Steady Aim isn't all it's cracked up to be on a shotgun, and unless you're using the SAW you really should try to avoid firing an MG from the hip. You'd probably be better served with Extreme Conditioning or, as derisively as the suggestion will be taken, Martyrdom. Hey, free kills are free kills. I'd say Last Stand, but with overkill you're stuck with the M9 instead of the DEagle. The M16 has a slightly lower TTK... if all 3 bullets land (.130 seconds to kill for the M16 vs. .171 for the AK- .041 second difference). If a bullet misses, the AK flies ahead (.257for AK vs. ~.39 for the M16- three times the time difference). Against multiple enemies, the guns wind up coming out pretty much even. The AK also has other advantages that go with being full-auto (for instance, it's better at wallspamming, and better at suppressing fire). Between the two, I prefer the M16... but really, I prefer the M4, P90, Skorpion, M249, RPD, M21, and Dragunov to either. And if you want to talk about a TTK comparison, the M16 is really just a poor man's ACOG'd M40 (albeit with much better hip-fire accuracy). Like I said... is the M16 overpowered? Yeah, but just garden variety overpowered, as in "only as overpowered as the other overpowered guns".
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Post by imrlybord7 on Jun 7, 2009 13:06:16 GMT -5
You made some very good points, but I still find the M16's lack of idle and low recoil to be huge advantages. Also, you put it away and pull it out REALLY fast.
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Post by robesh on Aug 31, 2009 23:45:28 GMT -5
I've tried that Friendly Fire FFA (which was very hard to be serious about because of the radar and the fact that the game kills you after your 3rd teammate kill ), and I think that I still did about as good with the M16 in medium-close range, but at long range it was hard. Honestly, Bro's, it doesn't matter if Aim-Assist makes it OP on consoles and not on PC. What matters is it is OP on consoles. And I play on Xbox. So there is lots of M16 OP'ness. It makes me If I could have just one thing done to the M16, I would have the time between bursts raised to .5 seconds at least. It would make it so the M16 would only be OP if you kill with the 1st burst, which arguable takes more skill to do.
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Post by ssog on Sept 1, 2009 13:56:26 GMT -5
I've tried that Friendly Fire FFA (which was very hard to be serious about because of the radar and the fact that the game kills you after your 3rd teammate kill ), and I think that I still did about as good with the M16 in medium-close range, but at long range it was hard. Honestly, Bro's, it doesn't matter if Aim-Assist makes it OP on consoles and not on PC. What matters is it is OP on consoles. And I play on Xbox. So there is lots of M16 OP'ness. It makes me If I could have just one thing done to the M16, I would have the time between bursts raised to .5 seconds at least. It would make it so the M16 would only be OP if you kill with the 1st burst, which arguable takes more skill to do. If the M16 is not overpowered on the PC, and it's the Aim Assist that makes the M16 overpowered on consoles... why is everyone messing with the damage or RoF to try to "balance" the M16? Why not just nerf the living daylights out of its aim assist? Maybe give it shotgun aim assist?
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toysrme
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Post by toysrme on Sept 10, 2009 15:35:46 GMT -5
M16 doesn't get any more help from aim-assit than any other gun in the game on console. 80%+ of the your actual accuracy on consoles is coming from auto-aim & the crap "anti-lag" giving you a fucking insane hit-box to shoot at the size of the broad side of a barn.
If you die insessantly by the M16, you just suck? the iron sight AK is just as good on console and I know many high skill mouse users that prefer a nakid AK over a red dot M16 every day of the week.
they key with all the weapons is NOT spazzing out and realizing that console joysticks are the most imprecicely built controller forms ever devised. they practically never re-center. making their deadzone ENORMOUS, and in-game most developers have their movement accelleration curves are absolutely rediculous.
90% of the kills you have at any range other than full stick turn & shoot are: 1) shoot first bullet near target 2) A) spaz around the target because you have next to no fine-aiming ability B) target walks through your spazzing 3) auto-aim & anti-lag give you a hitbox so large its impossible to miss
targets that dont walk through your crosshairs to begin with are nothing but inaccurate flick shots.
so when people want to bitch about the M16 you're really wanting to bitch about the fact that console FPS controller schemes suck hind tit. the M16 is no more or less dangerous than any other AR if your accuracy is worth anything to begin with.
stop sucking ass and staying 100% in the open. an M16 wont one burst kill you if you've got half your body in cover relative to the shooter. itll take two or three depending on your cover and that's ALOT of time on a bursting gun.
people also act like the average ROF is even at 450rpm. it's FASTEST time is 450rpm, but its practical time as you aim it and manually pull your trigger is even lower. Id HIGHLY doubt 20% of the console players that have every played COD4 sustained 400rpm over their carrer, or that good players stay at 425. and if the other person is worth a crap, that first bullet that hits you in return is going to play hell with your sight - like any other gun.
moral of the story, whiney bitches find excuses and love to smack the M16 for their own faults in staying out in the open. if you're THAT wide open all the time to die in 1 burst; its extremely likely i would have put your ass down with practically any other non suck weapon in the game.
red dot RPD+SP+DI isn't overpowered, its penalties bring it inline. every so often i may bring it out on showdown, but you can still outscore it with an AR easily. you better be prepaired to camp the top looking at the spawns and NEVER die, or youll have a very hard time getting back into overly advantageous positions.
movement > boat anchor
even in a game where it's hard to get away from shots, ill take my skill in dodging + movement VS big ammo box boat anchor and no chance at getting away from something about every time.
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Post by imrlybord7 on Sept 10, 2009 17:54:02 GMT -5
"80%+ of the your actual accuracy on consoles is coming from auto-aim & the crap "anti-lag" giving you a FFFFing insane hit-box to shoot at the size of the broad side of a barn."
No, not even close. Every time you post you make yourself look dumber, and you have some attitude issues. GTFO, seriously.
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n1gh7
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Post by n1gh7 on Sept 11, 2009 1:13:18 GMT -5
I wish I could turn off auto aim in MP on consoles. would make my life a lot easier.
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qupie
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Post by qupie on Sept 11, 2009 6:11:22 GMT -5
you can...
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Post by imrlybord7 on Sept 11, 2009 8:57:37 GMT -5
No, you can't. It doesn't actually turn off the aim assist. I think it *MIGHT* tone it down a bit.
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n1gh7
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Post by n1gh7 on Sept 11, 2009 18:29:52 GMT -5
It only works for single player. MP is not affected AT ALL.
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Post by bradqqqqq on Sept 11, 2009 20:20:25 GMT -5
What aim assist? It works because when I am sniping I see my scope move sometimes when I don't move my controller.
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Post by imrlybord7 on Sept 11, 2009 22:31:37 GMT -5
brad, that made no sense. /scratches head
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toysrme
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Post by toysrme on Sept 12, 2009 1:49:36 GMT -5
In 4 and W@W you can cut off aim-assist in the menu, and you can cut off target-assist in the W@W menu. Neither come CLOSE to disabling auto-aim in SP or MP. It's TONED DOWN in all cases but still very present.
By arguing against that, you're basically saying you're not only inaccurate, but you're ability to observe what's going on in the game is SEVERLY limited. Instead of insulting me, you should spend more time working on your observational skills as they are obviously truely lacking...
Just to reiderate that. You don't know, because neither do you pay attention, nor apparantly you used anything better (and if you have you weren't able to pay attention to it).
On console in COD4 some weapons are NOT as effective as others, however nothing stands out as a weapon you *have* to have to win.
/thread
Being able to completely disable auto-aim would greatly help msot of the mouse/translation & alternative controller users on consols. you WOULD NOT want it 100% off with a joystick. You *might* be able to get away with it if you had a non console controller (i.e. completely $30 cent crap) joystick of high quality and complete programability AFA deadzone, XY ratio, overall sensativity, sensativity at points and what exact accelleration curves you want to use.
Programmable R/C aircraft / helicopter joysticks are about as good as it would get with joysticks. completely programmability, much better engineering with none of the problems these cheap console controllers have. WIth one you might be able to play effectively without aim-assist using joysticks.
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qupie
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Post by qupie on Sept 12, 2009 5:15:52 GMT -5
In 4 and W@W you can cut off aim-assist in the menu, and you can cut off target-assist in the W@W menu. Neither come CLOSE to disabling auto-aim in SP or MP. It's TONED DOWN in all cases but still very present. By arguing against that, you're basically saying you're not only inaccurate, but you're ability to observe what's going on in the game is SEVERLY limited. Instead of insulting me, you should spend more time working on your observational skills as they are obviously truely lacking... Just to reiderate that. You don't know, because neither do you pay attention, nor apparantly you used anything better (and if you have you weren't able to pay attention to it). On console in COD4 some weapons are NOT as effective as others, however nothing stands out as a weapon you *have* to have to win. dude, who was even "arguing" against you then? do you mean me? because I said you can turn it off? yeah that is really an argument. I just thought you could, I have never tried it and it is in the options menu. but dude, there is something wrong with my opservation skills? I think there is really something wrong with your sosial skills... go faack up some other forum...
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Post by imrlybord7 on Sept 12, 2009 12:29:14 GMT -5
I think he's talking to me. I called him an idiot for saying that aim assist was "80%" of the aiming. Maybe if he wasn't such an idiot, he would have understood why I called him an idiot. So now I shall explain it to him 1. "By arguing against that, you're basically saying you're not only inaccurate, but you're ability to observe what's going on in the game is SEVERLY limited. Instead of insulting me, you should spend more time working on your observational skills as they are obviously truely lacking..." That entire paragraph was the worst attempt at insulting me I have ever seen on the internet. Not once did it even come close to being true. I am fully aware of the extent of aim assist, and I can spot hidden ghillie suits through my iron sights all the way across Creek. 2. Now, the reason I called you an idiot is because of the NUMBER you provided, you facking facktard. It was one of the most made-up statistics I have ever seen, and nowhere close to true. Aim assist does make a big difference, but it does not even come close to accounting for 4/5 shots hit. Maybe 1/5 or 1/4, but sure as sh!t not 4/5. Also, learn to spell reiterate.
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Post by robesh on Sept 13, 2009 3:14:22 GMT -5
What toysrme doesn't understand is that with skill the other ARs are similar to the M16, but the M16 is still better than them without skill. In case you didn't notice, you have to stick your head out in order to shoot people. You can't just sit in a corner with your right hand all game. Your idea of being "tactical" is ridiculous. What do you mean move around? Who said we don't move around? Stop assuming.
Maybe he should try actually playing on console. I agree, it sucks to aim with a joystick, and yes, auto aim is required for joystickness to work. But how does that mean that console players lack skill?
If you really hate consoles so damn much, leave my thread.
No one cares about your false statistics and stereotyping.
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Post by chyros on Sept 15, 2009 7:22:29 GMT -5
It is overpowered, because you can and will choose Stopping Power for it. Without it, it is quite balanced. Still, an AK-47 would beat it under any conceivable circumstance, though.
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Post by nimrod6134 on Oct 4, 2009 14:06:47 GMT -5
Can anyone explain why aim assist is on Call of Duty for consoles? I'm sure they have a perfectly good reason, but other games multiplayer seem fine to me (like Medal of Honor) and I know they don't have aim assist.
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n1gh7
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Post by n1gh7 on Oct 4, 2009 21:31:12 GMT -5
Can anyone explain why aim assist is on Call of Duty for consoles? I'm sure they have a perfectly good reason, but other games multiplayer seem fine to me (like Medal of Honor) and I know they don't have aim assist. It makes the game a little bit more "noob friendly" and also allows another element of differentiating classes (SMGs have less aim assist range vs ARs making ARs more useful at long range.) PC mods (pro mod) do this by making the damage of SMGs 40-2 or something terrible. I think it is fine. I think Microsoft game studios popularized it (halo and shadowrun).
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Post by nimrod6134 on Oct 4, 2009 21:38:58 GMT -5
Oh ok, thanks for explaining.
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toysrme
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Post by toysrme on Oct 12, 2009 1:56:32 GMT -5
for 2 reasons 1) joysticks are a terrible choise for playing a FPS. a joystick says go this direction, a mouse will say go this direction exactly like i tell you and stop at XXX location as instantly as you can. (in the case of how console games are programmed) joysticks are extremely 2 axis bound. the more you keep them on a perfect vertical or horizontal movement the better they work! especially because most games have differeing vertical / horizontal movement speeds and many have unequal deadzones. typically the deadzone will be square retangular or oval (think about how that can fuck up horizontal movement for a sec...) great/very few games like COD have AFA can tell a perfect circular deadzone. 2) console hoysticks are the most imprecise input device ever made. seriously! none ever recenter worth a shit, none ever has even axis movement accross the whole axis. blah blah blah go hold a quality R/C transmitter, then pickup an 360/ps3 controller. youll hurl!
if you could 100% cut off auto-aim best cause you'd immediately loose 20% of your accuracy. in all likelyhood you would HALF your accuracy until you got use to it and still not level out close to the previous ammount.
You CAN comlpetely disable auto-aim in both W@W AND COD4 by dumping your gamesave file to your hard drive and find / replace: set input_AutoAim "1" to .set input_AutoAim "0"
save / reencode transfer back to the HD. done.
meh i still think the overall movement is too low & the shoulder time too slow, but whatever. it the M16 & both AK's are my favorite on showdown - tho i cant say i score any more with one than i do another. i tend to AR + SA more than i do RPD + DI on showdown now adays, but they all work well.
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xeros612
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Post by xeros612 on Nov 16, 2009 13:55:50 GMT -5
On consoles, especially with SP on? Yes, rather. The aim assist helps strongly to get the full three rounds in, meaning insta-death for the target, unless they get lucky, or lag, etc.
On the PC? Not really.... the AK and M4 completely trash it.
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