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Post by ZeroKelvin^ on Jan 18, 2011 17:04:37 GMT -5
I just did it and it is interesting how different the game is, the change from Vanilla to Vietnam is much less harsh than the change back from Vietnam to Vanilla
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novem
True Bro
Posts: 193
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Post by novem on Jan 18, 2011 18:34:06 GMT -5
Imo its because its easier to kill in Vietnam and harder in Vanilla.
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Post by rudybojangles on Jan 18, 2011 19:34:25 GMT -5
At least on consol, the sensitivity is higher on Nam than Vanilla... lots of adjusting.
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Post by drfluffy on Jan 19, 2011 0:55:51 GMT -5
I think the big issue in Nam is that the battle front is very static, kinda like trench warfare, so you can do a lot of damage. In vanilla you gonna get flanked to hell.
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Post by rubionubio on Jan 19, 2011 2:46:33 GMT -5
I just recently picked up Vietnam, and I have DEFINITELY noticed a difference between the two. It feels like all the guns have magnum+50 on them. I don't know if they did it on purpose, but it's very noticeable to me.
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Post by raxcoswell on Jan 19, 2011 8:58:21 GMT -5
Yeah it's mostly because you're all up in each other's faces. Static like the lad said, which leads to groups of people literally round the corner from each other. No buildings and barely any vehicles to hide in, limited flanking.
I've definitely noticed that differences in team quality are more pronounced on vietnam
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Post by rudybojangles on Jan 19, 2011 13:27:32 GMT -5
Ah the weapons in nam. For a quick overview, look to my thread about weapon balance, obviously it's lacking right now. PPSh and AK are definitely front-runners for best gun, M16 and XM22 come in for a close second, and if you are halfway descent with a sniper, the M40 has a large OHKO range when you put on magnum ammo. Some people have proposed that they bumped up the damage to compensate for the lack of optics. I just wish that they would have had balance on their mind when designing damage profiles. And then there are the guns that remain for the most part unchanged, like the shotgun (870, though it does have a different head multiplier and higher close damage, I prefer the vanilla version for the better headshot multiplier) and the semi-auto snipers, who still kill frustratingly slow but now they don't have optics to make them close-range champs. Personally, I pray for a balance patch. The American tank needs a better gunner, the Console Huey needs more health, and many weapons need to be looked at. My proposed weapon changes
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Post by drfluffy on Jan 19, 2011 13:39:08 GMT -5
Ah the weapons in nam. For a quick overview, look to my thread about weapon balance, obviously it's lacking right now. PPSh and AK are definitely front-runners for best gun, M16 and XM22 come in for a close second, and if you are halfway descent with a sniper, the M40 has a large OHKO range when you put on magnum ammo. Some people have proposed that they bumped up the damage to compensate for the lack of optics. I just wish that they would have had balance on their mind when designing damage profiles. And then there are the guns that remain for the most part unchanged, like the shotgun (870, though it does have a different head multiplier and higher close damage, I prefer the vanilla version for the better headshot multiplier) and the semi-auto snipers, who still kill frustratingly slow but now they don't have optics to make them close-range champs. Personally, I pray for a balance patch. The American tank needs a better gunner, the Console Huey needs more health, and many weapons need to be looked at. My proposed weapon changesbalance is fine.
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Post by Keralastic on Jan 19, 2011 14:01:51 GMT -5
I'm inclined to disagree when the AK47 is better than all of the SMGs at close range. I think they need to tone down the weapon damage, permanently applying MGNM kinda made sense since absolutely everyone used it, but still leaving MGNM in afterwards is just asking for trouble. Dying with no chance of escape is no fun.
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Post by infininja on Jan 19, 2011 14:47:11 GMT -5
Ah the weapons in nam. For a quick overview, look to my thread about weapon balance, obviously it's lacking right now. PPSh and AK are definitely front-runners for best gun, M16 and XM22 come in for a close second, and if you are halfway descent with a sniper, the M40 has a large OHKO range when you put on magnum ammo. Some people have proposed that they bumped up the damage to compensate for the lack of optics. I just wish that they would have had balance on their mind when designing damage profiles. And then there are the guns that remain for the most part unchanged, like the shotgun (870, though it does have a different head multiplier and higher close damage, I prefer the vanilla version for the better headshot multiplier) and the semi-auto snipers, who still kill frustratingly slow but now they don't have optics to make them close-range champs. Personally, I pray for a balance patch. The American tank needs a better gunner, the Console Huey needs more health, and many weapons need to be looked at. My proposed weapon changesbalance is fine. Maybe you're fine with the way each handheld weapon is balanced against the others (though I agree that there's a big discrepancy now with the power of the M40 and the unchanged semi-autos), but surely you can see that the Huey on consoles and the Patton are incredibly underpowered. It's ludicrous how long it takes that Patton passenger to kill people, and I'm hoping it's an oversight that gets noticed quickly.
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Post by rudybojangles on Jan 19, 2011 15:49:35 GMT -5
I'm inclined to disagree when the AK47 is better than all of the SMGs at close range. I think they need to tone down the weapon damage, permanently applying MGNM kinda made sense since absolutely everyone used it, but still leaving MGNM in afterwards is just asking for trouble. Dying with no chance of escape is no fun. Like I said before, there is one gun that will beat the AK47 mag ammo up close consistently: the PPSh with body armor. Though that shoudln't be the case (most/all smgs should be better than all ARs at close) but there is a counter.
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Post by drfluffy on Jan 19, 2011 15:53:52 GMT -5
I play on HC so maybe that's why I think the balance is fine. Less shot to kill means the whole TTK or DPS doesnt matter as much.
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