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Post by drfluffy on Jan 21, 2011 13:22:00 GMT -5
Personally I think MMR series of perk dont belong on the same slot with increased damage or increased health. Instead, it should be on slot 1, forcing players to choose between more accurate gun or optics.
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Post by ZeroKelvin^ on Jan 21, 2011 13:28:30 GMT -5
that would essentially make it into the BC2 stopping power perk everyone runs
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Post by rudybojangles on Jan 21, 2011 14:40:50 GMT -5
I know a few members of the community are crying out to remove Magnum Ammo and Body Armor. Personally, I'm pretty "meh" about it. I think that those specializations make you pick and choose and take a good look at the stats on the weapons, ultimately making players that strategize have a small advantage. However, I am not thrilled that new players don't get either for awhile.
Putting MMN in the 1st slot could potentially be unbalancing for classes like the Assault class. They get all of the ammo and grenades they want, and many of the ARs have good ironsights already. Why give the kit more of an advantage? (They are already the best anti-infantry class).
Of course, I do love the balance with the optics. I would use MMN all day instead of optics, but that's just me. It would be a bigger reward for players that use irons, who already deal with less FOV than others.
So, I am back and forth on the idea...
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Post by grimnebulin on Jan 21, 2011 15:56:09 GMT -5
Marksman training reduces the size of the crosshair (both ADS and not) by 25%. So, if you're hip firing, this reduction can be quite noticeable. If you're ADSing, the initial reticule starts off smaller so you achieve "perfect" accuracy (the + sign) more quickly. Edit: Oh, and MMN AR also affects your pistol's reticule as well. It is my choice for the G3... Is that true? I would think that the reticule would close just as fast without it, but you are saying that there is a split second that, when you have MMN, you have slug zoom accuracy without being fully ADS? Interesting, but I don't think that's the case (I'll have to test it myself) Also, MMN reduces the inherent inacurracy of guns like the G3 and F2K, so it's especially good. I'm saying that the initial non-ADS reticule is 25% smaller with MMN than without. So when you ADS with MMN, you're getting to perfect accuracy in less time (but at an equivalent rate, you just start nearer to "perfect"); and, 25% less random when hip firing (with MMN).
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Post by drfluffy on Jan 21, 2011 16:12:16 GMT -5
I don't think it would be an issue. Ever tried to use iron with UMP or PP2000? Added accuracy wont mean much when you cannot aim as quickly. I think it'll balance out perfectly. Just think of how much optics you see on guns you pick up, and realize that optic is the stopping power of the BC2
Also, i don't see a problem with mag ammo and body armor, but I do wish that they are unlocked at level 1 and 2, respectively, since they are by far the most game changing perks.
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Post by rubionubio on Jan 21, 2011 17:10:36 GMT -5
But would they really be "game changing" if you had no frame of reference in which to judge them? They seem so powerful to so many people because they spent a great deal of time without them, getting used to things. 1 less/more bullet is a big deal and very noticeable when you're used to regular.
Also, putting them in early would essentially remove the rest of the specializations from widespread use for many people, as most people would never even give the other ones a try.
Personally I think they way they do it is probably the lesser of two evils. Neither one is great or good or "right", but at least this way people use the other specs for a while and might develop a liking to them, giving that person a functional alternative to Mag/BA. Aside from the obvious Medic/lunchbox and Engineer/Explosives Mk. 2 combos that everybody runs.
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Post by rudybojangles on Jan 21, 2011 18:04:01 GMT -5
Perhaps if the perks had drawbacks, then we'd see a variety of different ones , such as Open Tip in MOH.
Thus, the people who have the specializations unlocked don't have crazy advantages over those who don't, but do have more options.
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Jan 24, 2011 14:10:45 GMT -5
Specs are up to you and your playstyle, but I'd stick with the M9 for your secondary. Easily the most usable ironsights on any of the pistols, making it more useful for longer ranges. Plus, a 12 round mag puts it above the REX pistol even if that one has better sights. (Can't recall that gun's sights too well.)
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Post by grimnebulin on Jan 24, 2011 23:37:22 GMT -5
Specs are up to you and your playstyle, but I'd stick with the M9 for your secondary. Easily the most usable ironsights on any of the pistols, making it more useful for longer ranges. Plus, a 12 round mag puts it above the REX pistol even if that one has better sights. (Can't recall that gun's sights too well.) I like them all because they all serve a purpose, and uniquely. Still searching for a way to use the M93r well, but platinum on the rest... - M9: close range STK is the same (with and without magnum ammo); IMO, the Barreta is the "all arounder," aka average
- MP-443: if you love to spam bullets and already spec'd magnum ammo, then only the Grach (w/ 17 round clip) can take out 4 people (body shots only) at a time
- MP-412: be patience, calm and collected 'cause the REX (w/ magnum ammo) is a 1 STK to the head in close range; can be used at range as a "Dirty Harry Sniper Rifle"
- M1911: best non-magnum choice as there is literally NO benefit from mag. ammo; plus a significantly lower TTK than the M9 (at the expense of clip size)
- M93R: frustrating, useless at any range > 1 meter; immensely satisfying < 1 meter; honestly, I use this (like smoke grenades) for humiliation / camper kills.
Once done with the Raffica, I'll go back to my personal philosophy of running with the Grach (when primary dictates magnum ammo), the M1911 (no magnum) or the REX for kicks. BTW, IMO, the ironsights are nearly identical ... www.xfire.com/profile/fuelofhate/screenshots/bfbc2/?view#96733668 Check it out.
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phale
True Bro
Posts: 635
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Post by phale on Jan 25, 2011 1:15:29 GMT -5
The M9 does have a larger sight, with a clearer front post and some more space between the front and rear sights. In my opinion, the 443's sights are perfectly fine for their range. I rarely get kills with pistols anyway, my trigger finger and aim are not up to the task
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