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Post by raxcoswell on Feb 17, 2011 5:28:07 GMT -5
Thanks bro! I'm still learning stuff out here myself and this thread's been pretty nice. Glad you enjoy my approach to posting though I agree that engineer is the kit that takes the most thought. This thread wouldn't really work with the other classes. It's the most fun one for me and according to my stats the one I'm best with. I just like that it let's you be kind of prissy in a warzone. When we have to move to the next base, I like to be some lazy prima donna and refuse to walk anywhere and wait for someone to pick me up in their ride because they need me anyway, and I like that in the middle of a dogfight when everyone else is just shooting and getting shot at, I'm sat in a car, or running around with a drill or trying to fit the rpg down the launcher tube. Engineers are too cool to fight properly. You raise a point I can't believe we've overlooked this long too: play the level. What are you going to do with your 8 AT4s on Nelson Bay? And yeah, don't feel bad about abusing your CG or whatever else. Play to win, baby. I feel like I should be disappointed; we're on the messageboard for stat nerds and we seem to be arriving at the conclusions that you should play to the map and just use whatever you like most. But man if this thread was about the medic kit it would be dull.
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Post by rubionubio on Feb 17, 2011 12:02:19 GMT -5
Haha, I doubt it would be dull man, although we'd most likely arrive at the same conclusions!
There's definitely a lot of debate about which LMG is the "best" and it's generally coterminous with this thread. Lots of stats combined with opinion and , ultimately, personal preference.
I have a question though; I see a lot of people talk about the PP2k and how it's great, but I wonder what I'm doing wrong? To me, the irons are terrible, bordering on UMP terrible but not quite that bad. I basically HAVE to toss a Reddot or scope on it, which is definitely contrary to what I consider the engineer kits purpose to be; Even if there are no vehicles on the map, I still prefer extra 'splosives so I can CG spam (being called a noob = seriously hurt feelings and I cry a lot during the "YOUR TEAM WON" screen).
What do you guys generally use on the PP2k to be effective? Is it a map-specific thing? Some specific areas in which you do well? I know that my weakness with the Engineer kit is that I ADS too much, and there are many SMGs that I could just hipfire with and avoid the slowdown from ADS'ing; But I can't seem to override my muscle memory in most cases.
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Post by raxcoswell on Feb 17, 2011 13:06:02 GMT -5
I do just fine with the PP2k but it doesn't really do anything special for me and I probably prefer the uzi if anything. I think basically the best thing going for it is 40 bullets in the box. As for the irons, they're not bad but they're alright. Then again I like the UMP irons so w/e. I guess the way I tend to use the SMG irons don't matter. Either it's close up, in which case if I'm not hipfiring they're still close enough that I can work out what's going on even with turdy irons, or they're so far away I'm just plinking shots. I've got time to aim up my shot with whatever hideous irons in that scenario, because if they're running around or whatever there's no way I'm going to hit them 7 times before they get away. I use the PP2k same as other smgs - no sights and no magnum or marksman thing. I probably ADS too much with them too out of habit but it's definitely one that benefits from not doing it. Although for me I prefer slow-firing high-damage up close up close in contrast to apparently most people. It's better for long range stuff imo because it basically doesn't recoil. Only maps I can think of really using it on though are Arica and Valdez. Which I guess are pretty big maps.
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Post by ZeroKelvin^ on Feb 17, 2011 13:27:14 GMT -5
I hardly ever see the irons when using the UMP due to hipfiring, it teaches bad habits
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Post by klokateer on Feb 17, 2011 13:28:19 GMT -5
I use the PP2000 (double plat now) with irons pretty well.
In most of my fights I am hip firing because I tend to get the flank of my enemies. In situations when I have the need to use the irons another decision comes into the equation regarding whether or not I think I will be out gunned.
If I am in mid range distance and my target sees me, chances are they will win so I take cover and flank if possible. If I am in mid range distance and my target has no clue he's about to get killed, I'll take the time to use the irons.
In long range engagements I turn the other cheek unless I'm well concealed. I detest giving my position away when unnecessary. If I have an opportunity for a long range kill I find the irons to be sufficient.
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Post by rubionubio on Feb 17, 2011 15:59:14 GMT -5
Thanks guys. I think klokateer hit on my problem, which is that I engage targets that I really have no business engaging. As you said Rax, in order to hit the person 6 or 7 times they either suck horribad, are AFK, keyboard happened to die right that instant, or... I think that's pretty much it. I really should just duck into cover and wait for a better target.
That's probably why I do so much better as an Assault or Recon w/ the VSS; Because my instincts to engage any target aren't really that harmful.
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Post by raxcoswell on Feb 17, 2011 17:56:47 GMT -5
Yeah, long range guys I mostly tag and whine about on the mic. RPG/CG is more use to me for people far away really I think. Even got a couple of those cheeky trace-RPG kills today.
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Post by explodingsock on Feb 19, 2011 10:15:50 GMT -5
To be honest, I take the best of both worlds when I make my Engineer kit.
I choose the UMP because it has top-notch hipfire, which is where Engineers shine- in close quarters. The reduced hipfire allows me to maintain full movement speed while still retaining accuracy, and I use it to great effect. In addition, I use Magnum Ammo because it grants the UMP what might be it's greatest asset- two shots to the head kill the opponent at close range. That cuts the time to kill down all the way to a tenth of a second, turning it basically into a shotgun, and enemies goes down blindingly quickly when you aim for the head with it. Then I slap on Exp. Upgrade, an AT-4 and go to town.
Best of all worlds- can down a helicopter in one shot, can take out a tank in two, and can kill at close range in two. Win-win-win situations.
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dog
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Post by dog on Feb 19, 2011 13:55:43 GMT -5
Dunno about you guys, but I've felled in love with the Uzi.
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Post by rubionubio on Feb 20, 2011 4:24:50 GMT -5
Srsly, the UZI is underrated. It's just a fricken hail of bullets and I just have a good feel for it's recoil profile I guess!
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Post by ZeroKelvin^ on Feb 20, 2011 4:31:37 GMT -5
the UZI is the best longrange SMG and still decent at close range with MA, on harvest it shines the most
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Post by raxcoswell on Feb 20, 2011 22:08:00 GMT -5
Yeah the amount of board talk the Uzi gets compared to the PP2000 seems a little out of whack, it's a lovely gun.
Anyway don't know how it is in your fancy dan PC tower, but in the gross XBox cave there's been some weird stat-failure and everyone's stuck on level 1. Haven't played ever so much because there's only limited fun you can have without ammo boxes, defibs or a repair tool, but I played an hour or two, and man, the 9A91 is great! Fantastic little gun and surprisingly competent at range.
But yeah I'm kind of on hold at the moment due to this whole level 1 thing. Not a whole load of best engineer loadouts to pick from. I can choose between 3 pistols!
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Post by rubionubio on Feb 21, 2011 2:20:37 GMT -5
Wow, seriously? That sucks man.
There's an occasional stat glitch on PC where it thinks your Level 1 again, but for me it goes away just by logging out and back in. What you're describing sounds like it would definitely stink big time!
And yes, the 91 is a great gun, but the clip size really hoses me. I think I waste too many bullets after killing someone sometimes because I'm not 100% that they're dead, and sometimes I get a little trigger happy or miss a burst or two. Mistakes like that just aren't tenable with that gun, it's extremely unforgiving to me. I prefer the 30 round mag SMGs because a LOT of the time when I kill somebody I'll only have ~5 bullets left in my mag, and that would have probably been lethal with the 91. Granted, most of those times are when I'm engaging a target at significant distance, and one could argue that's the core problem and the 30 round mag is simply a cover-up.
But I just can't seem to completely stay away from long range firefights. There's always this thought in the back of my head that wonders if the guy is at like 10 health and I'll kill him with one bullet, and if I let him go he's going to flank us, birth a full squad, and baserape/arm the crates. Even if I spot him on a pub server I don't feel confident about the random idiots to pay attention enough to take him out... So I invariably end up taking some pot shots, which gets me a couple hitmarkers, which means I can't just STOP shooting him, which means I waste a full clip on someone, manage to drop him, and then get CG'd or 'naded while I'm reloading because the asshole managed to spot me before he died, or someone heard my tap-tap-tap-ing.
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novem
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Post by novem on Feb 21, 2011 7:24:38 GMT -5
If 9a91 had 25 or 30 ammo it would be the best smg ever. And uzi- i dont like it, bad irons, high recoil, cannot get used to it. PP2k is waaay better, although irons suck too. But with 4x its great sniper smg. And with marksman perk it rapes in cqc.
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Post by raxcoswell on Feb 21, 2011 8:52:38 GMT -5
Yeah the clip size is a true pain, but I surprised myself the amount of times I got two kills out of one mag. Then again, that probably shouldn't/wouldn't surprise me with other guns. Even the UMP's 25 bugged me often when I was using that a lot. But, both guns have bonuses to counteract their small mags, and overall I tend to reload more than I have to I think, and I'm always happy to use a pistol anyway. I think there's mileage in those things, as long as you're not running tracer. I mean don't know about you guys, but often I get caught reloading and switch to my pistol, then after the fight see that I still had 18 bullets in my scar. Reloading too much is a terrible habit of mine. So I might as well take advantage of it with the 91 or UMP, is my thinking
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Post by rubionubio on Feb 21, 2011 10:49:23 GMT -5
I reload after every kill, unless there's an imminent threat. I'm also more than happy to use a pistol, they're amazing. I don't even know how many times I've been a bullet or two short, switched to a pistol, and gunned a guy down from across the map. Must be frustrating as hell for the person getting pistol sniped lol.
I think the reloading thing is a compulsory habit formed by years of CoD playing. Reloading non-stop when you have an add time of just over a second isn't a big deal. When it's 3 seconds like it often is in BC2, it's death. But I also don't see the logic/point in running around with a half full mag? Just reload the damn thing? Dunno.
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TheLegendaryJ
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Post by TheLegendaryJ on Mar 1, 2011 15:15:37 GMT -5
Rule of thumb with the Engineer; The Bazooka is you best friend. Going against vehicles? RPG Ricky. Infantry only? Mister Carl. And those ***king Helicopters? The homing missle thing that is underpowered (don't use it.)
In my opinion, the Engineer is more versatile than every other class for it's ability to do so much in a game. The main strategy you should follow for every game is simple (for Rush anyway.)
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1-Start game, Spawn with Mines if defending and get the Extra Bomb perk, lay mines, die fast but don't suicide.
2a-Switch out with items and perks fitting the situation your in. Infantry only map? Carl Gustav and any other weapon, get yourself the Ammo Perk and Bomb Damage Perk since you need lots of shots for infantry and can't lay down ammo like an Assault, Gustav only for long range encounters.
2b-Lots of cars and tanks? Get an all kit weapon like an M14, something you wont run dry of in minutes, get Ricky (RPG) with ExtraBombs and BombDamage. Every shot MUST count and you need to dispose of the threat as quickly as possible. Tracer Gun ONLY if your aim sucks.
3-Don't camp, you need to get into the habit of moving around fast to get to and destroy stuff as quickly as possible. You also need to get used to using the drill against Vehicles for massive damage.
4-Shoot the objective. If you team sucks or the other team is just kicking ass, you need an alternative for destroying the objective. And if the objective is armed, the blast radius is enough for killing anyone that tries to disarm (or rearm if defending. You can lose points for doing damage to your own objective.)
5-Heal those tanks. You not just in it for kills. People can, and will scream at you on mike if you don't repair vehicles in obvious need of assistance. One always being repaired tank is worth more than 3 tanks with no Engineer.
6-Do everything. In real war, you can't just do your one thing all the time. People will need help here and there and if your the only one who can do it, do it. Even if it means not being able to arm the objective, two guys covering your ass is better than going alone.
7-SPOT ALL THE FREAKING TIME!
8-Don't rely on people if people can't rely on you. It's the golden rule. If you ignore your kill/death ratio for the sake of keeping everyone/thing alive, people will love you for it and you will be a better player because of it. If your doing your thing and your thing only, your gonna be wishing you stuck with your teammates in that fire fight when a Bradley tries to hug you.
9-Don't be a pussy but don't be an idiot either. Your no good to anyone dead but your no good either if you just sit back being overly cautious.
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That's my wisdom for right now, I'll say more when I get the chance to play again, right now, I've got some thinking to do.
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Post by ][nquisitor Mateo on Mar 1, 2011 21:14:35 GMT -5
Another loadout I discovered recently:
G3 M9 CG 4x Scope Magnum
You don't play this as an engineer, you play it like a regular assault. The CG is used as an epicly powerful grenade launcher that can hurt tanks, and the G3 is combined with very very precisely timed trigger pulls to be the ultimate medium-long ranged rifle.
If you need more ammo, either get it from the teammates your following, or shoot an enemy assault in the back.
I made this mostly because I wanted a GL on my G3.
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TheLegendaryJ
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Post by TheLegendaryJ on Mar 2, 2011 0:15:49 GMT -5
Another loadout I discovered recently: G3 M9 CG 4x Scope Magnum You don't play this as an engineer, you play it like a regular assault. The CG is used as an epicly powerful grenade launcher that can hurt tanks, and the G3 is combined with very very precisely timed trigger pulls to be the ultimate medium-long ranged rifle. If you need more ammo, either get it from the teammates your following, or shoot an enemy assault in the back. I made this mostly because I wanted a GL on my G3. G3 is overpowered and hard to use in my opinion. But I see what you did here, the only problem is the ammo. In my experience, people are idiots and you can't rely on them unless you know them. And the Irons aren't to bad on the G3 so I guess you can replace ACOG with Extra Ammo. But again, I wouldn't know because I don't like the gun. Just adding my two cents.
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Post by raxcoswell on Mar 2, 2011 6:19:05 GMT -5
I dislike a guide where one of the instructions is "die fast"
Good guide tho really. But always a shame to see mines relegated to some little support role/neat trick. The various rockets have been winding me up lately with how long they take to kill vehicles. I'm sure I get more infantry kills even with the rpg.
That g3 kit looks interesting. Would have to get over my 4x hatred though
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TheLegendaryJ
True Bro
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Post by TheLegendaryJ on Mar 2, 2011 15:06:08 GMT -5
I That g3 kit looks interesting. Would have to get over my 4x hatred though 4X is ugly and controls awkward. I go for Red Dot or no scope since I like irons better.
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Post by klokateer on Mar 2, 2011 17:01:46 GMT -5
I've never had a problem sniping people with the G3 using irons.
I just recently got plat with the G3 while playing Engineer because I got plat with the PP2000 and wanted to try something different. (silent, low damage, fast rof vs. loud, high damage, slow rof).
I love the G3. In CQC it's nearly unbeatable by most. At range, the thing still its like a truck.
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Post by ][nquisitor Mateo on Mar 2, 2011 20:35:42 GMT -5
In my experience, people are idiots and you can't rely on them unless you know them. Mostly I was using this on Oasis conquest, I take the jet ski to the enemy's side of the map and shoot them from the streets are roof tops. I just shoot assaults in the back and steal their ammo pack, then switch bac to the G3. And the Irons aren't to bad on the G3 so I guess you can replace ACOG with Extra Ammo. But again, I wouldn't know because I don't like the gun. Just adding my two cents. I'm shooting at long ranges, so I need the zoom on the ACOG, awesome as they are, even the G3's sights block way too much from the spawn build roofs to C or A.
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Post by undoubledzim on Mar 3, 2011 12:31:49 GMT -5
I feel the rpg is the best rocket to use with tracers so I prefer it over the gustav the slower flight speed makes it turn signifgantly better when "Javelined" as my friends and I call it (firing it straight into the air or around corners after locked on) the extra damage it does also negates the need to run explosive mk2 much of the time unless you run across a team constantly repairing one particular tank
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Post by grimnebulin on Mar 3, 2011 14:21:34 GMT -5
I've been trying to platinum both the RPG and Carl recently so tried out nearly all the suggested kits (specs and primaries with aforementioned rockets)... Gotta say, I don't like any of them; defaulting, instead, to my preferred kit of:
XM8 C + [rocket] + M1911 + EX UPGR + EXPLMK2
I've found a comfortable balance in the un-spec'd XM8 C and no need for Tracers (if i could Trace it, i could've rocketed it?!).
Suppose I've added nothing to this conversation but my own preference, so take it or leave it. :/
Edit: Ideally, in a full squad, the Medic and / or Assaults should be carrying Tracers as both have little need for a secondary option.
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