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Post by 418Y on Mar 8, 2011 3:35:43 GMT -5
So what is the G3 advantage? A greater spread reduction?
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Post by rubionubio on Mar 8, 2011 14:33:50 GMT -5
Yea, if your crouched there's a significant (50%?) reduction in spread. It's definitely enough to be noticeable, unlike most other guns when crouched.
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Post by H8ters2 on Mar 30, 2011 14:49:02 GMT -5
Hey i just wanna give a shout out to my bro, the MG3
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Post by rudybojangles on May 2, 2011 16:36:20 GMT -5
Hey i just wanna give a shout out to my bro, the MG3 The MG3 is a bit too good. My first Plat and it was much better before the very latest nerf, because it was basically the best shotgun! Nowadays, if you aren't using MagAm, the PKM just feels right. It has those amazing G3 sights, steady and predictable Verticle recoil, and TapFire ability to help pick off targets at sniper range. The MG3 is fine for picking off stationary targets at long range when crouched because of the clear irons and again mostly vertical recoil, but the PKM seems like it's at home during those times. However, the MG3 does have the best mobility... and it's SPECACT if that's your thing. Under-appreciated LMG? Not very many anymore. the T88 is a monstrosity. On that subject, how about under-appreciated weapons? My vote is for the VSS with a 12x. Think wonderful sniper range with 2 bursts, easy to find (or recoil up to) heads, and the best mid-short range damage, nice and easy to hit from the hip. UMP-45 has awful irons and weird, M1A1-like recoil when sighted, but damn, does it do well at close range from the hip. The 9A-91 is shunned by most players, but the recoil is much more vertical and makes for easy long-range kills with a silenced weapon, not to be underappreciated. Used in conjunction with spotting, it can be as good at mid-long range as an XM8-P.
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Post by rubionubio on May 2, 2011 22:49:40 GMT -5
I dunno about the VSS being under-appreciated, but I can definitely see where you're coming from in regards to the 12x. The VSS as a whole though is just too good. My first plat, and I just feel dirty after I use it for a while, like I've had on auto-aim or something lol. There's just something unfair about having the best shotgun in the game combined with a great sniping ability, once you get the shot rhythm down and get used to the irons.
Most OVERUSED sniper? Definitely the M95 for me. I see everyone and their mothers using it, and I can only assume that they're using it because it's the final unlock, and must therefore be the best. I personally think that the GOL or SV98 blows it away, but that's just me. The damn thing shoots/reloads WAY too slow for my taste. Most UNDER-used sniper I think is the T88 S. I haven't seen anyone using that in like two weeks.
I'd say the most underused LMG (aside from the atrocious T88) is probably the MG3 strangely enough. A week ago I would have said the MG36 or XM8 LMG, but the last couple days they're like the only LMGs I've seen used.
Rarest AR is definitely either the F2k or the AUG, hands down. Which is a shame because the F2k is actually not that bad, and I know some of the guys on this board love it. Don't know anyone that loves the Aug though hehe! Just a slower, shittier M416. Give me my AEK any day.
Rarest SMG... Hard one. I think it's actually easier to say which one's are OVER-used, because I rarely see anyone use one other than the UMP, PP2k, and AK74. Which is a shame, because the UZI is bad-ass!
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Post by SheWolf on May 3, 2011 5:38:16 GMT -5
Most UNDER-used sniper I think is the T88 S. I haven't seen anyone using that in like two weeks. i just got killed many, MANY times by one the other day, on your server of all things. though i don't get why to use the T88 anyway, if you can have the SVU. exept for the stars obviously.
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Post by rubionubio on May 3, 2011 11:06:41 GMT -5
Haha! So random! I'm with you; No reason to use it once you've unlocked the SVU. I think people just use it because the in-game stats show it as being more damaging than the SVU...
I can't understand why the hell DICE would make those stats so misleading. Most of them are just flat-out wrong!
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Post by kirbyderby on May 3, 2011 12:56:11 GMT -5
Haha! So random! I'm with you; No reason to use it once you've unlocked the SVU. I think people just use it because the in-game stats show it as being more damaging than the SVU... I can't understand why the hell DICE would make those stats so misleading. Most of them are just flat-out wrong! This seems to be the case with any online FPS that uses little bars to tell you one weapon is better. They are almost never accurate *cough cough Black Ops cough*. Just an arbitrary stat to satisfy the casual player. I will admit, before I found this site I kinda took the bars for granted. I was shocked at how much I had been lied to.
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Post by SheWolf on May 3, 2011 13:47:09 GMT -5
either the bars are still from an earlier draft of the game somewhere down the line of developement..or they don't want anybody to know that they are just too lazy to actually balance their game^^
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Post by klokateer on May 3, 2011 15:17:16 GMT -5
G3 all the way! That gun is BEEEEAAAST
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Post by rudybojangles on May 3, 2011 22:46:43 GMT -5
Medic Only Guns, ranked by my dumbass. 1.) PKM. Really, really close call for me between the MG3, but it does have a few things going for it that the MG3 can't really compete with. The higher damage of the PKM means that per the 100 round clip, there is a lot more damage in it. It is extremely easy to burst 1-3 rounds consistently based on distance to target, and you can always count on having semi-acurate shots as you "walk-up" your target. That means that if you start low, you can easily put a 5 round burst in as your irons walk up to the face. It's a headshot machine, plain and simple, with the amazing irons off of the G3. 2.) MG3. What can I say, ever since the buff that put it up to 12.5-10, I have been in love. They rightfully so nerfed it down to 11.2 close, making it not the greatest at close range anymore. I do miss the days when I could run up to a doorway and be confident that I could beat 90% of the guns, even when fired from the hip. You are a bit faster and more maneuverable with the MG3 than others, which is nice. Perhaps the best feature is the irons. At first, not having a sharp point caused me some grief, but since there is nothing above the tip of the irons, it makes for surprising long-range accuracy. Bursts of 3-5 work wonders on long range targets, and you can be confident that the first few bullets are gonna be very accurate. Plus SPECACT, it makes for a wonderful gun that is easy to use at many ranges. I just wish it was the beast that it was before the last patch. 3.) XM8 LMG. The first two are in a league of their own. The next tier are fine guns, but really, you aren't gonna do very well in close-quarter, one on ones. The XM8 gets the nod over the MG36 for several reasons. The big one is the availability of ironsights. Peripheral vision is key, especially when aiming down ironsighs, and the MG36 just doesn't offer you much in terms of that. The recoil between the two guns are very similar, but the XM8 has lower Amp, which means, in my experience more vertical, but sharper kick. For marksmen, vertical kick can mean long-range kills where horizontal means bullets sprayed around the target - no fun. 4.) MG36. Okay, the MG36 does have one (or two) things over the XM8. Muzzle flash doesn't seem to bother me on unmarked targets. The automatic red-dot is thinner than the standard red dot, and gives more precision. Still, it's a little disconcerting to have black around your screen where enemies may be lurking. The one other pro is that the sound is pretty amazing, sounds like big nails going really fast into slabs of meat 5.) M249 SAW. A lot of people would put this higher due to the amazing 200 rd clip, descent damage and controllable, fast fire-rate. The thing is, the ironsights are so obtrusive that it makes using anything besides them almost necessary, and I only use different sights over irons once in awhile. The long range damage is very poor, which has to be a knock on it, considering the useful range of most LMGs. The saving graces of the M249 in my book is the wonderful performance when not using MagAm. It has the fastest close-kill time of any LMGs which is very nice if the map has a lot of buildings in it and you want to use a perk that improves the med packs or body armor. The 200 rd box is nice, but if you need anything over the normal 100 rounds, you are probably doing it wrong. 6.) M60. Thus we start the bottom tier. With all of the ridiculous nerfing of this weapon, it's now a novelty gun. But gosh, it's still fun to shoot and listen to. You can feel like a super badass with square ironsights, a unique fire rate, a sound that sounds like small hammers are being flung at a titanium at a very high rate. It does better than the Type 88 with MagAm, it chugs forever. It had one-too-many nerfs, but it's the PIG... how can you argue with it? 7.) Type 88. The worst of the worst. It just hurts unless you get a drop on them. It has the worst magnum ammo performance out of any automatic primary, it has awful and cluttered ironsights, like the UMP. It is a Chinese P.O.S, just like the Type 88 rifle. Why they nerfed it down so far is beyond me. I'd say it is to be avoided until you have everything done. That's all, I have to finish up Minority Report
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Post by field on May 10, 2011 3:41:28 GMT -5
ive been using the G3 alot recently with the assault class and i feel with some practice, this thing can be quite good
I dont know about you guys but i think putting MMN on this weapon will make it more capable overall than using magnum ammo
I had no idea crouching decreased its spread that much.
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Post by klokateer on May 10, 2011 8:26:48 GMT -5
ive been using the G3 alot recently with the assault class and i feel with some practice, this thing can be quite good I dont know about you guys but i think putting MMN on this weapon will make it more capable overall than using magnum ammo I had no idea crouching decreased its spread that much. Here's the thing about Magnum vs. MMN, Magnum gives both your pistol and AR a nice boost while MMN gives only your AR a boost worth mentioning. Pistols already have a great spread and do not take on more spread when moving. Since we're on the topic of the G3, this is a gun that needs no MMN to be useful. To use it correctly, you should be hip firing in CQC and to get med-long range kills you can crouch while you ADS to cut its spread in half. Slap Magnum on instead of MMN and you'll fall in love with the G3.
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Post by rubionubio on May 11, 2011 1:07:22 GMT -5
I thought that MAG wasn't necessary on the G3? I mean, I was under the impression that it doesn't change the number of bullets to kill at all?
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Post by 418Y on May 11, 2011 14:49:58 GMT -5
It changes the long range damage from 20 to 25, thus requiring 1 less bullet. The close range is unaffected, it's always a 4 hit kill. If you're in a CQC situation, it's far better to use something else, like MMN for a deadly spray weapon or the always useful Body Armor, imho.
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Post by field on May 12, 2011 0:24:35 GMT -5
Crouching cuts its spread in half?
Also i feel like walking when aimed down the sights decreases the accuracy of this weapon significantly more so than the other assault rifles?
Kind of a bad thing imo, being a stationary target is usually pretty undesirable.
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Post by kirbyderby on May 12, 2011 0:40:02 GMT -5
MMN would work fine if you use a pistol that doesn't require mag as much, like the 1911. For a better distance shot stick with magnum.
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