|
Post by ZeroKelvin^ on May 30, 2009 5:28:28 GMT -5
I am looking for 2 lists showing which weapon has which penetration (general statements about classes don't help due to discrepancies like the Thompson).
|
|
|
Post by fennyfenn on May 30, 2009 6:52:37 GMT -5
MW:
Small Penetration- (can penatrate weak materials, such as sheet metal, wood)
M1911 USP 45 M9 MP5 P90 Skorpian Mini-uzi W1200 M1014
Medium/large (both the sameish) shootin through materials at this penetration size will cut the bullets strength down to 20%
Desert Eagle Ak74u Ak47 G36C G3 M4 Carbine M16 MP44 M14 RPD SAW M60 M40A3 M21 Dragonov .50 cal R700
|
|
dog
True Bro
woof
Posts: 10,608
|
Post by dog on May 30, 2009 7:13:37 GMT -5
Den Kirson provided those numbers. I just placed them into this stupid chart thing.
|
|
|
Post by ZeroKelvin^ on May 30, 2009 9:07:23 GMT -5
What about WAW?
|
|
|
Post by imrlybord7 on May 30, 2009 10:44:19 GMT -5
For WaW, all pistols are small except the .357 (and maybe the Nambu). The .357 (and maybe the Nambu) is (are) medium. All SMGs are small except the Thompson, which is medium. All rifles are medium. All bolt actions are large. All shotguns are small. All machine guns are medium or large.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on May 30, 2009 11:57:16 GMT -5
Stupid chart things are the coolest kinds of chart things.
|
|
|
Post by ZeroKelvin^ on May 30, 2009 13:07:30 GMT -5
For WaW, all pistols are small except the .357 (and maybe the Nambu). The .357 (and maybe the Nambu) is (are) medium. All SMGs are small except the Thompson, which is medium. All rifles are medium. All bolt actions are large. All shotguns are small. All machine guns are medium or large. Which machineguns are medium?
|
|
|
Post by imrlybord7 on May 30, 2009 15:41:22 GMT -5
It doesn't matter.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on May 30, 2009 16:00:27 GMT -5
MP40 isn't small either is it?
|
|
|
Post by imrlybord7 on May 31, 2009 1:28:29 GMT -5
MP40 is small, but it has RifleBullet, allowing it to shoot through enemies.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on May 31, 2009 5:36:21 GMT -5
So it is small for shooting though walls? wow that does make a difference! thanx (but then... I think I killed allot of people through wood with the MP and I never use deep impact...)
|
|
shadz
True Bro
Posts: 10,185
|
Post by shadz on May 31, 2009 6:16:19 GMT -5
The MP40 has small penetration values, this means that it does not have particularly good penetration but it'll still go through some stuff.
RifleBullet means that if two enemies are lined up, you CAN hit both of them with one-bullet, or, notoriously in COD4 get a Desert Eagle collateral damage.
|
|
|
Post by ssog on Jun 3, 2009 23:42:17 GMT -5
Penetration's much less important in WaW, since there are far fewer penetrable surfaces. Basically, most everything on the American/Japanese maps is very easily penetrable, and most everything on the Russian/German maps is impenetrable.
|
|
|
Post by ZeroKelvin^ on Jun 4, 2009 11:47:51 GMT -5
I noticed that too, the lack of penetrable surfaces further nerfs the MGs.
|
|
gagarin
True Bro
Super Cool Bro
Posts: 10,059
|
Post by gagarin on Jun 8, 2009 13:15:29 GMT -5
Why I can't penetrate textures lesser then 0.32. MP-5 have 40-20. Take 40 and multiply to 0.12 (metal/wood). I got 4.8 (5) damage.
As I remember I killed guys throught some metal fences...
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Jun 8, 2009 19:11:46 GMT -5
The numbers are only a small arbitrary part of the equation. The very depth of the object and the angle at which you penetrate modify damage much more than... whatever it is those numbers do.
|
|
gagarin
True Bro
Super Cool Bro
Posts: 10,059
|
Post by gagarin on Jun 8, 2009 23:38:37 GMT -5
depth of the object ?
u mean wall's thickness take effect to the penetration damage ? As I know, thickness doesn't matter. Only the texture material
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Jul 28, 2009 18:22:44 GMT -5
Newish question.... if i snipe someone through the arm and hit them in the lower torso how would things work?
Would it do 70 damage then 28 x whatever multiplier for the specific sniper?
If the shot hit the head second would it count as a head shot?
|
|
|
Post by imrlybord7 on Jul 29, 2009 22:58:52 GMT -5
A shot can only register as one hit on an individual target.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Jul 30, 2009 13:04:24 GMT -5
thanks bro
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Jul 30, 2009 14:23:51 GMT -5
but doesn't it take the best one? if I shoot at somebody with a sniper from the site through his arm and chest, is he dead?
|
|
|
Post by imrlybord7 on Jul 31, 2009 12:17:18 GMT -5
It only registers the first hit.
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Aug 1, 2009 10:55:13 GMT -5
To summarise, the PTRS will blow your head, legs and arms off but will not penetrate your arm to hit your chest.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Aug 1, 2009 11:27:31 GMT -5
I'm pretty sure I remember a test that revealed that weapons with RifleBullet (everything that is a... rifle, and Thompson/MP40/AK74u), as they can go through multiple dudes, will take the highest multiplier it hits.
A guy shot a prone dude from behind through the body, getting a headshot.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Aug 2, 2009 1:02:48 GMT -5
Ok so if I sniped someone through the leg to the head the only multiplier I get is the head one. And if there was another guy proneing right in front of him so that the bullet went through his leg and hit his head I only get the Head shot multiplier on that one, but the damage is reduced by .4 first. Got it.
Now I ask how the damage is calculated. Does it take the 70 damage and multiply that by .4 before affecting the next target? that would make the base damage that the bullet does only 28??? how are collateral damage kills possible?
|
|
|
Post by ssog on Aug 2, 2009 1:14:47 GMT -5
Ok so if I sniped someone through the leg to the head the only multiplier I get is the head one. And if there was another guy proneing right in front of him so that the bullet went through his leg and hit his head I only get the Head shot multiplier on that one, but the damage is reduced by .4 first. Got it. Now I ask how the damage is calculated. Does it take the 70 damage and multiply that by .4 before affecting the next target? that would make the base damage that the bullet does only 28??? how are collateral damage kills possible? The "flesh" material type doesn't actually refer to actual players. I imagine it's probably used in the single player campaign for any time you want to fire through piles of dead bodies. As far as I can tell, when you shoot through one player and hit a second, the bullet's damage remains undiminished. For instance, I've gotten 1-shot collateral damage kills with the DEagle on HC, which would suggest that the bullet did full damage to both targets (the second player had just spawned, so no chance he was already wounded).
|
|
|
Post by imrlybord7 on Aug 2, 2009 2:55:30 GMT -5
ssog is correct. Players do not reduce bullet damage when shots pass through them.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Aug 2, 2009 17:42:25 GMT -5
ok time to summarize:
1. When multiple body parts are hit with one bullet on the same character it takes the highest multiplier only.
2. Guns with rifle bullet will go through multiple players and not have any damage reduction and get the highest multiplier on each player only.
3. Guns without rifle bullet will be able to affect only the first player it contacts on each bullet and receive the highest multiplier that it hits on that player.
thanks for being nice about answering all these questions for me now I have another question.....it seems kinda stupid b/c people are almost always standing right against the wall but it is another bit of information that i have a thirst to know and everything helps.
the situation: I shoot one shoot from the AK-47(40-30) without SP, Deep Impact, or any attachments at a metal wall (.20). I am standing perfectly perpendicular to said wall. The bullet impacts the wall at 1500 away from my gun. The base damage for the bullet is now 8.
the question: Is there now an linear damage reduction? or does the bullet fly forever at this damage?
|
|
|
Post by imrlybord7 on Aug 2, 2009 18:05:42 GMT -5
After penetrating a wall there is linear damage reduction, but I don't know anything about rate of damage decay.
|
|
|
Post by ssog on Aug 2, 2009 19:14:33 GMT -5
2. Guns with rifle bullet (medium and large penetration guns) will go through multiple players and not have any damage reduction and get the highest multiplier on each player only. 3. Guns without rifle bullet (small penetration) will be able to affect only the first player it contacts on each bullet and receive the highest multiplier that it hits on that player. Actually, riflebullet is not the same thing as penetration type. Again, the example is the MP40, which has small penetration type, but still has riflebullet.
|
|