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Post by klokateer on Feb 17, 2011 14:03:36 GMT -5
Hi all,
I am looking to number crunch the three mentioned stats. Unfortunately I'm missing a small piece of info (which is undoubtedly common knowledge).
What are the values represented in these columns? I know Kick is angle but I have no clue as to what the others could be.
Lastly, if there is a max Spread for weapon, how does that figure into the equation?
Thanks for any help you can provide.
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Post by rubionubio on Feb 17, 2011 16:00:49 GMT -5
Cut this from Den's chart... Is this what you're looking for?
-Spread, Spray and Recoil There are MANY variables related to a weapon's accuracy and inaccuracy. To make it as simple as possible, a bigger number = worse accuracy, more recoil.
There are now a bunch of different things in Spread. Kinda cluttered. "Base" is the minimum hip spread when standing still. "Move" is the min hip spread when moving. "Zmov" is the spread when sighted and moving. "SLUGZM" is the shotgun slug accuracy when zoomed and moving. Pistols and the F2000 have "Zoom" - spread other than perfect 0.0 - which is the spread when sighted and standing still. The pistol have the same spread standing still as they do moving. The two in Spray are spread added to the weapon with each shot from the hip and sighted. The two in Recoil are the weapon's sights and camera jumping around with each shot when sighted.
"Kick" is the angle increase with each shot. Higher "Amp" means that the kick becomes sharper and faster, even causing the Angle Increase to be even greater. Example being the M9 (0.6 and 7.0) and the MP-412 (3.5 and 7.0). They have the same kick value, but the REX has six times the Amp, and their difference in recoil is clear.
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Post by muffintopx5 on Feb 17, 2011 16:14:25 GMT -5
He's probably asking for the units of each number such as angle/sec or degrees/shot etc.
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Post by ZeroKelvin^ on Feb 17, 2011 16:14:54 GMT -5
I would still like a spread added per shot and a spread added over time column
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Post by klokateer on Feb 17, 2011 17:50:13 GMT -5
He's probably asking for the units of each number such as angle/sec or degrees/shot etc. Correct. I don't know if the numbers listed on the chart are multipliers or +degrees or what. A good example is in the bit from Den's chart that rubionubio snipped. Amp and Kick - M9 has 0.6 Amp and 7.0 Kick. Is that 7.0 + 0.6 or 7.0 * 0.6? One would indicate that Amp is angle and the other that Amp is a multiplier. I'd like to know what values are represented in Spread, Spray, and Recoil.
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dog
True Bro
woof
Posts: 10,608
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Post by dog on Feb 18, 2011 1:15:58 GMT -5
I would still like a spread added per shot and a spread added over time column spray added per shot = self-explanatory. Negative value means that there's no spray added. spray added per second = Also self-explanatory. Negative value means that there's no spray added. Ideal rate of fire = Rate of fire in which spray added per shot is 0. Value for MP-443 is messed up thx to MS Excel. Here's the Excel file. Feel free to correct whatever silly mistakes I've made.
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Post by rubionubio on Feb 18, 2011 2:07:42 GMT -5
Thanks for that, it's neato.
The MG3 "ideal rate of fire" is LOL. SOOOOOOOOOOO FAST.
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Post by klokateer on Feb 18, 2011 11:21:26 GMT -5
Pretty nice chart, thanks :V
So, sorry to keep asking the same question but, are the values listed above angles or multipliers?
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Post by rubionubio on Feb 18, 2011 13:51:53 GMT -5
I don't know, but it wouldn't be super hard to figure out I wouldn't think (History major lol)? We know spread recovers at 3 degrees per second for most guns, and I would think that using that number was how he was able to come up with the "ideal fire rate" above?
Kinda like the Centerspeed issue in CoD, until recently we just knew that a higher center speed was good, but that's about it. Now we know the angle of recovery, etc. Only a matter of time!
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Post by klokateer on Feb 18, 2011 14:16:38 GMT -5
So basically no one knows what the values represent? If so, that's fine. I was under the impression someone knew... or else how would we know a large number is worse and a small number is better (aside from what our eyes tell us in game).
Also, where did those values come from and how do we know the value for Kick is angle?
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Post by rudybojangles on May 13, 2011 7:49:18 GMT -5
:V can you repost image/excel file? I am greatly interested *scheme scheme plot plot*
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dog
True Bro
woof
Posts: 10,608
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Post by dog on May 13, 2011 12:50:27 GMT -5
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