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Post by undoubledzim on Apr 5, 2011 11:59:25 GMT -5
anyone looked into this any thoughts?
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Post by 418Y on Apr 5, 2011 13:02:14 GMT -5
Yep. It's like an Alpha, bugs everywhere and the menu is just retarded. I hope it improves.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 5, 2011 17:57:49 GMT -5
It's pretty weak.
All the gun stuff is easily readable with Notepad in "Battlefield Play4Free\mods\main\Objects\Weapons_Server.zip".
They're no different from BF Heroes.
Example being the G3A4, it has two random damage ranges for three distances each and two numbers determining where its "medium" and "long" range start. 18~22 up close. 17~21 after 20 meters. 14~20 after 38 meters.
Material Properties show that headshots from weapons with Material 38 (and 39, sniper rifles) are a 2.1x multiplier.
900 Rounds Per Minute. 4.1 Reload Time. Each gun has different speeds for their projectiles. The G3 round moves at 750 m/s.
They use the recoil variables more thoroughly. It will kick between 0.45 and 0.9 degrees up and 0.2 to 0.4 degrees right with each shot. Zooming in will reduce the recoil by 0.6x.
They also use all there is for the Deviation. The Min Deviation is 0.5 of a degree cone of fire. A miscellaneous maximum of 6. The usual stuff like moving and shooting will increase the spread. Standing will multiply that by 1.33x. Crouching will multiply that by 1.05x. Zooming in has two multipliers. The Min Modifier probably reduces the Min Deviation with a 0.37x multiplier. The Misc Deviation of 6 will be narrowed with a 0.7x multiplier.
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Post by greatday2die on Apr 21, 2011 11:06:02 GMT -5
like in base game heroes there is some tweaked numbers about rate of fire aka 900 mean 600 rpm in gameplay,
another question do headshot mean x2 damage ?
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