phale
True Bro
Posts: 635
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Post by phale on Apr 12, 2011 22:13:19 GMT -5
The game recently got a new update including brand new weapons. They are NOT just the same weapons with slightly different stats such as the Super/Uber weapons. There is a new automatic pistol, a new slow shotgun, and, perhaps most controversially, a new Grenade Launcher. Would you mind digging up the stats of these weapons and updating the chart?
Thanks in advance.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 13, 2011 5:13:59 GMT -5
TEC-9 / Uzi Damage 1-5 All Range
Critical Chance / Damage 40% / +8
Reload Time / Capacity 2.0 Seconds / 15
Rate of Fire 1800 RPM
Inaccuracy Cone of Fire 2.5
870 / 590 Close Damage x8 4 - 7
Mid Damage / Range x8 3 - 7 / 15m
Long Damage / Range x8 3 - 7 / 24m
Critical Chance 0
Reload Time / Capacity 3.5 Seconds / 6
Rate of Fire 50 RPM
Inaccuracy 0.65
MGL Explosion Damage / Radius / Enemy Detection Trigger 15 / 5m / 1.5m
Critical Chance 10% / ...But no extra damage
Reload Time / Capacity 4.0 Seconds / 6
Rate of Fire 180 RPM
Inaccuracy 0.15
Recoil 0.8 - 1.5 Up 0.45 Right
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phale
True Bro
Posts: 635
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Post by phale on Apr 13, 2011 21:02:50 GMT -5
Thanks for the info Den. I really appreciate it!
The auto pistol seems fairly pointless. First of all, it is the most inaccurate weapon in the game. Worse, the magazine capacity is only 15 rounds, meaning that the weapon has to rely on critical hits to kill a full health enemy with one magazine, even if every single bullet hits for maximum damage. Even the terrible Medium Range Pistol, with 6 rounds, can kill a commando with one magazine under the best of circumstances. The Short Pistol does more DPS than the autopistol, is more accurate, and holds nearly as much ammo. It even has tri-burst, which is nearly as good as full auto. The autopistol might not be too bad as a close range backup for a commando perhaps, but there are certainly much better weapons available.
The new slow shotgun however, might be a bit too good. It basically makes the old long range shotgun useless. The new shotty does greater damage at ALL ranges and has much less spread, at the cost of 2 fewer rounds and 10 RPM. The new slow shotgun has incredibly low spread, better than all the MGs and many of the SMGs/pistols. Although the fast shotgun is better at close range, the new slow shotgun will easily become the premier shotgun for aimed, medium-range combat. Assuming all shots hit, which is likely, the slow shotgun can do up to 56 damage in one shot, which is pretty outstanding.
And of course, the Grenade Launcher. I'm not quite sure what to think of this thing. Individually, the 15 damage is terrible. However, 6 of them makes 90 damage, 40 more than the standard grenade and enough to kill a commando. Plus, they reload faster than the grenade, and some limited AT ability. (By the way, how much damage do they do to vehicles? The same?) The MGL is definitely something I will want to try out.
Den, do you still play BFH that much? I haven't played it in a while but this new update has me interested.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 13, 2011 21:18:28 GMT -5
I only fired up Heroes since you mentioned the Punk Heroes weapons. I probably haven't touched the game since whenever I last updated the page.
I tried out the MGL. It's range isn't much better than the normal grenade and its damage leaves a lot to be desired. I went back to TNT since the MGL does almost nothing against tanks.
Though I don't use Grenade Spam either, I'd sooner put five points into that for a better explosive cluster attack than drop my TNT for the MGL.
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