i8
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COD2
Jun 27, 2009 2:09:03 GMT -5
Post by i8 on Jun 27, 2009 2:09:03 GMT -5
i was curious if u could tell me the weapon stats for COD2 den i have always wanted to know
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Den
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COD2
Jun 27, 2009 3:41:24 GMT -5
Post by Den on Jun 27, 2009 3:41:24 GMT -5
Okay then.
Big Automatics:
BAR 40 damage 3x head, 1.5x neck 3.63 Reload, 3.8 empty reload, 2.33 Add Time 0.11 Firetime
Bren 40 damage 3x head, 1.5x neck 3.7 Reload, 3.7 empty, 2.6 Add Time 0.12 Firetime
MP44 40 damage 3x head, 1.5x neck 2 Reload, 2.67 Empty, 1.5 Add Time 0.12 Fire Time
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Semi-Automatic rifles:
Gewehr 43 45 damage 3x Head, 2x Neck Chest and Biceps 3.26 Reload, 2.55 Add Time 0.135 Fire Time
SVT40 45 damage 3x Head, 2x Neck Chest and Biceps 3.26 reload, 2.4 Add time 0.135 Fire Time
M1 Garand 45 damage 3x Head, 2x Neck Chest and Biceps 1.6 reload 0.88 Add time 0.135 Fire Time
M1 Carbine 45 damage 3x Head, 2x Neck Chest and Biceps 2.9 reload 3.7 empty 1.8 Add time 0.135 Fire Time
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Bolt Action Rifles:
Kar98 90 damage Lethal multiplier everywhere except forearms/shins 2.5 reload, 1.5 Add time 1 second Rechamber Time
Mosin Nagant 90 damage Lethal multiplier everywhere except forearms/shins 2.3 reload, 1.5 Add time 0.95 second Rechamber Time
Enfield 90 damage Lethal multiplier everywhere except forearms/shins 2.1 Half Reload, 3.2 Full reload 1.06 second Rechamber Time
Scoped Bolt Action rifles: Kar98 90 damage Lethal multiplier everywhere except forearms/shins 1.8 First Bullet, 0.77 Next Bullet 1 second Rechamber Time
Mosin Nagant and Enfield identical to their iron versions. All scopes have 20 Idle Amount
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Pistols: All pistols aiming down the sights have a random spread of 1 Melee attacks with the pistol only deliver 50 damage
Colt 45 to 10 Damage ; 384 - 800 range 2.5x head, 1.5x neck 2.1 reload 2.5 empty 1.7 add 0.125 Fire time
Luger 45 to 10 Damage ; 384 - 800 range 2.5x head, 1.5x neck 2.1 reload 2.5 empty 1.8 add 0.135 Fire time
Tokarev 45 to 10 Damage ; 384 - 800 range 2.5x head, 1.5x neck 2.25 reload 2.35 empty 1.7 add 0.125 Fire time
Webley 45 to 10 Damage ; 384 - 800 range 2.5x head, 1.5x neck 5 reload, 3.5 Add (this gun sucks!) 0.135 Fire time
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Submachineguns: All SMGs aiming down the sights have a random spread of 0.5
Thompson 35 to 10 damage ; 800 - 1500 range 3x head, 1.5x neck 1.83 reload 2.2 empty 1.3 add 0.0857 Fire time
Grease Gun 45 to 10 damage ; 1000 - 2000 range 3x head, 1.5x neck 2.4 reload 3.2 empty 1.77 add 0.12 Fire time
MP40 45 to 10 damage ; 1000 - 2000 range 3x head, 1.5x neck 2.6 reload 3.3 empty 1.77 add 0.12 Fire time
PPSh 35 to 20 damage ; 1000 - 2000 range 3x head, 1.5x neck 1.83 reload 2.57 empty 1.33 add 0.067 Fire time
PPs42 35 to 10 damage ; 1000 - 2000 range 3x head, 1.5x neck 2.66 reload 3.2 empty 1.9 add 0.0857 Fire time
Sten* 35 to 10 damage ; 1000 - 2000 range 3x head, 1.5x neck 2.5 reload 3 empty 1.8 add 0.1 Fire time
*The Sten is the only SMG with zero spread when sighted.
---
Grenade:
3.5 second fuse 200 to 50 damage 256 radius
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i8
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COD2
Jun 27, 2009 11:42:17 GMT -5
Post by i8 on Jun 27, 2009 11:42:17 GMT -5
thanks den i always loved COD2 except for shotgun and snipers
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i8
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COD2
Jul 10, 2009 3:08:22 GMT -5
Post by i8 on Jul 10, 2009 3:08:22 GMT -5
what about springfield
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i8
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COD2
Jul 10, 2009 3:09:24 GMT -5
Post by i8 on Jul 10, 2009 3:09:24 GMT -5
and shotgun
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dog
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COD2
Jul 10, 2009 7:31:00 GMT -5
Post by dog on Jul 10, 2009 7:31:00 GMT -5
Hmm... maybe Den should chart up the stats for CoD2 as well.
Oh btw, what happened to the CoD1 stats that used to be in the xanga thingy?
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Den
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COD2
Jul 10, 2009 8:24:01 GMT -5
Post by Den on Jul 10, 2009 8:24:01 GMT -5
Springfield is identical to the Kar98
Shotgun is 50 to 5 damage Range of 384 to 800 Shot every 0.73 seconds Reload of 0.8 and then 0.6 with each following shell Spread of 6, ADS spread of 5.5
The COD1 thingy is still there, click the picture.
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dog
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COD2
Jul 10, 2009 10:00:03 GMT -5
Post by dog on Jul 10, 2009 10:00:03 GMT -5
"Sorry, the page you requested was not found." Am I the only one having this problem?
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shadz
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COD2
Jul 10, 2009 10:09:32 GMT -5
Post by shadz on Jul 10, 2009 10:09:32 GMT -5
Nope it's down for me too.
Oh and this explains why the Mosin was my favourite sniper =D
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COD2
Sept 8, 2009 0:14:57 GMT -5
Post by a huge rooster on Sept 8, 2009 0:14:57 GMT -5
I really like Call of Duty 2. I just love it. Mostly the single player campaign, but the multiplayer is actually really fun too, for being a 360 launch game.
I'd like some clarification though. Does the PPSh have any kind of disadvantage, besides the Sten with zero ADS Spread? Unless I can look at recoil numbers, it looks like the PPSh has every other gun beat when it comes to SMGs. Also, they have really low damage at long range. Ten shots to kill? Wow.
You need to make a chart for this game. Too bad you can't do COD3, because it's not on PC. It is truly a tragedy you can't chart the first fake Call of Duty game by Treyarch.
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Den
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COD2
Sept 8, 2009 2:15:31 GMT -5
Post by Den on Sept 8, 2009 2:15:31 GMT -5
When it comes to the PPSh, it mostly boils down to the Russians having no mid-range automatic like the other armies do. The MP44 is the true German "SMG" of choice, so they have both long range accuracy and firepower over the submachine gunners on the Allied side. The PPSh has a somewhat strong upwards viewkick, but that is negligible after the first few shots. Its hip spread is worse by 0.75 in any posture, but that is also nothing big. There isn't anything special about the PPs42 that puts it close to, let alone better than the PPSh. Still, the only way the PPSh could win against the common MP44 range or Gewehr at +1000 range is if the Axis guy was completely out in the open and not firing back. It was sheer coincidence that Modern Warfare 2 Whatever Edition is getting COD1 as a bonus game, so that'll be helpful for the bunch'a guys who play it for an hour. I can do United Offensive, I don't want to. www.megaupload.com/?d=L757HFTZHere's a .zip of the weapon files, check them out with notepad. The existing guns have mostly tiny little changes that don't do much, but some of them are beaten up, especially the large automatic guns and their accuracy, making them not much better than SMGs at range. Then there's also the maps being gigantic compared to the original COD1 maps, anything with a spread higher than... 0.3 is a total crapshoot at any distance and most kills are pure chance unless the user has a bolt-action.
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gagarin
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COD2
Sept 8, 2009 8:30:32 GMT -5
Post by gagarin on Sept 8, 2009 8:30:32 GMT -5
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gagarin
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COD2
Sept 8, 2009 9:15:27 GMT -5
Post by gagarin on Sept 8, 2009 9:15:27 GMT -5
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Den
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COD2
Sept 8, 2009 14:36:00 GMT -5
Post by Den on Sept 8, 2009 14:36:00 GMT -5
That sounds correct. Most weapons are at 35% damage after "damageOuterRadius".
But the range in COD1 is different. It is not close to one inch per unit of range. I don't know how it is measured, it may be longer or shorter.
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gagarin
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COD2
Sept 8, 2009 15:15:48 GMT -5
Post by gagarin on Sept 8, 2009 15:15:48 GMT -5
ok, I'm going redone my Uo chart
I'm testing on my server cod1 weapons and with distance about 4500 units I take 120 damage (or something like that). So it's no damage-range dependence for cod 1, as I think
but range for sniper rifles is strange anyway. Because after 4500 units (or something like that) all character's are missing from my view (with using sniper scope). They are too far from u =(
sorry for broken links, crapping funkyimg =(
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COD2
Sept 8, 2009 15:39:27 GMT -5
Post by a huge rooster on Sept 8, 2009 15:39:27 GMT -5
When it comes to the PPSh, it mostly boils down to the Russians having no mid-range automatic like the other armies do. The MP44 is the true German "SMG" of choice, so they have both long range accuracy and firepower over the submachine gunners on the Allied side. The PPSh has a somewhat strong upwards viewkick, but that is negligible after the first few shots. Its hip spread is worse by 0.75 in any posture, but that is also nothing big. There isn't anything special about the PPs42 that puts it close to, let alone better than the PPSh. Still, the only way the PPSh could win against the common MP44 range or Gewehr at +1000 range is if the Axis guy was completely out in the open and not firing back. It was sheer coincidence that Modern Warfare 2 Whatever Edition is getting COD1 as a bonus game, so that'll be helpful for the bunch'a guys who play it for an hour. I can do United Offensive, I don't want to. www.megaupload.com/?d=L757HFTZHere's a .zip of the weapon files, check them out with notepad. The existing guns have mostly tiny little changes that don't do much, but some of them are beaten up, especially the large automatic guns and their accuracy, making them not much better than SMGs at range. Then there's also the maps being gigantic compared to the original COD1 maps, anything with a spread higher than... 0.3 is a total crapshoot at any distance and most kills are pure chance unless the user has a bolt-action. Thanks bro. But just to clarify, I was being sarcastic when I mentioned the tragedy of Call of Duty 3(and other Treyarch titles) not being on PC, and therefore being difficult to attain information from. I couldn't care less about Treyarch developed Call of Duty titles.
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gagarin
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COD2
Sept 9, 2009 3:19:17 GMT -5
Post by gagarin on Sept 9, 2009 3:19:17 GMT -5
ok, my results about CoD 1 & UO. I'm writing a script which showing a damage
So, CoD 1 didn't have dependence damage-range. Any weapon from any distance take "standart" damage
But Uo is really interesting. I'm shooting from 5000 (units ?) with springfield in torso_upper. Damage from 4000 ( units ?) or lesser must be 108, and from 5000 units distance it was 90 damage. So that's all good. 4000-8000 units is distance and it's working
I'll posting CoD 1 & UO charts later
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i8
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COD2
Oct 18, 2009 17:41:20 GMT -5
Post by i8 on Oct 18, 2009 17:41:20 GMT -5
can u give the recoil numbers for cod2 also
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i8
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COD2
Oct 29, 2009 17:29:52 GMT -5
Post by i8 on Oct 29, 2009 17:29:52 GMT -5
den please give the view kick stats for the kar98k mosin nagant lee enfield and springfield i found the rest but i cant find these
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Den
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COD2
Oct 30, 2009 2:45:44 GMT -5
Post by Den on Oct 30, 2009 2:45:44 GMT -5
All scoped rifles in COD2, when sighted, kick... up at 50 to 55 right at 20 to 26
All iron rifles in COD2, when sighted, kick... up at 75 to 80 right at 45 to 55
From the hip, they kick upwards much more powerfully, at 95 to 100 (for scopes) and 85 to 90 (for iron). Regardless of their power, they recover completely before being able to make another shot.
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