Post by leki on Dec 30, 2008 6:17:04 GMT -5
The thompson and type 100 are my favorite guns as they are very similar but which one is better in different situations?
From comparing them, these are the advantages and disadvantages of each gun with a round drum.
Thompson with a round drum:
+better wall penetration (medium)
+bullets go through enemy to kill enemy behind them
+gun is a default weapon to all players and so more ammo is more avilable to pick up from the ground
+maximum amount of ammo is more (200 bullets)
+better scope view
+better zoom (50 FOV)
-slower reload with round drum (3.1 to 3.9 seconds)
-less ammo in clip (40 bullets)
Type 100 with a round drum:
+faster reload with round drum (2.6 to 3 seconds)
+more ammo in clip (60 bullets)
-worse wall penetration (small)
-bullets stop after hitting an enemy
-gun needs to be unlocked and so ammo is not as easy to find on the ground
-maximum amount of ammo is less (180 bullets)
-worse scope view (arm covers left side of screen)
-worse zoom (55 FOV)
So overall i would say the thompson is slightly better on maps that have many walls to shoot though or long open spaces but the type 100 should be used on maps that dont and if other players are using the type 100 to get ammo from them.
However from looking at the config files for the 2 guns i notice a few more stats that are different. Maybe Den can tell us what these mean and the difference?
Thompson with a round drum stats:
playerDamage 100
dropTime 0.325
raiseTime 0.7
firstRaiseTime 0.7
emptyDropTime 0.3
sprintOfsF -1.5
sprintOfsR -5
sprintRotP 15
sprintRotY 45
sprintScale 0.9
proneMoveF -160
proneRotY 300
proneOfsF -2
swayLerpSpeed 5.5
adsSwayMaxAngle 4
adsSwayPitchScale 0.1
adsSwayYawScale 0.2
adsSwayHorizScale 0.08
adsSwayVertScale 0.175
maxDist 590
reticleCenterSize 4
adsOverlayWidth 150
adsOverlayHeight 150
adsDofStart 0
adsDofEnd 8
Type100 with a round drum stats:
playerDamage 30
dropTime 0.4
raiseTime 0.6
firstRaiseTime 0.6
emptyDropTime 0.35
sprintOfsF 3
sprintOfsR 2
sprintRotP 25
sprintRotY 15
sprintScale 0.85
proneMoveF -50
proneRotY 280
proneOfsF 0
swayLerpSpeed 5
adsSwayMaxAngle 7.5
adsSwayPitchScale 1
adsSwayYawScale 0.115
adsSwayHorizScale 0.06
adsSwayVertScale 0.095
maxDist 340
reticleCenterSize 8
adsOverlayWidth 220
adsOverlayHeight 220
adsDofStart 0
adsDofEnd 15
if anyone has anything decent to add please do.
P.S Den great stats site thanks
From comparing them, these are the advantages and disadvantages of each gun with a round drum.
Thompson with a round drum:
+better wall penetration (medium)
+bullets go through enemy to kill enemy behind them
+gun is a default weapon to all players and so more ammo is more avilable to pick up from the ground
+maximum amount of ammo is more (200 bullets)
+better scope view
+better zoom (50 FOV)
-slower reload with round drum (3.1 to 3.9 seconds)
-less ammo in clip (40 bullets)
Type 100 with a round drum:
+faster reload with round drum (2.6 to 3 seconds)
+more ammo in clip (60 bullets)
-worse wall penetration (small)
-bullets stop after hitting an enemy
-gun needs to be unlocked and so ammo is not as easy to find on the ground
-maximum amount of ammo is less (180 bullets)
-worse scope view (arm covers left side of screen)
-worse zoom (55 FOV)
So overall i would say the thompson is slightly better on maps that have many walls to shoot though or long open spaces but the type 100 should be used on maps that dont and if other players are using the type 100 to get ammo from them.
However from looking at the config files for the 2 guns i notice a few more stats that are different. Maybe Den can tell us what these mean and the difference?
Thompson with a round drum stats:
playerDamage 100
dropTime 0.325
raiseTime 0.7
firstRaiseTime 0.7
emptyDropTime 0.3
sprintOfsF -1.5
sprintOfsR -5
sprintRotP 15
sprintRotY 45
sprintScale 0.9
proneMoveF -160
proneRotY 300
proneOfsF -2
swayLerpSpeed 5.5
adsSwayMaxAngle 4
adsSwayPitchScale 0.1
adsSwayYawScale 0.2
adsSwayHorizScale 0.08
adsSwayVertScale 0.175
maxDist 590
reticleCenterSize 4
adsOverlayWidth 150
adsOverlayHeight 150
adsDofStart 0
adsDofEnd 8
Type100 with a round drum stats:
playerDamage 30
dropTime 0.4
raiseTime 0.6
firstRaiseTime 0.6
emptyDropTime 0.35
sprintOfsF 3
sprintOfsR 2
sprintRotP 25
sprintRotY 15
sprintScale 0.85
proneMoveF -50
proneRotY 280
proneOfsF 0
swayLerpSpeed 5
adsSwayMaxAngle 7.5
adsSwayPitchScale 1
adsSwayYawScale 0.115
adsSwayHorizScale 0.06
adsSwayVertScale 0.095
maxDist 340
reticleCenterSize 8
adsOverlayWidth 220
adsOverlayHeight 220
adsDofStart 0
adsDofEnd 15
if anyone has anything decent to add please do.
P.S Den great stats site thanks