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Post by robesh on Jul 31, 2009 1:33:08 GMT -5
Is Steady Aim effective on an SMG in Call of Duty 4?
I don't think it is as effective as it is for other guns because of the ADS movement speed still being very high.
Even though it doesn't seem like a good choice, I've heard that it is very useful and I would like to know what the Den Community thinks.
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Post by ssog on Jul 31, 2009 2:00:10 GMT -5
Is Steady Aim effective on an SMG in Call of Duty 4? I don't think it is as effective as it is for other guns because of the ADS movement speed still being very high. Even though it doesn't seem like a good choice, I've heard that it is very useful and I would like to know what the Den Community thinks. Personally, if I'm using an SMG in CoD4, it's because I plan on doing a lot of sprinting (i.e. Headquarters, Domination, S&D, Sabotage). On the one hand, this would seem to make Extreme Conditioning a slam dunk, but on the other hand, it means I spend a lot of time pulling up my sights on a moment's notice, and Steady Aim comes in really handy (I'll pull on the RT and the LT at the same time, and a lot of times the enemy is dead before my sights are even all the way up). The other advantage to Steady Aim is you can crouch walk to get the Dead Silence effect and you'll have a wider, more unobstructed view than you would if you were aiming down the sights. Still, as I said, I rarely pull out an SMG unless I'm playing an objective gametype... which means my Perk3 is going to be Extreme Conditioning or Martyrdom 98% of the time. The only time I use Steady Aim religiously is with the M249.
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j1000
True Bro
Posts: 268
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Post by j1000 on Jul 31, 2009 3:49:08 GMT -5
Is Steady Aim effective on an SMG in Call of Duty 4? I don't think it is as effective as it is for other guns because of the ADS movement speed still being very high. Even though it doesn't seem like a good choice, I've heard that it is very useful and I would like to know what the Den Community thinks. I use SMGs almost exclusively, and without a doubt Steady Aim is the best 3rd tier perk for what I do. You can't go 100% sights unless you're tactical loitering, which is against my religion. I play TDM, and there's always a lot of chaos while I'm rushing around. I'm guessing 90% of my shots are no-sights. It's hard to put a price on being able to duck back behind cover without delay, or being able to swing your FOV unimpeded when people flank you. Steady aim means the difference between ducking in and out while killing 3 people and ducking in and out and almost killing 2 before getting riddled with bullets because you're a sitting duck while looking down the sights. You can do all this without Steady Aim of course, but I liken it to opting out of Stopping Power or Double Tap. Sure it works, but invariably it doesn't work as well. I can tell a huge difference.
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dog
True Bro
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Posts: 10,608
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Post by dog on Jul 31, 2009 4:03:14 GMT -5
Steady aim is without doubt the best green perk for SMGs.
But I'm a 74u guy. And choosing between Steady aim and Deep impact for the AK is like "choosing between boobs and vagina." (quoted from Blame Truth ;D) I like them both, but I can't have them both at the same time.
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Post by imrlybord7 on Jul 31, 2009 12:16:23 GMT -5
Steady Aim is garbage on SMGs. Even with the P90, the lowest DPS SMG, I can easily dispatch enemies with hip fire. I would definitely go for ExCon.
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j1000
True Bro
Posts: 268
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Post by j1000 on Jul 31, 2009 15:41:07 GMT -5
Steady Aim is garbage on SMGs. Even with the P90, the lowest DPS SMG, I can easily dispatch enemies with hip fire. I would definitely go for ExCon. The question isn't whether or not it remains easy, the question is how quickly. It's a fact that without steady aim you'll hit your target less (doesn't matter how good you are), and this effect is magnified as you get farther away from your target. That's not to take away from EC. I'm sure people can make elaborate arguments for that perk as well. Not me though. Probably goes back to me playing TDM. Your location on the map isn't as important, so you can get away with gradually making your way around the map. But in modes like S&D it probably pays to be able to sprint to a bomb site.
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Post by robesh on Jul 31, 2009 16:27:20 GMT -5
Steady Aim works well for Team Deathmatch and Domination, but Extreme Conditioning shines in other objective game modes, especially Search and Destroy.
The way I see it, Steady Aim is better for when you don't know where the enemy will be going and you don't know where they spawn most of the time, and Extreme Conditioning is better for when you know what the enemy's intention is and where they will spawn.
In Search and Destroy, Extreme Conditioning is a must-have, but it is effective in HQ (as long as you have a good team).
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Post by imrlybord7 on Jul 31, 2009 23:25:25 GMT -5
When I play TDM my location is extremely important. With ExCon I can get behind the entire enemy team very consistently and very quickly. My favorite class is Silenced P90 Silenced M9 Smoke Bandolier UAV Jammer Extreme Conditioning If you make it your goal to never engage an enemy from the front, this class is amazing for all non-Search gametypes except Headquarters (too random).
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Post by ssog on Jul 31, 2009 23:42:24 GMT -5
Steady aim is without doubt the best green perk for SMGs. But I'm a 74u guy. And choosing between Steady aim and Deep impact for the AK is like "choosing between boobs and vag ina." (quoted from Blame Truth ;D) I like them both, but I can't have them both at the same time. Why can't you have boobs and vag at the same time? Are you 2'6"? Inquiring minds want to know. Steady Aim works well for Team Deathmatch and Domination, but Extreme Conditioning shines in other objective game modes, especially Search and Destroy. The way I see it, Steady Aim is better for when you don't know where the enemy will be going and you don't know where they spawn most of the time, and Extreme Conditioning is better for when you know what the enemy's intention is and where they will spawn. In Search and Destroy, Extreme Conditioning is a must-have, but it is effective in HQ (as long as you have a good team). Extreme Conditioning is mandatory for HQ, whether your team is good or bad. In fact, it's even more important on a bad team because you know that no one else is going to be anywhere near the HQ. It's also pretty much the only way to actually win Sabotage (not that anyone ever tries to actually WIN sabotage or anything...) Typically, I'll use Extreme Conditioning if my team is bad, and if my team is good, I'll switch to Martyrdom (which is extremely useful for buying time, but totally pointless if you can't beat the other team to the site in the first place). Sometimes I'll pull out Last Stand because a lot of people don't realize that you can still cap (or prevent the other team from capping) while you're in last stand.
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