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Post by didjeridu on Nov 8, 2011 17:15:12 GMT -5
Looks like fun, but I'd still never use it seriously. He regularly needs 4-5 shots to kill one guy, at normal shotgun distances. If he had buckshot or flechette, he'd do a lot better. Seems like it's only good for shooting clumps of enemies and being even more forgiving with aim than shotguns already are; and (semi/auto) shotguns are already great at clumps. Also, frag rounds mandate that you play as Assault. It'd be nice to be Support with the USAS, but it's not going to work unless you have an Assault buddy glued to your ass.
The only thing I'll concede it that it makes short work of cover: even cinder blocks. I can definitely see that coming in handy at times.
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yhzh
True Bro
Posts: 117
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Post by yhzh on Nov 8, 2011 18:43:22 GMT -5
nahh it's usually about 1-3 shots at close range, especially if u aim the sights down. The buckshot and flechette are only good on the 870 mcs, they are both super weak past like 3m with the other shotguns.
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Post by moyer on Nov 9, 2011 22:01:17 GMT -5
My current picks:
Assault : AEK all the way. M416 is very close and M16 isn't bad at long range. Really disappointed in the AN94. Engineer: A-91. Prefer it over the SCAR, less recoil. Will probably get nerfed along with the SCAR though. Support: M249 is awesome mid range, but I haven't unlocked anything higher than PKP yet. Huge mags can be really nice. Recon: Meh. Usually use shotgun or PDW or SKS w/ RDS just to set a spawn point or play with the MAV. I haven't really played with anything higher than the SV98 though.
You can't judge anything until you put a foregrip & RDS on it. Changes things completely for me.
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Post by bobajob on Nov 10, 2011 15:49:51 GMT -5
Hmm my favorite is probably the USAS-12 with frag rounds and extended mags. The DAO-12 w/ frag + extended is close, but slightly less spamable. Those guns are hands down the best for charging B from C down the right side on metro CQ. I can make it to A a lot of the time while my team is bogged down below the stairs/elevators. The frag round has really good range/damage and is pretty much the best option for the semiauto shotguns imo. You can get people from ~50m away far more easily than with the slugs. I've just started using it after watching your video and i think its amazing lol one question tho, for Specializations im using the Suppression as i was thinking with that mixxed with Frag Rounds it would mess the screen up really bad, can anyone confirm this?
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yhzh
True Bro
Posts: 117
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Post by yhzh on Nov 10, 2011 16:45:29 GMT -5
I'm pretty sure it does. I've been on the receiving end of frag rounds, and any accurate fire messes the screen up. I use suppression spec and supply when I run the USAS12 w/ frags. The video is not mine BTW, just googled usas-12 frag bf3 or something like that.
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Post by turdferguson on Nov 11, 2011 0:34:44 GMT -5
My current picks: Assault : AEK all the way. M416 is very close and M16 isn't bad at long range. Really disappointed in the AN94. Engineer: A-91. Prefer it over the SCAR, less recoil. Will probably get nerfed along with the SCAR though. Support: M249 is awesome mid range, but I haven't unlocked anything higher than PKP yet. Huge mags can be really nice. Recon: Meh. Usually use shotgun or PDW or SKS w/ RDS just to set a spawn point or play with the MAV. I haven't really played with anything higher than the SV98 though. You can't judge anything until you put a foregrip & RDS on it. Changes things completely for me. I agree with you for the most part, but I have to say that I have no experience with or interest in any of the support weapons. I have mostly stuck to the engineer class, but something about those carbines makes them vastly inferior to the assault weapons (the AEK in particular). The assault weapons seem to have less recoil/spread at range on top of killing in one or two less bullets. In the engineer class, I use the M4 and A-91 the most (for the high ROF), and I use them like PDW's with silencers and short-range sights. As far as recon goes, I like the 3-shot-kill weapons the best (the two shot range is useless), but they are extremely hard to use when you need to fire quickly. I use the M14 the most, because both sides may use it, and also because it is one of my favorite video game guns. They need to either decrease the spread added per shot, or increase the two-shot-kill range on these weapons, because you are completely reliant on lucky spread (not aiming skill) for kills at short range with these guns.
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Post by SheWolf on Nov 11, 2011 16:24:47 GMT -5
tried the dao with frag rounds. found it awesome.
played arround with the saiga a bit. godaweful that gun.
however, as soon as it got frag rounds, it turns into a magic stick of death and destruction. a magazine fed one at that. with frag rounds i even prefer it over the dao.
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Post by bel on Nov 12, 2011 6:13:46 GMT -5
I agree with you for the most part, but I have to say that I have no experience with or interest in any of the support weapons. I have mostly stuck to the engineer class, but something about those carbines makes them vastly inferior to the assault weapons (the AEK in particular). The assault weapons seem to have less recoil/spread at range on top of killing in one or two less bullets. In the engineer class, I use the M4 and A-91 the most (for the high ROF), and I use them like PDW's with silencers and short-range sights. As far as recon goes, I like the 3-shot-kill weapons the best (the two shot range is useless), but they are extremely hard to use when you need to fire quickly. I use the M14 the most, because both sides may use it, and also because it is one of my favorite video game guns. They need to either decrease the spread added per shot, or increase the two-shot-kill range on these weapons, because you are completely reliant on lucky spread (not aiming skill) for kills at short range with these guns. The carbines are not inferior to the assault rifles, at least, not by the amount they should be to compensate for how powerful and versatile the engineer is in every other situation. All of them are extremely competitive with the ARs; the SCAR is in fact more deadly than every rifle except the AEK. Their weakness is obviously their spread at long range, but even then that's more than compensated for by the fact that you can just lob a rocket at the guy and kill him anyway. Also, silencers are bugged at the moment; they don't actually silence you, but they do make you a lot worse at range, which seems to be your main complaint. I do agree that they may have nerfed the semi-auto snipers a little too hard.
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Post by SheWolf on Nov 12, 2011 6:25:15 GMT -5
i tired the m240 now, and i'm a little underwhelmed. it seems that with the m249 the time from when i hit the mousebutton to when the bad guy falls over dead is a lot shorter. maybe i'm doing it wrong.
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Post by didjeridu on Nov 12, 2011 11:25:19 GMT -5
i tired the m240 now, and i'm a little underwhelmed. it seems that with the m249 the time from when i hit the mousebutton to when the bad guy falls over dead is a lot shorter. maybe i'm doing it wrong. You gotta point the prongs or the red glowy thing at the enemy.
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Post by SheWolf on Nov 12, 2011 11:46:05 GMT -5
i tired the m240 now, and i'm a little underwhelmed. it seems that with the m249 the time from when i hit the mousebutton to when the bad guy falls over dead is a lot shorter. maybe i'm doing it wrong. You gotta point the prongs or the red glowy thing at the enemy. it all makes sense now! seriously though, it's a bit better now that i played arround with it a bit and got the grip. but still, i feel somehow like the low damage mg's are doing a better job. might be just my perosnal preference though.
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Post by turdferguson on Nov 12, 2011 20:57:51 GMT -5
...I have mostly stuck to the engineer class, but something about those carbines makes them vastly inferior to the assault weapons (the AEK in particular). The assault weapons seem to have less recoil/spread at range on top of killing in one or two less bullets. In the engineer class, I use the M4 and A-91 the most (for the high ROF), and I use them like PDW's with silencers and short-range sights... The carbines are not inferior to the assault rifles, at least, not by the amount they should be to compensate for how powerful and versatile the engineer is in every other situation. All of them are extremely competitive with the ARs; the SCAR is in fact more deadly than every rifle except the AEK. Their weakness is obviously their spread at long range, but even then that's more than compensated for by the fact that you can just lob a rocket at the guy and kill him anyway. Also, silencers are bugged at the moment; they don't actually silence you, but they do make you a lot worse at range, which seems to be your main complaint. I do agree that they may have nerfed the semi-auto snipers a little too hard. Whoa there. Maybe inferior was too harsh of a word. I don't think so, though. To clarify my previous post, the increased spread and extra STK has lead me to use carbines more like PDW's. I'm not complaining about this, I am just commenting on my experience with the way these weapons (never mind the classes themselves) are fitting into my play style. I do have some success at range with unsuppressed carbines, but rifles are working a lot better for me. The SCAR is an entirely different ballgame. I would estimate that I have died more frequently to that gun than any other in the game so far. Again, not a complaint, just an observation. I think we all know that this is going to change with the first patch.
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Post by symthic on Nov 13, 2011 9:14:43 GMT -5
My 3 new favorites are: G3 M39 silenced PWD-R G3 has very low fire rate but damn just 2 bullets to head at long range and its almost instant kill. Not very good for close range but not bad either M39 is funny sneaking weapon as silenced. Drop people from close with just one shot to head without showing your position. PWD-R is good all around weapon but it has silencer bug. After that gets fixed I think Im going to use it even more. Also noticed that soflam can be used as "spy cam". You can connect to it's camera from far away and see whats going on there. Found it useful few times.
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