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Post by bradqqqqq on Aug 22, 2009 14:47:12 GMT -5
Ok sorry for the new thread but this was shaping out to be a larger topic then I thought so I made a new thread. I heard the N 74 does more damage on the pc then the consoles. (This is all to tanks) Is it the same with satchels and bazookas? (The only ones you should kill a tank with). Also ptrs is anything changed? How much damage does a tanks turret do to the other tank from the front? By this I mean the gun on top of the tank. My tank killing class includes a sticky and 2 bazookas. Also with fireworks. Anyone have another tank killing class that they use that might be better? (this is for consoles). I might do 2 stickys and a ptrs just to give me something to do but I need to know how much damage this does. Den could you add the results of this to the call of duty page as this is helpful to most console users. Also den, how easy is it for you to look this information up? What is the RPM of the wunderwaffe and damage to the upgraded colt (direct impact)? PS: Could you make a whole Nazi Zombie page with information about the random box, upgraded weapons, with all the new damages and fire rates and such with the upgraded weapons? Health of the zombies per round would be nice . PS: If people can tell me X number of ptrs shots and x number of other explosives will kill a tank that is fine with me. Lastly magnum damage in nazi zombies? Also bowie knife if it is no trouble to you.
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iKONIG
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Post by iKONIG on Aug 22, 2009 21:09:43 GMT -5
2xSatchels + 1xSticky can kill a tank if you throw it at the back. Atleast, it was like that when i played it, 8months ago...
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mdnl
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Post by mdnl on Aug 22, 2009 21:39:07 GMT -5
2xSatchel + Sticky to back like iKonig says
(I'm guessing you read my tank thread)
The reason I made and posted about the class I was using (PTRS + 2x Sticky + Fireworks) is because it was the best class for me, I snipe anyway and you can still get 1 shots without stopping power if your aim is good enough but if you don't snipe/aren't good at it, I would use iKonigs as you won't need fireworks with it and can take SP/Jugg/Camo incase you don't die for the rest of the level, which is common when sniping.
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Post by ssog on Aug 22, 2009 21:57:48 GMT -5
2 Stickies to the back + Fireworks = dead tank. That's my favorite tank-killing class because it's quick and easy- get behind, toss toss, go about your business. If you'd rather pass on Fireworks, then 2x Sticky to the back + 1 PTRS shot (anywhere) = dead tank even without fireworks.
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mdnl
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Post by mdnl on Aug 23, 2009 7:35:45 GMT -5
2 Stickies to the back + Fireworks = dead tank. That's my favorite tank-killing class because it's quick and easy- get behind, toss toss, go about your business. If you'd rather pass on Fireworks, then 2x Sticky to the back + 1 PTRS shot (anywhere) = dead tank even without fireworks. That's not true, at least on the PS3, see my other tank thread for video proof.
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Post by noscreenname on Aug 26, 2009 12:43:18 GMT -5
On PS3, I have done some testing before and found that two satchels on the ground next to a tank without fireworks will destroy a brand new one. My tank class is two satchels and a sticky (no ptrs). I used to throw everything on the back but the satchels seem to do more damage on the ground even when they are not driven over.
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conz
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Post by conz on Sept 1, 2009 15:12:50 GMT -5
Yeah, I remember hearing a satchel under the tank is the easiest way to kill it.
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toysrme
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Post by toysrme on Sept 2, 2009 15:10:15 GMT -5
concentrating on tanks is for newbies so dont worry about it. killing tanks with satchel charges is what will cause a half-way descent tank driver to go on 20+ kill streaks as they mow you down with the main & coax guns. they're amazingly ineffective in practice. stickies are the most useful as they have alot more range than suck packs do and dont waste a useful perk1 slot that otherwise could be better filled for a higher skilled player. be it bandoleer or otherwise. AFA the best cheesing class to drive a tank with it's a rifle grenaded ghewer with fireworks or a rifle grenaded bolt action with fireworks. coax FTW. especially on the panther where the gun tracks worth a shit. Its also nice with SP.
you get a team hemmed up in a spawn and THREE of them continually throw charges at you youll die... sometime after youre on a 10 kill streak...
big numbers for damage doesn't mean the item is worth jack shit in practice...
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