n1gh7
True Bro
Black Market Dealer
Posts: 11,718
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Post by n1gh7 on Aug 27, 2009 5:00:20 GMT -5
1. Exactly how long does it take for someone to drop into last stand (AKA able to be killed) after you deliver the killing shot?
2. What is the raise/drop time of the thing you use to call in the helicopter, air strike, and UAV?
3. how much of your body has to be exposed to the explosion for it to have an effect on you? If my foot was sticking out and just nipped the explosion would I be killed? Do explosions in CoD bloom at all?
4. do any attachments affect any variables for any of the guns that isn't listed on the chart. eg. recoil, viewkick, centerspeed, etc. for example it seems that with the ACOG on an AK-47 the recoil is changed. I'm pretty sure that it actually isn't but why does it look different?
5. when using jump to get over an object what determines whether you stand on top of it or go over it? are the places on the map that allow it selected by IW when creating the maps?
6. how long does it take to draw up each weapon? does the attachment change this time?
7. How does the number under viewkick recoil on the chart really mean? for example with the AK-74u 65 65 65 20 It is clear when using it the only recoil is vertical but how do all the other numbers apply?
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Aug 27, 2009 6:39:22 GMT -5
1. Less than one second 2. 0.5 seconds up, 0.9 seconds down 3. Direct line of "sight" from the center of the blast to any body part, no matter how small. 4. Nope. At least, nothing that would really affect the weapon, such as the M60 with an ACOG having 0.75 crouchFactor on the Idle, making the sight ever so slightly slower. 5. Location. Jumping at the mantle will play the quicker hop animation rather than the climb animation, and that usually places the player on top of the object instead of vaulting him over it. 6. denkirson.proboards.com/index.cgi?board=general&action=display&thread=2657. The four numbers are both the limits to kick and the directional forces. The bigger the number, the most likely it is to kick in that direction, and it will not go beyond that maximum distance. Since the up-pitch is usually much higher, the weapon will almost never go down.
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n1gh7
True Bro
Black Market Dealer
Posts: 11,718
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Post by n1gh7 on Aug 27, 2009 16:09:15 GMT -5
1. can you be more specific? 6. I meant the time to draw up sights for ADS shooting
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Post by ssog on Aug 30, 2009 14:23:03 GMT -5
4. Nope. At least, nothing that would really affect the weapon, such as the M60 with an ACOG having 0.75 crouchFactor on the Idle, making the sight ever so slightly slower. The ACOG increases the Skorp's vertical recoil from "essentially none" to "essentially very little".
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Post by imrlybord7 on Aug 30, 2009 23:37:32 GMT -5
He gotcha there, Denny.
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Post by shadowagent on Aug 31, 2009 13:27:18 GMT -5
5. Yes, the locations are chosen by the map creator. He has to add a brush textured with either "mantle on" or "mantle over". These do no appear in game but are used to determine where you can mantle. Mantle on will get you on the object and mantle over will make you vault over it if possible
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