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Post by chyros on Sept 22, 2009 1:24:09 GMT -5
Hey Den, could you help me with getting this out of the way? When you aim down the sight of most weapons in CoD 4, would the bullet strike whatever is "in" the ironsights, or what is on the ironsights? (The latter being like this: ) .
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Den
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Post by Den on Sept 22, 2009 2:58:23 GMT -5
The pixel immediately above the tip of the front sight. For example, the M14: That 2x2 red pixel is where it will land.
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qupie
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Post by qupie on Sept 22, 2009 4:54:29 GMT -5
and with acog? because I hate those things. can't get my m40 with one working because I just don't know where the bullet goes.... I think this was said earlier on the forum. but it still is not clear to me...
Thanks:)
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Den
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Post by Den on Sept 22, 2009 5:15:30 GMT -5
Image size increased to 400% I checked the M40A3, Uzi and G36c, and all three are consistent in the exact point - one pixel above the tip of the chevron.
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n1gh7
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Post by n1gh7 on Sept 22, 2009 15:42:06 GMT -5
What about the USP and the other funky pistols with the greenish dot?
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Den
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Post by Den on Sept 22, 2009 18:42:03 GMT -5
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n1gh7
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Post by n1gh7 on Sept 22, 2009 19:48:06 GMT -5
Thanks this is.. interesting... also your post count is awesome
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Post by chyros on Sept 23, 2009 5:21:18 GMT -5
The pixel immediately above the tip of the front sight. For example, the M14: That 2x2 red pixel is where it will land. Thanks Den, that explains a few things ^^ .
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qupie
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Post by qupie on Sept 23, 2009 10:59:56 GMT -5
What point dit you think then? ^_^
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Post by chyros on Sept 23, 2009 12:48:06 GMT -5
What point dit you think then? ^_^ It seemed to me that the target was sopposed to be "in" the iron sights whereas in RL it's supposed to rest clean atop them. This kinda confirms what I thought.
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toysrme
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Post by toysrme on Oct 2, 2009 0:09:48 GMT -5
should add those to the forntpage like the incorrectness in the springfield & nambu.
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toysrme
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Post by toysrme on Oct 2, 2009 2:39:44 GMT -5
and where it shoots sometimes isn't where it shoots. auto-aim will pull the bullets and the sight to the target sometimes helping and sometimes hurting. with an ACOG you want to shoot EXACTLY when the auto-aim grabs the target. NOT when the sight is exactly over the target.
if the target is an entire /\ width away from your actual aim-point and the auto-aim has grabbed the target (by starting to move towards it, or slowing down as you move towards/away from it)
FIRE!
the auto-aim will make the kill happen for you even when you're so far off target it's insane.
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n1gh7
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Post by n1gh7 on Oct 2, 2009 3:32:08 GMT -5
and where it shoots sometimes isn't where it shoots. auto-aim will pull the bullets and the sight to the target sometimes helping and sometimes hurting. with an ACOG you want to shoot EXACTLY when the auto-aim grabs the target. NOT when the sight is exactly over the target. if the target is an entire /\ width away from your actual aim-point and the auto-aim has grabbed the target (by starting to move towards it, or slowing down as you move towards/away from it) FIRE! the auto-aim will make the kill happen for you even when you're so far off target it's insane. aim assist doesn't change where the bullets go
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toysrme
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Post by toysrme on Oct 2, 2009 3:52:40 GMT -5
if you played on an XIM you'd change that answer within the first 10 clicks of a mouse. if you took 1 shot at someone standing still acog m40 at medium-long range, then took 1 shot sweeping over any target (moving or not) you'd go holy doo-doo! i was dead on standing still and it didn't hit. but when i swept him auto-aim took a shot that wasn't touching / was on the outer edge of the ACOG's /\ and it killed it! wtf!? i know i have to present you that by saying "you'd have to try an XIM to know it", but if you tried one im not kidding you its an absolute night/day change. once you get use to being able to move your view as fast as you want down to moving it 1 pixel at a time in any direction - alot of things you find out are done to help joysticks that (here's the kicker) even if you KNEW they were there when you were playing with joysticks. you didn't understand how massive it was until you were given another option! if youll leave me with an "its possible" ill fire up the HAVA sometime this week and do some recorded ACOG matches. i dont typically like doing it because i have to go from VGA monitor + headphones to low def CRT TV + fucked up sound from stereo TV speakers that have fake surround sound processing i can't turn off. so i go blind as a bat at range, can't hear at long range anymore & have a hard time deciphering left/right at times! bear in mind the majority of the time auto-aim wont matter if you're lined up correctly. you can't even tell what its doing (even in my case with an xim +mouse aiming) its that' 10-20% of those kills when you're not exactly dead on the target that it does whacky doo-doo.
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toysrme
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Post by toysrme on Oct 2, 2009 8:32:07 GMT -5
And dont get me wrong. You shoot where you point., im not saying auto-aim works in a big random circle like hipfire.
1) it tracks targets in a big cone around where you're pointing
2) it's closing speed when it HELPS you is fucking crazy. its faster than you will normally be able to see in-game. which is why people dont make a big deal with it when they play with joysticks. its an imprecious aiming method and you just dont always know any better.
it'll take your sight and scoot it on target in 1-2-3-4 displayed frames. way faster than your blink. when it HURTS you it makes you take more input than you figure to get on target keeping you off target (blah)
i tend to like it on with acog M40 and hip-firing SMG's (let's me use much faster setups than i would typically use and still be accurate with them). personally im split about 60-40 towards leaving it on with an M16, M14, most AR's. OFF for sniping tho. hurts ALOT except when it hovers a target that's not currently visible. - al-la through a wall/cover etc.
it can be turned (mostly off) off by hacking your profile and setting all instances of it to =0
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toysrme
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Post by toysrme on Oct 12, 2009 1:25:08 GMT -5
bumping.
I had quite afew amazzing examples of what auto-aim does in some acog M40 matchs. somone deleted them off my desktop :\
Ill get back to this (swear) probably sometime early this week doing some acog m40 & w@w bolt actionmatches with some buddies to show exactly what autoaim does.
to reiderate for the gabillionth time. it takes an incoming or sometimes outgoing (not sure why) enemy across your aim-point and moves your view at a rate beyond what you can move it. (it "closes the gap" within 1-2-3-4-5 frames shown on the screen)
if you sweep a target with an ACOG M40 and fire IMMEDIATELY when autoaim grabs the target, you will hit the target every time. keep in mind also whatever anti-lag system they use will help you ontop of the FIRE input being issued in (based on my testing) in 25ms (same as the movement commands are issued. VS regular button presses/secondary trigger taking a low priority and taking 133ms) no comment on W@W's input lag. never tested it, supposidly ive read it's slightly laggier HOWEVER the reviewers tend to use stock triggers (no 100% accurate start vale) & video at 30 or 60fps where i record @ 120fps.
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toysrme
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Post by toysrme on Oct 13, 2009 18:51:22 GMT -5
too hard to see in a game, but if you ever get into doing COD4 videos and you watch some kills on a frame by frame basis - its a neat thing to watch!
the guns work like they're hit-scan, but animate like there is a bullet flight time. funny visual effect. you fire a sniper rifle and itll animate your gun firing on the target, waste a frame or few on the bullet flight path, then at some point strike the target. during the time it's checking with the host & target player to see if you hit it over the network. if its laggy the funny part is youll see them get way away from where you fired the bullet; then watch them slam to the ground quite aways from where you were originally aiming & the bullet animination was played.
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