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Post by zerofox on Oct 19, 2009 6:38:10 GMT -5
I've been playing CoD 4 for the past two months (I know i'm late to the party), and have been experimenting with all the SMG's with silencers for a UAV jam class, and I'm not sure what SMG is suitable for the job.
I would use the AK-74u with the silencer, as it has great iron sights and a good overall gun, but you get the handicap of the AR hip fire, which is quite important since with a UAV jam class you are going to sneak up on people and shoot them a close quarters.
I'm not going to bother with the mini-uzi as the recoil is bad at range and I'm not a big fan of the iron sites. Which leaves me with the P90, MP5 and Scorpion.
and since you are my bro, bro, I would like to know what other people's opinions are, and whether the AK-74u is still worth using, even though you are handicaped with the hipfiring?
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toysrme
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Post by toysrme on Oct 19, 2009 8:46:55 GMT -5
then on your list you're asking between the p90 & mp5 between the two when you are forced into a disadvantagous situation (i.e. you haven't "snuck flanked" anyone) 1) if you're a highly aggressive "close the range", or "disengage & reflank at very close range" player, MP5 2) if you're into keeping the fight at medium ranges P90
to answer the question of 74u silenced penaltiy VS others you need to answer the above then decide if it's a bad penalty or not. how stealthy do you want to be fighting wise? obvious suggestings are you deciding to be 100% sneaky with dead silence VS EC (better flanking/closing) or SA (you hipfire as many kills as you dont) how many hipfire kills do you go for? i hipfire constantly and never have SA loaded on the 74u because when i hipfire kill unless its absolutely point blank im not looking for a pure SA kill. Im looking for SA to give me the FIRST striking bullet of the fight while im shouldering the gun. in MY personal playstyle on half the maps (wetworks, pure rush map) i like EC for quick flanking. for vacant like maps (no need for quick flank) i want steady aim.
are you playing core or HC? HC you want DS and it wont matter what gametype? DS for 1v1 & S&D modes DM, etc are loud enough not to need it VS average player skill.
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Post by zerofox on Oct 19, 2009 9:48:07 GMT -5
I normally play core Domination, HQ or Sabotage.
At the moment my class looks like this:
Stun/smoke (smoke on the open maps, Bog, Overgrown) SMG-silenced Bandolier UAV Jammer Dead Silence
Playstyle with a UAV jam class I normally flank them, however I do have a bad habit of trying to kill someone at long range, whilst I'm using UAV jam class.
For example, on Block, if I see someone sniping in the opposite building from me I tend to shoot at them instead of leaving them. When I do shoot at people from long range, I seem to have better sucess with the MP5 and Scorpion then I do with the P90.
I dont really use EC as when I do rush, I seem to die alot more, rather than if I just take my time and play more defensive. By "defensive" I don not mean I'll sit there and camp, I get one or two kills then push up alittle bit.
I use dead silence on alot of my classes rather than steady aim, as the majority of my kills are sighted then hip fired. The only time I hip fire if I'm really close, the other times I will shoot one or two bullets then go sighted to finish them off.
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toysrme
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Post by toysrme on Oct 19, 2009 10:14:06 GMT -5
mmm ya tricky spawns to learn on BOG. you push bog very hard, then back off the spawn a hair so that that it wont flip, and you wont immediately be spawn killed. (bog is alot better AR map. m16, 47, m14, m4 all pwn)
bloc is your default SMG rushing 3:1+ kdr 25 kill minimum map.
this is a piss poor example, but just play it like i do and youll whore EC like a mad fool. (i forgot to change SA for EC before the match and it cost me a couple of kills and a couple of deaths from not being where i needed to be in the time frame i needed/wanted to be there!)
dont know what happened to the audio track, it was fine on my PC when i encoded it, it got f'ed when youtube reencoded it.
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toysrme
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Post by toysrme on Oct 19, 2009 10:18:19 GMT -5
you really want to push bloc as hard as you can provided you've got enough experience with the spawns & can keep track of the enemy & you know what general goals/tactics your average players will try to use on it.
same goes for wet works. wet works is god's gift to having 80+ kills in COD4.
overgrown is a great SMG map despite what youd immediately think the first few times u playit (as its a sniper fest with noobs). as large as it is there are PLENTY of ways & choices you can make to keep your fighting down to ranges that SMG's excell at (tho ill content the M14 on overgrown is the single largest weapon/map mismatch in the entire standard game)
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Post by imrlybord7 on Oct 19, 2009 20:44:26 GMT -5
P90 owns the Uzi all day. Skorpion is amazing, but that magazine size means I'll never use it unless I'm playing HC or using SoH. MP5 beats the AK-74u at close range, AK-74u beats it at medium range. Both are better than the P90 at close range but can't touch it at medium range. So if your focus is medium range, I would say P90>>>>>>>>>>AK-74u>>>>>MP5. If your focus is close range, I would say MP5>>>>>AK-74u>>>>>>>>P90.
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n1gh7
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Post by n1gh7 on Oct 19, 2009 21:33:16 GMT -5
Basically your asking between MP5 and P90. With the MP5 I tend to rush more because the MP5 is less effective at range. (the recoil is more than the P90's) Use smokes if you are using the MP5. (Because of its range) P90 is not as good as the MP5 at close close range, but it is effective farther away.
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Post by imrlybord7 on Oct 20, 2009 20:32:33 GMT -5
Also, keep in mind that the P90 is still relatively good at close range, but much better at medium range than the other options, whereas the other 2 are awesome at close range but relatively bad at medium range. Personally, I'd go with the P90 as the all-around, plus I love the mag size.
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Post by mw0swedeking on Oct 21, 2009 12:42:07 GMT -5
The MP5 recoil is not that bad. What is really bad is the muzzle flash. Since your using the silencer that's not a problem though. So it's really good. However, I really miss SP when I use UAV jammer with the MP5. Pretty much the only guns I can stand w/o SP are the AK47, Skorpion, and MP44. I would say that a silenced AK47 UAV jammer class actually serves this function pretty well, though. As with all the guns with high recoil, just remember to fire in bursts. So maybe try silenced AK47 for your class? Basically, the game is so balanced that you can do great with any gun provided you understand it well enough, so just experiment until you find one you love! I'm still doing that, and I get a new favorite gun about once a month!
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Post by imrlybord7 on Oct 21, 2009 15:02:28 GMT -5
The MP5 recoil is not that bad. What is really bad is the muzzle flash. Since your using the silencer that's not a problem though. So it's really good. However, I really miss SP when I use UAV jammer with the MP5. Pretty much the only guns I can stand w/o SP are the AK47, Skorpion, and MP44. I would say that a silenced AK47 UAV jammer class actually serves this function pretty well, though. As with all the guns with high recoil, just remember to fire in bursts. So maybe try silenced AK47 for your class? Basically, the game is so balanced that you can do great with any gun provided you understand it well enough, so just experiment until you find one you love! I'm still doing that, and I get a new favorite gun about once a month! I'll have some of what he's smoking. But seriously, the game isn't that well balanced and the silenced 47 sucks.
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Post by mw0swedeking on Oct 21, 2009 22:23:54 GMT -5
Hey, that was mean. Maybe it isn't that well balanced but it seems so to me because I have been able to play successfully with just about every gun I've played with (except shotguns, and I've seen others do very well with them). And I have had some very good results with a silenced AK47, you just have to play it differently than you would unsilenced.
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n1gh7
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Post by n1gh7 on Oct 21, 2009 22:44:53 GMT -5
Break it down: The MP5 recoil is not that bad. What is really bad is the muzzle flash. Since your using the silencer that's not a problem though. So it's really good. OK the recoil is bad. The problem with the MP5 is that after you shoot the next bullet will fire right as the recoil hits the highest part (this is what den says at least) you need to learn to not rely on SP Silenced AK-47 has an extremely slow fire rate and still goes down to 20 damage. this is why it is bad. IMO ok I have. both the G36C and M4 are better. IMO. this is true in theory, but it realistically isn't true this is good advice OK good for you.
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qupie
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Post by qupie on Oct 22, 2009 4:43:41 GMT -5
I think the silenced AK is not that bad... at least it is better then a red dot one IMO! 40/20 is still better then a G36's 30/20, and the sights are way better. and the AK gets less recoil with a silencer...
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Den
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Post by Den on Oct 22, 2009 4:45:55 GMT -5
AK gets less recoil with a silencer... No it doesn't. It gets more recoil to one side only when firing from the hip.
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qupie
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Post by qupie on Oct 22, 2009 11:08:25 GMT -5
? hmm another site I used said that is got less recoil with a silencer... are you verry sure den? ik was something like COD wiki, but I cant find the site anymore...
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dog
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Post by dog on Oct 22, 2009 11:54:04 GMT -5
Ah~ the illusion of muzzle flashes...
The viewkick of the weapon isn't changed regardless of attachment.
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qupie
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Post by qupie on Oct 22, 2009 12:18:55 GMT -5
Hmm but on that site they used the mod files for that one to... and every other thing was the same as the page from den....
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Den
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Post by Den on Oct 22, 2009 14:15:39 GMT -5
The horizontal hipViewKick of the AK47_silencer becomes -6 as opposed to -60. The 60 on the other side causes the AK47 to have a massive inclination to kick to one side.
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qupie
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Post by qupie on Oct 23, 2009 6:46:37 GMT -5
check, that was why I was confused I guess I still dont really get al those recoil numbers. like with the RPD and M60, the difference is only 10 to right and left and the increased recoil is insane... I dont really get it ^_^ But that is to far offtopic I guess
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toysrme
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Post by toysrme on Oct 23, 2009 20:45:08 GMT -5
on console ak47s sucks. damage output is worse than any of the silenced smg's. max damage output range is what? literally |-| that much farther than an smg??? and you're still talking a range where you oughta be hitting 80%+ of your shots! too much recoil for joysticks to deal with outside of auto-aim's range
p90s is the most balanced of all the silenced weapons, tho the M4/m16 and mp5/ak74u will give it hell at opposite ends of the range spectrum. its aight at a pure medium range. (where you can still hit enough to make an AR not worth the trouble)
uzi doesn't suck. uzi rocks! ... unfortunately the 0.005^247% better the uzi may be when shooting it still looks like shit & has such a long reload to make it a terrible gun
skorp sucks regardless of anything. it's just a "look at me" gun with too many tradeoffs.
G36... so much makes you *want* to like this gun. But itll always be inferior to the M4 on PC with a mouse, or on console with the crapsticks (or a mouse). up the idle sway on the M4 yet another 50-100% and now you'd make me have to think about it alittle bit...
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Post by slashdolo on Oct 24, 2009 2:41:50 GMT -5
Use the P90 silenced.
Use the AK74u when you want to go loud.
That is all.
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Post by mw0swedeking on Oct 25, 2009 21:06:19 GMT -5
I definitely do need to learn to not rely on SP, but dangit I'm struggling. Just about every perk except UAV jammer feels inferior. I'm going to die before I need to reload, so sleight of hand won't do, I don't do enough with explosives to justify sonic boom, double tap is inferior to SP, juggernaut is almost always inferior to SP, Overkill is decent, but I can usually pick up a gun I like w/o using that slot. So what am I supposed to do?
And on top of that, everyone else is using stopping power, so now I'm at a disadvantage because they can kill me faster than I can kill them.
So, yeah.
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toysrme
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Post by toysrme on Oct 26, 2009 18:15:06 GMT -5
SP trumps all. now in hardcore... SP is useable, but an M4 with SOL really keeps the hurt moving in hardcore if you're on a good party team. DT... somethings work well with DT some things dont. really depends on how accurate you are and how comfotable you are running around with a 25% full clip. DT alot of times will down the first guy like lightning then leave you exposed while you reload - which happens often!
accuracy really helps, but only to a point. you need to always fire until someone is dead - which with many guns on DT will have chewed through another 5-10 rounds. :\
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Post by a huge rooster on Oct 26, 2009 21:23:48 GMT -5
I definitely do need to learn to not rely on SP, but dangit I'm struggling. Just about every perk except UAV jammer feels inferior. I'm going to die before I need to reload, so sleight of hand won't do, I don't do enough with explosives to justify sonic boom, double tap is inferior to SP, juggernaut is almost always inferior to SP, Overkill is decent, but I can usually pick up a gun I like w/o using that slot. So what am I supposed to do? And on top of that, everyone else is using stopping power, so now I'm at a disadvantage because they can kill me faster than I can kill them. So, yeah. That's exactly why I use UAV Jammer. Everyone else uses Stopping Power as a crutch for them to do well on. I require no such magical bullets. I use UAV Jammer because it gives me the biggest advantage I can get - surprise. However in MW2, I'll almost certainly be using Lightweight(higher run speed - Perk 2) and Marathon(infinite sprint - Perk 1) on every class, unless there's some really good unannounced perks. It will probably trigger multiple orgasms to be able to sprint across the map at the highest speed possible throughout the entire match.
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toysrme
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Post by toysrme on Oct 26, 2009 22:48:56 GMT -5
wait until the game is out before speculating. wouldn't speak before you play it. the maps are larger on average, but as is the minimum player count for a game to launch is also larger.
UAV jammer is useless until someone gives them a UAV> how many seconds worth of a match does your average enemy team have?
nuff said!
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mdnl
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Post by mdnl on Oct 27, 2009 0:41:07 GMT -5
wait until the game is out before speculating. wouldn't speak before you play it. the maps are larger on average, but as is the minimum player count for a game to launch is also larger. UAV jammer is useless until someone gives them a UAV> how many seconds worth of a match does your average enemy team have? nuff said! It's a valid point but any ninja knows that the best streaks are to be had when both teams have UAV up, you can guage which way the other team is moving, flank safely and pick off a few then move back into cover.
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Post by a huge rooster on Oct 27, 2009 20:47:36 GMT -5
wait until the game is out before speculating. wouldn't speak before you play it. the maps are larger on average, but as is the minimum player count for a game to launch is also larger. UAV jammer is useless until someone gives them a UAV> how many seconds worth of a match does your average enemy team have? nuff said! Yeah, UAV Jammer is totally useless. And as I said, unless there are unannounced perks that suit my playstyle better, I know that I will find Marathon and Lightweight the most useful. Give me a silenced SMG with those two perks and I'll top the board. I hope I actually like any of the SMGs. If the AKS-74U is an assault rifle like in real life, I'll probably use that.
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Post by imrlybord7 on Oct 29, 2009 0:45:24 GMT -5
Perks that I'm looking forward to using are... Sleight of Hand (non-Search and Destroy modes)-definitely allows for an incredibly fast playstyle, much faster than Marathon unless you never engage a bunch of enemies at once Marathon (maybe for Search)-if I can't find any awesome Bling combos, I'll probably use this Bling (Search)-I expect this to be my favorite. Suppressors. on. everything. Lightweight-depends on movement speed increase and how useful other perks are Hardline-this could be insanely useful, especially in Search Cold Blooded-UAVs are pretty common, IDK what you guys are talking about, not to mention that it makes you invisible to the other killstreaks Camouflage (ghillie suit, Search)-if there are no important perks and it makes you invisible in grass, I will probably use this a lot in Search Scramber (non-Search)-sounds AMAZING for fast paced CQC semi-stealth classes Ninja (Search)-if the HBS is used a lot, I might have to use this For the Perk 2s, where I did not specify Search or non-Search, I think they would be good for either.
There's my useless 2 cents.
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Post by imrlybord7 on Oct 29, 2009 0:48:00 GMT -5
Perks that I'm looking forward to using are... Perk 1 Sleight of Hand (non-Search and Destroy modes)-definitely allows for an incredibly fast playstyle, much faster than Marathon unless you never engage a bunch of enemies at once Marathon (maybe for Search)-if I can't find any awesome Bling combos, I'll probably use this Bling (Search)-I expect this to be my favorite. Suppressors. on. everything. Perk 2 Lightweight-depends on movement speed increase and how useful other perks are Hardline-this could be insanely useful, especially in Search Cold Blooded-UAVs are pretty common, IDK what you guys are talking about, not to mention that it makes you invisible to the other killstreaks Perk 3 Camouflage (ghillie suit, Search)-if there are no important perk 3s and it makes you invisible in grass, I will probably use this a lot in Search Scramber (non-Search)-sounds AMAZING for fast paced CQC semi-stealth classes Ninja (Search)-if the HBS is used a lot, I might have to use this For the Perk 2s, where I did not specify Search or non-Search, I think they would be good for either. There's my useless 2 cents.
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