battleaxerx
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Post by battleaxerx on Jan 16, 2012 12:15:01 GMT -5
flash suppressor will increase max spread so if you get suppressed with a flash suppressor on your gun... you're a bit more boned right?
Why don't they put max spread penalties on more attachments? It could be as simple as a tiny effect +10% penalty to max spread, just to add flavor. (Logical flavor)
They have an amazing engine and game mechanics -
AMAZING, BRO!!!! Look at cod, it's like a 1 or 0 for each thing compared to this game.
- they just need to get more interested in taking advantage of the awesome system they have going here...
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Post by fazzmania on Jan 16, 2012 19:47:40 GMT -5
it's getting changed (buffed) in the feb patch
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Post by didjeridu on Jan 16, 2012 21:28:03 GMT -5
More attachments using more of the mechanics? Sure. More attachments increasing spread? No way. I can't remember if HB increases velocity or not, but it should. Silencer already covers the loss of velocity. Maybe an attachment can have less suppression as a downside? Although if you really want to increase spread more, there should be an attachment that buffs recovery speed.
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battleaxerx
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Post by battleaxerx on Jan 17, 2012 19:31:06 GMT -5
Well I've suggested at EA feedback that the suppressor attachment should get a suppressive fire penalty. Being under noisy fire is part of what makes suppressive fire work. If I was suppressed in real life, I'd panic harder if the gun was louder. So adding a suppressor should gimp your suppressive fire...
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Post by didjeridu on Jan 17, 2012 21:44:40 GMT -5
I think it would be nice if some of the "not as good" weapons had suppression bonuses. You know, like the AK family, M60, etc. So if someone was riding the pig down the hallway you're cowering in, it would create a new definition of fear. Or maybe just blurry faster, whatever.
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Post by rubionubio on Jan 18, 2012 1:49:09 GMT -5
I think it would be nice if some of the "not as good" weapons had suppression bonuses. You know, like the AK family, M60, etc. So if someone was riding the pig down the hallway you're cowering in, it would create a new definition of fear. Or maybe just blurry faster, whatever. Added M60 suppression effect: Pooping pants decreases your overall move speed 25%
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battleaxerx
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Post by battleaxerx on Jan 18, 2012 19:32:56 GMT -5
lol. IMO a light touch is all that would be needed. I mean, you have potentially 12 guys shooting at 1 guy when you play this game. teamwork and all that. So adding a full 5% to power or suppression stat could potentially be broken I think because (I suck at math but....) 5% times 12 guys (I'm almost 100% sure I'm not right as far as math goes =P) is +60% if the whole team uses that weapon... Maybe +5% isn't overkill, but you get the idea, right? It would probably be best not to deviate from the baseline in a game like this...
The G3A3's power for instance... it seems like maybe it's not on par as far as TTK, but if 3 guys all shoot at you from 3 round kill distance... the only question is bullet speed. The G3A3's power is therefor, perhaps, more noticeable than people credit it for... I feel like a lot of people look at a weapon and judge it based on the other weapons, when they should be judging its usefulness in the best case scenario..
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Post by fazzmania on Jan 18, 2012 20:08:53 GMT -5
Suppression is a god awful mechanic that has done nothing but harm this game. It punishes skilled players and causes some 1v1 fights to go down to dice-rolls (hueheueh). It should definitely not be made any worse, I think it should be removed.
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Post by raxcoswell on Jan 18, 2012 21:39:29 GMT -5
battlefield isn't really about that sort of gunplay skill. it's more along the lines of 'skilled players' suppress you and you're dead before you can suppress them. i think some dev or other has more or less spelled that first part out
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Post by fazzmania on Jan 19, 2012 6:48:52 GMT -5
So, if you're a sniper and just get jumped close range, and you turn around to quickly aim in while a few shots whistle overhead, and you fire a perfect headshot only for some reason the bullet flies randomly off to the side because LOLSUPRESSION. meanwhile enemy trollfaces and finally finishes you off. You think that sounds like good gameplay?
the better shooter should win, not the one who got lucky with his RNG
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Post by SheWolf on Jan 19, 2012 7:01:35 GMT -5
if a bunch of guys gang up on a lone wolf by using teamplay, they should win, in my oppinion.
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Post by koningfloris on Jan 19, 2012 8:02:57 GMT -5
I think the idea is a good mechanic. The only issue I have is that (what I've read) hitting a person does not increase their suppression. So hitting that sniper twice in a row will do nothing to mess up his aim. But shooting over him will. Bit silly.
I like the suppression because it makes tactics and ambushing more important. Getting the jump on somebody should give you some advantage. I hated how in BF2 you could surprise someone, start shooting and he would whip around and shoot you dead in the face. Now that is less likely to happen since you start suppressing and mess up his aim. So the lucky or skilled whip around is more likely to miss.
As you can see I value good tactics and teamwork above the ability to shoot accurately. even tho I really only play well with low spread weapons (Hello G3+HBAR smooch).
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Post by fazzmania on Jan 19, 2012 9:11:25 GMT -5
if a bunch of guys gang up on a lone wolf by using teamplay, they should win, in my opinion. Yes, this is generally true. But i'm more talking about 1v1 fights where you should win and you don't. At the core of it, every shooter succeeds or fails because of the strength of it's gunplay. Random dicerolls are a dangerous prospect... The mechanic could be workable if tweaked. I'd rather it be increased recoil rather than increased spread. That way good players could use skill to compensate for the extra kick. Bad players would rightfully fall behind if they could not accomplish this mechanic, and yeah koningfloris, you should get suppression for being hit. It's retarded a bullet doesn't do much but somehow the bullets flying overhead is enough to make you dizzy as fuck even seconds after you duck behind cover. It should only last while the bullets are in the air.
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tiesieman
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Post by tiesieman on Jan 19, 2012 10:44:42 GMT -5
Suppression hardly effects any weapon aside from snipers or if you're at 100m+ range. If anything I think suppression should be buffed
-Slower movement -Slowed reloads -More kick
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Post by didjeridu on Jan 19, 2012 11:35:19 GMT -5
Suppression hardly effects any weapon aside from snipers or if you're at 100m+ range. If anything I think suppression should be buffed -Slower movement -Slowed reloads -More kick I'd rather see something like that instead of spread. I like the idea of a suppression mechanic, but as is it's too powerful against good aim. Adding recoil instead would still be punishing, but not impossible to overcome. And I would only accept adding a movement penalty if it only applied to stationary targets. Otherwise, crossing a street is guaranteed death.
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battleaxerx
True Bro
"You can't take the sky from me."
Posts: 773
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Post by battleaxerx on Jan 19, 2012 20:07:49 GMT -5
lol, this game isn't about 1 on 1 gun fights so much as team vs team gun fights.
that one fps series could have used such a suppression feature, but it's still to busy rolling in trillions and copying their last game.
This game puts emphasis on flanking and team work. Suppression is amazing. Learn to miss on purpose. >=D
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Post by fazzmania on Jan 19, 2012 20:44:18 GMT -5
lol, this game isn't about 1 on 1 gun fights so much as team vs team gun fights. that one fps series could have used such a suppression feature, but it's still to busy rolling in trillions and copying their last game. This game puts emphasis on flanking and team work. Suppression is amazing. Learn to miss on purpose. >=D Ever shooter boils down to shooting at a guy while he's shooting at you. A teamfight isn't much different from that. Suppression doesn't bother me personally much as I generally kill without them getting a shot at me, but it's still a lame mechanic.
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Post by saddaminsane on Jan 19, 2012 23:32:26 GMT -5
suppression lets you play more tactically since a support gunner can help disable the enemy slightly enough for their teamates to get the jump on them-very useful for rush. You don't even need good aim to furfill this role, just a sense of where the enemy is and a trigger finger. Unfortunately this also means the defenders can do the same to the attackers, and snipers are severely disabled when supressed. Bolt actions snipers have already been nerfed, i see no need to make their only perk, accuracy, dissapear when someone sprays a few rounds at you. Perhaps they could make suppressing a sniper mess with their mouse sensitivity, increase scope sway, or anything else that technically impairs their accuracy without actually making their bullets come out of their guns at awkward angles.
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Post by raxcoswell on Jan 20, 2012 23:18:16 GMT -5
So, if you're a sniper and just get jumped close range that right there is why you deserve to die rather than save your dumb ass with some twitching your last post contradicts itself. it doesn't boil down to two guys shooting each other like you point out. the better player is the one not getting shot at, not the one pinging off pinpoint shots in the middle of a bulletstorm because he's just so beautiful and talented
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tiesieman
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Post by tiesieman on Jan 21, 2012 5:25:22 GMT -5
So, if you're a sniper and just get jumped close range that right there is why you deserve to die rather than save your dumb ass with some twitching your last post contradicts itself. it doesn't boil down to two guys shooting each other like you point out. the better player is the one not getting shot at, not the one pinging off pinpoint shots in the middle of a bulletstorm because he's just so beautiful and talented + another thing another argument that adds to your point is that suppression has no effect on pistols (that's wat some in-game tooltip said). You're suppressed and someone is rushing in close range? whip out your pistol and you're good
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