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Post by explodingsock on Nov 14, 2009 15:13:14 GMT -5
thx to ABaNdOnz, i did test almost all of the weapon damage, here are the result:
Assault riffle:
M4: 30-20 Scar-H: 40-30 FAMAS: 40-30 ACR: 30-20 TAR-21 : 40-30 FN FAL: 50-35
yes, the Fn fal is kind of weird. it does 2 shot kill from close withouts SP, and OHK headshot with SP, meaning base 50 damage. But with both with and withous SP, it was 3 shot killing from far away. The only possible way to do that is somethings like 34-35 damage. it also mean SP is almost completely useless on the FAL
SMG:
Mp5K:40-20 P90:30-20 UZI:30-20 vector:30-20 UMP:40 - 40?
UMP is weird, withouts SP, i manage to get 3 shot kill from BOTH short and long range. I guess i will have to try it back with SP, because it might be a 40-40 weapon (what would be horrible for a SMG) or somethings like 40-35 like the FAL, in any case, UMP is definitively a powerhouse.
LMG:
L86: 40-40 RPD: 40 -40 MG4: 30 -30 AUG: 40-40 m240: 30-30
handgun:
USP: 40-30 magnum: 50-40? m9: 40-30
handgun are lot more stronger than in CoD 4 at range. also, magnum did 2 shot kill form close and 4 from far withous SP, will have to test with SP to be sure it is not a 50-35 pattern again.
Machine pistol
pp2000: 40-20 glock: 30-20 m93: 40-20
Sniper
All 3 sniper: intervention, barret and W2000 manage one shot kill to chest withouts SP, meaning the all get a 1.5 multi there. none to stomach, so 1.1
all of them didn't manage to kill, even with a head shot. with a silencer withouts SP, so my guess is than silencer get the sniper damage down to 50.
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it is not prefect, missing F200, ak-47, TMP, m21 ERB and shotgun (as shotgun are obviously hard to test).
and apparently i will have to test some weapon gain with SP as some 3 shot kill than was usually a 40 damage weapon might in fact be 35 (look like IW had fun putting those everywhere). i will have to test those (if UMP or magnum really does 40 damage at range, it mean those are definitively powerhouse, i can especially see the UMP being abused...2 shot kill any range for a SMG? of the UMP is like 35-35, meaning absolutely useless with SP)
But i guess it give a good idear! hope those information have helped some people!
credit goes to jleatsu or however you spell it, sorry :x
You are my bro, bro.
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Post by ssog on Nov 14, 2009 17:31:21 GMT -5
awesome stuff, man!
Any chance you could playtest the silencers, too? Now that there are silencers on LMGs, there has to be a flat damage reduction, or else the silencers would be massively overpowered (i.e. no drawbacks). Also, if the UMP's damage line really is flat (same damage close range and long range), then the silencer must have some straight damage reduction there, too. Is it possible that the silencer now gives a flat damage reduction to all weapons instead of simply shortening the range at which damage starts decaying?
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Post by imrlybord7 on Nov 14, 2009 19:23:33 GMT -5
What a powerhouse first post. /bows down
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Post by explodingsock on Nov 14, 2009 19:39:13 GMT -5
awesome stuff, man! Any chance you could playtest the silencers, too? Now that there are silencers on LMGs, there has to be a flat damage reduction, or else the silencers would be massively overpowered (i.e. no drawbacks). Also, if the UMP's damage line really is flat (same damage close range and long range), then the silencer must have some straight damage reduction there, too. Is it possible that the silencer now gives a flat damage reduction to all weapons instead of simply shortening the range at which damage starts decaying? It was actually some french dude named jletiasu or something, I can never get it right, who tested it; and he's retested the UMP and it shows that it's 40-35, so UMP + coldblooded + silencer = 3SK across the map with a submachine gun. Pretty good. I would test the LMGs, but none of my friends will test with me; they all just try to get to 70 first. I'm content with just playing, really, although it's nice to know these stats. What a powerhouse first post. /bows down thanks, but I'm merely transfering some info. The topic is here if you wish to thank the real tester: www.gamefaqs.com/boards/genmessage.php?board=951944&topic=52238392
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Post by individual on Nov 14, 2009 19:44:14 GMT -5
I was just looking at recoil patterns. The M4 seems to be terrible, since it does low damage and has high recoil...
However, some of the weaker assault rifles, like the ACR, seem to have less recoil and a tighter spread than stronger assault rifles, like the Scar, FAMAS, and TAR. The M4, Scar and FAMAS seem to have about the same recoil, while the TAR is worse -- all of these in circular\upside down T patterns. The FAL seems to be in between the M4\SCAR\FAMAS and the TAR, with a mostly upward climb.
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Post by imrlybord7 on Nov 14, 2009 19:54:33 GMT -5
The M4 does not have high recoil at all. And where is the M16's damage?
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Post by explodingsock on Nov 14, 2009 20:06:35 GMT -5
The M4 does not have high recoil at all. And where is the M16's damage?
He forgot to put it up there. It's 40-30, same exact gun as the one in CoD4.
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sleep
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Post by sleep on Nov 14, 2009 20:07:01 GMT -5
i agree, the m4's recoil is pretty low, but the acr's seems even lower. maybe the m4 has an edge in reload time or something else to make up for it. or maybe there are weird quirks when using attachments with some weapons like in cod4. it will be hard to figure this stuff out precisely but at least we have a good start here. thanks for reposting the info explodingsock.
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Post by individual on Nov 14, 2009 20:10:04 GMT -5
The M4 has about the same recoil as the other assault rifles, but no benefit.
ACR = less recoil, same damage SCAR = same recoil, more damage
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Post by individual on Nov 14, 2009 20:14:12 GMT -5
And the M16's recoil is about the same as the other rifles... This is assuming you're burst firing... Even with the SCAR, ACR, etc., I've been firing in 3-round bursts to account for the fact that the FAMAS and M16 would be more accurate because of their fire setting.
If anybody wants to check recoil also, btw, the "Rangers" side on Highrise is a great place to do it. Inside the office, there are two nice long walls where you can fire, change classes, strafe, etc., and do a clear comparison.
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sleep
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Post by sleep on Nov 14, 2009 20:22:53 GMT -5
The M4 has about the same recoil as the other assault rifles, but no benefit. ACR = less recoil, same damage SCAR = same recoil, more damage m4 has a greater rate of fire and larger magazine than the scar-h. what, if anything, the m4 does better than the acr, i don't know.
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Post by individual on Nov 14, 2009 21:07:34 GMT -5
The M4 has about the same recoil as the other assault rifles, but no benefit. ACR = less recoil, same damage SCAR = same recoil, more damage m4 has a greater rate of fire and larger magazine than the scar-h. what, if anything, the m4 does better than the acr, i don't know. Maybe nothing since realistically the M4 is an older weapon that is going to be replaced by the U.S. army by weapons like the SCAR or the ACR.
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scorp
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Post by scorp on Nov 14, 2009 21:29:51 GMT -5
I picked up a ACR right after using an M4 and I could have sworn it fired slower.(the ACR)
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nfe0007
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Post by nfe0007 on Nov 14, 2009 21:34:48 GMT -5
I just tested the UMP, since if it was 40-40, it would two hit at any range with stopping power. Well, it didn't. It was a 3 hit at long range WITH stopping power. Gorgot to test without stopping power.
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Post by robesh on Nov 14, 2009 22:13:59 GMT -5
Seriously, why would they make an SMG that strong at long range?
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Post by jlesaistu on Nov 14, 2009 22:22:07 GMT -5
yea, it make UMP kind of OP...SILENCER + COLD blooded and yet alway 3 hit kill... yea, and m16 is aparently very same to CoD 4 one, and so is the famas. Ty for giving me credit
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iKONIG
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Post by iKONIG on Nov 15, 2009 0:50:08 GMT -5
UMP is definitley one of those overpowered weapons, along with the machine pistol that looks like a M9, fires 3 round bursts.
It barely has any recoil!
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Post by jlesaistu on Nov 15, 2009 1:25:07 GMT -5
yea UMP is kind of op.
FAL can be OP as well. as it does 50-35, therefore it is basicly not affected by stopping power.
but you can make a class like:
fal- grenade launcher thumper frag scavenger danger close
you get a 2-3 shot + 5 explosive x1.4 damage, and your GL round and frag does replenish with almost every kill (but gl round never go over one, thumper does, however), now THAT is op.
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qupie
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Post by qupie on Nov 15, 2009 1:54:42 GMT -5
UMP is still not that overpowered... pretty big recoil, and it has to compete with some REALLY strong asault rifles... went for a tar on ALL my classes now, even the lighweight pro and cold blooded pro (+both marathon and ninja, wich is standard for me) have been switched to it.
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Post by imrlybord7 on Nov 15, 2009 2:21:18 GMT -5
Hey j, haven't seen you since I got banned from Gfaqs. ;p
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scorp
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Post by scorp on Nov 15, 2009 12:44:15 GMT -5
I'd say the UMP is balanced, the MP5K kills quicker at close range, and the UMP has LOTS of recoil. (at least compared other weapons that are 3HK at long range)
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