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Post by individual on Nov 14, 2009 16:12:55 GMT -5
Haven't seen anybody mention the launchers' stats in this forum yet, aside from what Den said here. I'm not exactly sure about the precise damage, but with the launchers I've used.. - AT4-HS -- anti-infantry or vehicle lock-on... against infantry it shoots straight with high damage basically like the bazooka from COD:WAW. Only 1 shot and the slow rocket seems like it can be easily deflected by air support
- Thumper -- anti-infantry... 2 shots, a lot like the grenade launcher attachment aside from the goofy visual recoil after firing
- Stinger-- anti-vehicle only, 2 shots, more lethal against air support than the AT4-HS because the rocket is quicker, but it can also be deflected by countermeasures
- Javelin -- anti-vehicle only, 1 shot, even stronger than stingers fires straight up... Seems to take out pretty much any vehicle in 1 shot. I've seen others say otherwise, but I have yet to lock on and fire a javelin that didn't blow up its target. And I've blown up several AC130s and Apache gunships. Countermeasures seem to be useless either because it ignores them or because of the way it fires -- it goes straight up, then comes back down (hence the name "Javelin"). However, it also takes longer for it to get there, so somebody with a stinger or AT4 might blow it up before your javelin makes it there.
- RPG -- the RPG... Haven't gotten it yet, but it's probably just like the old RPG, with minor modifications. Two shots, like the game says.
You can lock onto the helicopters dropping packages (they move quick!!) but they won't blow up, even if you hit them. A lot of people don't seem to recognize this, but you can blow up enemy UAVs!! They're tiny planes flying way up in the sky... They have no countermeasures and go down really easy. Locking on for a bit longer than necessary (after the first "beep") seems to improve accuracy... Maybe not. At the very least, the angle at which you fire from makes a difference (it's easy to hit a harrier jet or pavelow right above you, but if they're facing you, they're more likely to pop flares) Also, unlike COD4, I think it's possible to destroy air support with grenade launchers... I fired one, don't remember if it was an attachment or a thumper (think it was an attachment) at a harrier jet and I saw the harrier jet blow up. Strangely, I didn't get the points for it and I didn't see any other launchers take it out either. You are my bro, bro.
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Post by imrlybord7 on Nov 14, 2009 19:25:06 GMT -5
I have blown up the care package helicopters. I wonder about the emergency airdrop planes...
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n1gh7
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Post by n1gh7 on Nov 14, 2009 19:30:17 GMT -5
I have blown up the care package helicopters. I wonder about the emergency airdrop planes... Tried. not possible.
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Post by imrlybord7 on Nov 14, 2009 19:51:47 GMT -5
No, I definitely blew it up with a Stinger.
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Post by individual on Nov 14, 2009 20:22:59 GMT -5
So, you guys have actually been able to get a lock on BEFORE it drops the package off? Did the helicopter not drop the package, or drop it elsewhere?
I targeted a care package helicopter after\during its drop-off, my stinger hit, but I got no points for it and didn't see the helicopter blow up, hence I assumed it's impossible.
They move too quick to be targeted as they're coming in and if you lock-on after\during their drop-off, they seem to be invincible.
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Post by individual on Nov 14, 2009 21:02:31 GMT -5
What I said before about javelins targeting behind cover isn't true. I read it on Wikia and assumed it was correct without testing it... It's something they did in SP, but not in MP where you still need to be looking in the general direction of the aircraft...
Also, because they fly up, then down, and not straight at the target, odds are that a stinger missile or AT4-HS will make it there first and your javelin gets wasted A LOT.
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Post by individual on Nov 14, 2009 21:20:45 GMT -5
What I said before about javelins targeting behind cover isn't true. I read it on Wikia and assumed it was correct without testing it... It's something they did in SP, but not in MP where you still need to be looking in the general direction of the aircraft... Also, because they fly up, then down, and not straight at the target, odds are that a stinger missile or AT4-HS will make it there first and your javelin gets wasted A LOT. Scratch that... They might lock on behind cover, but if they do it's pretty limited. If you've got a solid object in front of you even like 60 ft in front of you it won't let you fire... Also, the Javelins aren't anti-air only. They can be used like mortars against infantry, but it's pretty limited. If there's nothing in the sky and you hold left trigger, it will "lock on" to a ground target in front of you (doesn't lock onto infantry) and it lands there... It often hits random debris, though... Still, if you had an entire clan using it, firing it all at once, it could be devastating mortar fire, maybe? Might be the next way to grief people on S&D, lol.
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Post by scorp on Nov 15, 2009 13:01:54 GMT -5
Someone got a triple kill on my team yesterday with a Javelin...lol.
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Post by qupie on Nov 15, 2009 17:49:33 GMT -5
got 4 snipers with it myself with danger close the other day
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Post by explodingsock on Nov 15, 2009 19:15:22 GMT -5
I targeted a care package helicopter after\during its drop-off, my stinger hit, but I got no points for it and didn't see the helicopter blow up, hence I assumed it's impossible.
It blows up among the explosion of the Stinger. You don't get any points, but you prevent the chopper from putting down it's care package.
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Post by cptmacmillan on Nov 15, 2009 19:39:00 GMT -5
First up, I shall assert my qualifications on the subject! I'm a lv66 who's been playing the shit out of this game, especially FFA (which made it take forever to get to lv60, from then on playing SnD...), where good players get air support a lot. I'm pretty sure I was one of the first people to get cold-blooded pro, as I have it on every class and I also have an anti-vehicle launcher of some type on every class.
Also, this is a very messy post where I just kind of throw all my thoughts out.
The angle does not make a difference, barring high rising terrain blocking your shots. The Harrier does not have flares. The Pavelow, Apache, and AC130 always pop their flares regardless. I've fired from RIGHT UNDER a Pavelow on multiple occasions and the rocket always goes way off.
First up, flares. Flares always go off. There is no chance to be misdirected. It's 100% chance, regardless of which launcher you use. Javelins still have a chance to kill regardless of flares; I'll elaborate more on that in a bit.
Opinions on each:
AT-4: Bad. One rocket, will not instantly kill a Harrier (comes close though), not worth it in general. It does obviously have the ability to direct fire at infantry, but that's not something I'm really interested in. All it can do vehicle wise is knock out a UAV or regular chopper.
Stinger: Without a doubt the most reliable anti-vehicle. Two rockets, will knock out everything it hits in one hit. The two rockets allow you to kill Pavelows and Apaches in one life because they have only one set of flare launchers, and let you exhaust both of the AC130s flares. Without this thing, you are going to take 3 lives instead of 2 to kill an AC130, by which point it'll be about at the end of its time anyways!
Javelin: First, anti-vehicle. This thing is the slowest, of course, but it's also got interesting factors about it. While flares will always be popped against it, because of its nature it is still possible (thought not at all guaranteed) for it to score a direct hit. Even if it doesn't score a direct hit, it's STILL possible for an instant kill! I've seen it barely miss a Pavelow and hit something high in the air, totaling the Pavelow anyways. Speaking of which, it totals vehicles unlike other launchers. Instead of copters spinning out of control, they explode on the spot. I have yet to see if they can crush anyone, though.
But that's not all! It makes for great anti-infantry in SnD too. On quite a few maps, with the right practice you can be getting several Javelin kills a game. I've gotten a lot of double kills and such with it. All in all, the Javelin is a pretty cool guy but in the end I have a Stinger on all of my classes now because that is the most reliable.
RPG-7: I haven't used it yet. The RPG-7 frustrated me to no end in CoD4 because of how it'd veer away from helicopters at the last second, so I haven't bothered with it. I do have it unlocked, though!
And I've used the thumper some too, on a fun class (Grenade Launcher M16, Thumper, Scavenger, Danger Close). It can ADS unlike a regular tube, it has a bigger kill radius, and it has a much longer reload time.
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Post by individual on Nov 16, 2009 16:40:41 GMT -5
Seems about right.
Stinger seems best... Javelins are definitely better against Chopper Gunners and AC-130s, though, because of the one hit kill...
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Post by necromas on Nov 23, 2009 23:38:44 GMT -5
Should be noted that the thumper can't fire without aiming down the sights, it will stop and wait to bring up the sights first if you try to hip-fire it.
I like the AT-4, against infantry it's easily as good as if not better than a thumper (though it only has one shot), and since I usually have it on classes that have stopping power pro (1.65x damage against vehicles), I can easily finish off any aircraft it doesn't kill with my gun.
Also, you can dumbfire the AT-4 against aircraft if they are hovering or just close enough for you to hit, allowing you to bypass flares and fire much faster than a stinger or javelin.
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Post by ecomni on Nov 24, 2009 19:39:45 GMT -5
I used the RPG-7 a few times before I prestiged. Seems to be quite similar to what it was in COD4. It is still hopelessly inaccurate against air vehicles. One rocket doesn't take out Harrier.
I don't know how the damage compares to the AT4 versus infantry. I'd guess it's the same, but I have no clue.
Also, does the Javelin have the same blast area as a Predator Missile? It seems pretty big.
And a small note: I've had Stingers miss randomly, including completely stationary Harriers. I really hate that.
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Post by shanded on Nov 28, 2009 10:26:21 GMT -5
RPG-7: I haven't used it yet. The RPG-7 frustrated me to no end in CoD4 because of how it'd veer away from helicopters at the last second, so I haven't bothered with it. I do have it unlocked, though! The RPG-7 is WAY more accurate this time around, which I'm glad of. It flies almost straight with some slight curving, so it's not as accurate as the AT-4, but I've hit harriers with them on more than one occasion. And a small note: I've had Stingers miss randomly, including completely stationary Harriers. I really hate that. Oh yeah, I hate when the Stingers bug out and don't hit at all.......once it happened five times in a row for no reason, I raged...
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Post by mdnl on Nov 28, 2009 11:04:24 GMT -5
RPG-7: I haven't used it yet. The RPG-7 frustrated me to no end in CoD4 because of how it'd veer away from helicopters at the last second, so I haven't bothered with it. I do have it unlocked, though! The RPG-7 is WAY more accurate this time around, which I'm glad of. It flies almost straight with some slight curving, so it's not as accurate as the AT-4, but I've hit harriers with them on more than one occasion. And a small note: I've had Stingers miss randomly, including completely stationary Harriers. I really hate that. Oh yeah, I hate when the Stingers bug out and don't hit at all.......once it happened five times in a row for no reason, I raged... I think, I'm not sure but I think that if someone fires a stinger/missile same time as you do they will lock onto eachother instead of the plane, acting like a flare for the plane/chopper.
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Post by cptmacmillan on Nov 28, 2009 11:18:54 GMT -5
I have had stinger missiles miss Harriers maybe five times out of all my usage of them, I don't think it's a prominent problem. Two of those times the rockets flew around in the sky before curving back around and nuking the Harrier! The other 3 times were annoying.
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Post by gagarin on Nov 28, 2009 13:15:05 GMT -5
AT-4 and RPG make some there own damage (direct hit) + 900 damage more. So it's can be possible to destroy care packege chopper (which are 500 health only), UAV and AC-130 from one shot. RPG make 350 damage (not sure, for SP or MP it is). AT-4 make 100 or 200 damage, not sure too
Stinger, Javelin, AC-130 shots (40mm and 105mm) and Predator missle can destroy any vehicle from one shot anyway
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Post by dashpanther on Nov 29, 2009 8:29:57 GMT -5
I've had both Stinger shots miss back-to-back. In general, Stinger misses probably happened 10-20 times in the hundreds of Stinger shots I've taken.
Once, I launched a Javelin at a Harrier which then got blown up by someone else's Stinger. The Javelin went toward the spot of the Harrier, then flew parallel to the ground. I didn't see it explode and I think it went off the map.
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Post by mw0swedeking on Nov 29, 2009 14:40:43 GMT -5
i don't think I've missed with stingers, but ALL THE TIME with AT-4s. The first time I used it I got under a harrier, pointed right at it, waited for the lock and fired, and it missed! But yeah, stingers rock!
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Post by necromas on Nov 29, 2009 15:16:15 GMT -5
I've never missed a harrier with my AT-4 cause I just dumb fire them when it's a harrier.
So much faster than waiting for a stinger or javelin to lock on, and with the javelin waiting for the missile to actually get to the target.
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Post by imrlybord7 on Nov 29, 2009 19:32:24 GMT -5
But the AT-4 doesn't kill anything except UAVs in one hit. It's awful.
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Post by necromas on Nov 29, 2009 19:58:41 GMT -5
But the AT-4 doesn't kill anything except UAVs in one hit. It's awful. Well, it has to have a downside for being so versatile. It's still the best anti-ground launcher (though the thumper and RPG-7 have two shots). Danger close makes it OHK anything iirc, it can bypass pave low and chopper flares if they are close enough to hit with a dumb fire (or even AC-130 flares if you have ridiculous aiming skills), and it doesn't take long to do enough bullet damage to make up the difference. (especially with my stopping power pro RPD)
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Post by imrlybord7 on Nov 29, 2009 20:04:02 GMT -5
I didn't consider the Danger Close possibility, but I would consider that to be a very weak Perk 2.
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Post by mrdude1228 on Nov 30, 2009 2:33:48 GMT -5
Huh, so Danger Close lets AT4s OHK killstreaks? Suddenly, that one default class (with an LMG, AT4 + Danger Close) is considerably less lame. Even if it's not enough to keep the default as the "go-to" anti-vehicle class for most people, this could be useful info for prestigers as they're unable to use Stingers til level 30 and can't customize Danger Close themselves til fairly late as well. If they're stuck using AT4s anyways, some might choose to pick up this class for the better damage.
As happy as I am with default classes in general this time around, that one's still terribly inefficient though. It's sad to see danger close without an AR + grenade launcher, not to mention it uses Bling [whereas Bling Pro is wasted on the launcher], and there's no scavenger, and sitrep is of arguable use for a relatively long-range class, but I digress.
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Post by novanleon on Nov 30, 2009 16:43:04 GMT -5
The RPG-7s in MW2 still veer wildly all over the place and you'll be lucky if you can hit anything with it at long range, much less moving air support. I hit a harrier with the RPG-7 and it didn't total it, which means it probably has the same or even a little more damage than the AT4-HS.
The Javelin is interesting to use against ground targets, and does a wide area of damage once it hits. The kill area for a ground-hitting Javelin is about 1/3 the width of the Highrise map (width, not length). With Danger Close it could be even more deadly. The difficulty is in anticipating the presence of the enemy and firing it off in time to actually score the kill, since the time between the point when it launches and when it actually hits the target is so long.
Also, I had AT4-HS with Danger Close Pro equipped and I wasn't able to take down anything in a single hit (harrier or helicopter). Scratch that, I WAS able to take down a UAV/Counter-UAV with it, but that was all.
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