Post by Tapap on Mar 5, 2012 6:28:45 GMT -5
SHey guys. I need some help on what attachments I should go with on my weapons.
I play conquest and I do both attacking and defending.
I'll use what ever class my squad needs at the time but I prefer Assault or Support (60%support, 40%assault)
Currently
ASSAULT
Close to mid
FAMAS with Holographic sight, Grip, Silencer if CQC or Heavy Barrel for long range.
What will help me for long range FAMAS, Heavy Barrel or Flash Suppressor? I read in patch notes that Flash Suppressor will slightly reduce recoil.
I'm also thinking about changing from FAMAS to M16A3 when I unlock it.
ENGINEER
Only when there is a tank.
SCAR-H with ACOG sight, Grip, Laser
SUPPORT
When there is more that one medic on my squad.
PKP with Halo sight, Grip, Extended Mag.
M249 with Holographic sight, Grip, Extended Mag
With both of these classes, what would flash suppressor do for my weapon besides hide my flash? I don't know if I should be focusing on the killing aspect or the suppression aspect of this class. I was also thinking about the bi pod for the defending part but I don't want to be caught with my pants down.
RECON
Only if im eating and don't want to run.
I wont shoot, I'll spot with MAV or laser with SOFAM(i think that's what its called).
I would like some feedback on what attachments would best help me with my play styles. Also if someone can give me more insight into what some of these attachments do. The grip implies it will reduce recoil but in the up coming patch notes it says "Players who generally find themselves fighting at mid to long range may want to change their accessory", that confuses the crap out of me.
Thanks a lot guys, Tapap
I play conquest and I do both attacking and defending.
I'll use what ever class my squad needs at the time but I prefer Assault or Support (60%support, 40%assault)
Currently
ASSAULT
Close to mid
FAMAS with Holographic sight, Grip, Silencer if CQC or Heavy Barrel for long range.
What will help me for long range FAMAS, Heavy Barrel or Flash Suppressor? I read in patch notes that Flash Suppressor will slightly reduce recoil.
I'm also thinking about changing from FAMAS to M16A3 when I unlock it.
ENGINEER
Only when there is a tank.
SCAR-H with ACOG sight, Grip, Laser
SUPPORT
When there is more that one medic on my squad.
PKP with Halo sight, Grip, Extended Mag.
M249 with Holographic sight, Grip, Extended Mag
With both of these classes, what would flash suppressor do for my weapon besides hide my flash? I don't know if I should be focusing on the killing aspect or the suppression aspect of this class. I was also thinking about the bi pod for the defending part but I don't want to be caught with my pants down.
RECON
Only if im eating and don't want to run.
I wont shoot, I'll spot with MAV or laser with SOFAM(i think that's what its called).
I would like some feedback on what attachments would best help me with my play styles. Also if someone can give me more insight into what some of these attachments do. The grip implies it will reduce recoil but in the up coming patch notes it says "Players who generally find themselves fighting at mid to long range may want to change their accessory", that confuses the crap out of me.
Thanks a lot guys, Tapap