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Post by akisokijiji on Nov 24, 2009 4:50:33 GMT -5
I've been reading these boards since MW2 was released and was wondering if anyone on the boards had a documented list of the TTK values for each gun. I'm assuming that min TTK will always be rounds to kill over rounds per second, but in game this will not always remain true as spread exists, which dramatically increases the TTK for SMG's at a "said" range.
Sorry for my poor sentence structure I should be in bed, but I'm really trying to find a good gun for me. Although I'm starting to believe its in my rash and quick decisions to move moronically.
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Post by dchoi41 on Nov 24, 2009 5:31:31 GMT -5
So are you looking for minimum time to kill, or some sort of effective time to kill at range N?
For most guns, kick isn't predictable, so effective TTK at range can vary greatly. Only sure thing is to wait for it to recenter and single fire.
If your aim is generally good, but have a hard time handling recoil at range, it's hard to go wrong with the ACR. It's basically a laser, and for some reason appears to be superior to the M4 in every way.
Of course, if you're sneaky, shooting people in the back makes TTK largely irrelevant. Smarter positioning, use of cover and flanking will make a bigger difference than weapon TTK ever will.
That said, sniper rifles all have a TTK of 0.
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eLantern
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Post by eLantern on Nov 24, 2009 11:21:52 GMT -5
The M4 has a faster RPM and isn't all that terrible in the recoil department (I think it's second best overall for the Assault Rifles) so at medium ranges were the M4 is likely to land all of its bullets into an opponent then it's better than the ACR. I also think it had better reload times too.
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Post by dchoi41 on Nov 24, 2009 14:50:49 GMT -5
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Post by akisokijiji on Nov 24, 2009 16:43:21 GMT -5
I have another question is the "recoil", that occurs when getting shot, the same for every gun?
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Post by imrlybord7 on Nov 24, 2009 21:52:56 GMT -5
There is no recoil when getting shot in MP, your screen just shakes which makes aiming harder.
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sleep
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Post by sleep on Nov 25, 2009 13:39:22 GMT -5
There is no recoil when getting shot in MP, your screen just shakes which makes aiming harder. i think when you get hit, not only does your screen shake but your aim kicks up a bit, like "recoil". in other words, suppose you're using the acr laser and shooting a straight stream of bullets with almost no recoil, if you are hit, a bullet or two will fly high outside the normal spread. you can see it especially well on the slow motion game winning killcam sometimes.
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Post by dchoi41 on Nov 25, 2009 14:33:57 GMT -5
I think there's some kick when you get shot, too. It's seemed like more than once, I've been shooting someone low on their body, taken a hit, and then gotten a headshot. It always makes me feel bad.
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Post by akisokijiji on Nov 25, 2009 14:54:48 GMT -5
^ thats the "recoil" I was talking about. I guess kick would have been a better word, but yes if two people shoot each other and never move one will start to miss shots depending on who shot first. Then depending on the range it can end up as a head shot as the kick is always straight up. My question is does the caliber of the bullet shot affect this kick. i.e. does a 9mm (m9) = 7.62x39mm (RPD)
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sleep
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Post by sleep on Nov 25, 2009 17:01:50 GMT -5
it's a good question, i would guess the damage kick is proportional to the damage received, but i don't know. i guess two people could test it like this:
person 1 fires ACR at a wall aiming down the sights. we know the spread will be super tight until he gets shot. person 2 shoots him with a couple different weapons, maybe a vector long range, FAL close range, stun direct impact, etc. and then check the spreads on the wall to see if the different damages affected the kick different amounts.
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Post by akisokijiji on Nov 25, 2009 17:08:38 GMT -5
Good call I'll try it out, but I have no way to record the results.
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Post by imrlybord7 on Nov 26, 2009 2:27:34 GMT -5
What you guys are talking about is Impact Type. It is usually the same as the gun's wall penetration (large is large, small is small, etc.), but in CoD4 it only affected the bullet hole decals in MP, while in SP it determined how much your aim was thrown off by getting hit. Unless they changed it, the getting hit thing is purely visual and does not actually affect your aim, only your perception.
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Post by akisokijiji on Nov 26, 2009 19:25:17 GMT -5
I was able to run a test with myself shooting my friend with an acr while he shot his acr at a wall. As stated I am not able to show my findings, but there is indeed recoil/kick/(aim altering) that occurs when being shot. We used a FFA match with double health I shot him in the chest while he held steady at a wall and his bullet spread remained linear, but traveled up along the wall.
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Post by mrdude1228 on Nov 27, 2009 21:46:41 GMT -5
If you want to really see this reaction kick in action, go willy nilly with a grenade launcher in some hallways in FFA, i.e. my strategy to quickly get Danger Close maxed out. If you get shot even once or twice, you'll notice your aim will kick enough that you'll often hit the roof instead (sometimes for hilarious suicidal results!). You can closely monitor individual bullets, sure, but a grenade launcher round suddenly being shot into the sky is also a solid indicator it exists in MP You are my bro, bro.
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Post by mw0swedeking on Nov 29, 2009 14:28:34 GMT -5
what is danger close pro?
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Post by imrlybord7 on Nov 29, 2009 19:30:53 GMT -5
Your KS rewards do more damage.
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Post by chyros on Nov 29, 2009 19:40:20 GMT -5
There is no recoil when getting shot in MP, your screen just shakes which makes aiming harder. This is false. It's very easy to confirm with slow-mo killcam, too.
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Post by imrlybord7 on Nov 29, 2009 19:47:53 GMT -5
Yep, I was wrong. But I'm pretty sure that in CoD4 that wasn't the case.
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Post by mw0swedeking on Nov 29, 2009 19:50:05 GMT -5
ooh, i might actually use danger close now! How long does it take to get to pro?
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Post by imrlybord7 on Nov 29, 2009 19:52:56 GMT -5
Not long if you use explosives a lot. Scavenger is a must to unlock the Pro version.
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Post by dchoi41 on Nov 29, 2009 21:06:46 GMT -5
Scavenger, Danger Close, AR with grenade launcher, thumper secondary is a lot of fun, incidentally.
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Post by chyros on Nov 30, 2009 21:54:24 GMT -5
Yep, I was wrong. But I'm pretty sure that in CoD4 that wasn't the case. I believe that that is correct. It's very noticeable how in MW2 actual combat details are almost irrelevant, the guy who gets the first shot in has such a massive advantage that he wins almost all of the time now.
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mannon
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Post by mannon on Dec 1, 2009 8:28:16 GMT -5
Although I have once been aiming at a building and a guy popped up on the roof of said building, quite far above my sights and had me dead to rights... Lucky for me when he shot me it kicked my aim up and my second bullet headshotted him. ;p hehee!!
I wish we could save killcam shots to the HD and replay them over and over. Hell you don't even get to see your own kills unless they are game winners. (Or you kill yourself? heh I'm sure you can with explosives and kill streak rewards. Mebbe even catching your own ricochet off a riot shield, that would be interesting.) ;3 I bet he was a bit annoyed when he watched the replay. heh
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Post by ssog on Dec 1, 2009 17:27:43 GMT -5
Although I have once been aiming at a building and a guy popped up on the roof of said building, quite far above my sights and had me dead to rights... Lucky for me when he shot me it kicked my aim up and my second bullet headshotted him. ;p hehee!! I wish we could save killcam shots to the HD and replay them over and over. Hell you don't even get to see your own kills unless they are game winners. (Or you kill yourself? heh I'm sure you can with explosives and kill streak rewards. Mebbe even catching your own ricochet off a riot shield, that would be interesting.) ;3 I bet he was a bit annoyed when he watched the replay. heh There are no killcams when you commit suicide.
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mannon
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Post by mannon on Dec 2, 2009 0:49:06 GMT -5
ahh Nuts. ;p I wasn't sure if there would be or not. I guess it doesn't count as points for the other team. Too bad, it would be hilarious.
Well I suppose it could still happen if it kills you and another player, though it would be more like your suicide just happened during the game winning kill, rather than causing it. Unless perhaps it was a martyrdom kill or mebbe the semtex/launcher glitch. You could jump off something high to kill yourself mebbe. I dunno if the glitch still works though.
I find that glitch amusing, it's like the original Boomer from L4D before they made it vomit. hehe It might be fun to go suicide bomber now and then just for kicks. On the other hand, it may actually be useful in a HQ match.
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