|
Post by djuice on Nov 24, 2009 19:40:27 GMT -5
1. On Split screen game setup, set Health Regeneration to none 2. make a custum class with One Man Army perk. 3. start the game, shoot who you wanna shoot(just once) 4. throw stuns until dummy dies. 5. do not forget to count how many stuns you have thrown.
*caution* To kill someone with 1 Health Point, you need 2 stuns in row. And To kill someone with 2 Health Point, you also need 2 stuns in row.
avoid stuns direct hit. because it's 40 dmg
|
|
|
Post by djuice on Nov 24, 2009 19:41:46 GMT -5
FAL 55-35 M93 40-30
others seems correct
|
|
|
Post by imrlybord7 on Nov 24, 2009 21:51:33 GMT -5
The M93 seriously has a 30 damage minimum? That's insanely overpowered. WTH was IW thinking?
|
|
|
Post by ssog on Nov 25, 2009 0:51:39 GMT -5
The M93 seriously has a 30 damage minimum? That's insanely overpowered. WTH was IW thinking? The DEagle was basically a baby-G3 in CoD4. The Magnum and Deagle are basically baby-FALs in MW2. The PP2000 is a baby MP5. Why shouldn't the Raffi be a baby M16/FAMAS? I mean, the pistols are competing now against Shotguns, which used to be primary weapons (albeit underpowered primary weapons). Makes sense for the rest of the secondary weapons to essentially just be mildly underpowered primaries, as well. If someone is using an M93 against a primary, the M93 user is at a disadvantage (operating under the assumptions that the M16/FAMAS are balanced and the M93 is slightly less powerful than those guns owing to its limited ammo capacity and lesser penetration values).
|
|
|
Post by a huge rooster on Nov 25, 2009 14:42:13 GMT -5
The M93 seriously has a 30 damage minimum? That's insanely overpowered. WTH was IW thinking? I seem to be constantly asking myself this when playing this game. -What happened to idling? -Why the fuck is the M16 identical to its COD4 counterpart? -Why does the ACR(and most other guns, for that matter) have absolutely no recoil? -Why does every map have only three extremely easily camped choke points to getting around the map? -Why is Stopping Power in this game if all it does is discourage variety and make it way too easy to kill people? -Whatever happened to having a Barebones playlist? -Why is Run 'n' Gun so damn hard when it was a viable(and widely used) strategy in COD4? The list goes on and on.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Nov 25, 2009 16:17:15 GMT -5
-What happened to idling? They gave it all to the AK47.
-Why the FFFF is the M16 identical to its COD4 counterpart? Because it is the mighty M16A4!
-Why does the ACR(and most other guns, for that matter) have absolutely no recoil? Recoil reduction technology and deltoids have been vastly improved. Players will still burn through a lot of ammo if they don't pace their shots. With the exception of the ACR, kick is more than enough to put the sights off target.
-Why does every map have only three extremely easily camped choke points to getting around the map? Because... finding a strategically advantageous spot and shooting dudes when they move into your line of sight is what it's all about. What map actually has that except for Rundown?
-Why is Stopping Power in this game if all it does is discourage variety and make it way too easy to kill people? People still use Stopping Power?
-Whatever happened to having a Barebones playlist? It was akimbo shotgunned in the face.
-Why is Run 'n' Gun so gosh darn golly gee whiz hard when it was a viable(and widely used) strategy in COD4? The Arbiter doesn't like it when you spray bullets all over the place. But really? Run'n'gun is just as common if not more so thanks to the new perks.
|
|
|
Post by ssog on Nov 25, 2009 17:54:50 GMT -5
-Why is Stopping Power in this game if all it does is discourage variety and make it way too easy to kill people? People still use Stopping Power? -Why is Run 'n' Gun so gosh darn golly gee whiz hard when it was a viable(and widely used) strategy in COD4? The Arbiter doesn't like it when you spray bullets all over the place. But really? Run'n'gun is just as common if not more so thanks to the new perks. Agreed on both. I *LOVE* it when people use SP, since the other perk2s (especially Hardline and Cold Blooded) totally outclass it now. Also, run-n-gunning is mostly just as common. Most of the differences in gameplay have less to do with any actual differences and more to do with everyone's current unfamiliarity with the game.
|
|
|
Post by revolution on Nov 25, 2009 20:23:06 GMT -5
yeah i made a thread about this a couple days ago, it is a good way to test the 35 damage guns(like the Fal or ump)
|
|
|
Post by cptmacmillan on Nov 27, 2009 18:14:11 GMT -5
ssog: While I can agree on cold-blooded, I do not think Hardline outclasses anything and I see it as a useless perk. Yes, getting a uav at 2 kills is cool. However, think of it in another way. Hardline gives no boost to your actual combat abilities. Every other perk 2 gives a significant boost. Using the significant combat boost from every other perk 2, you can easily get one more kill per life (and many more) than when using hardline.
|
|
|
Post by a huge rooster on Nov 27, 2009 21:52:08 GMT -5
-Why is Stopping Power in this game if all it does is discourage variety and make it way too easy to kill people? People still use Stopping Power? -Why is Run 'n' Gun so gosh darn golly gee whiz hard when it was a viable(and widely used) strategy in COD4? The Arbiter doesn't like it when you spray bullets all over the place. But really? Run'n'gun is just as common if not more so thanks to the new perks. Agreed on both. I *LOVE* it when people use SP, since the other perk2s (especially Hardline and Cold Blooded) totally outclass it now. Also, run-n-gunning is mostly just as common. Most of the differences in gameplay have less to do with any actual differences and more to do with everyone's current unfamiliarity with the game. I guess I just don't like losing nearly every direct firefight I get into. Silly me. I must be doing something wrong then because I find playing this game like I payed COD4 nearly impossible and it's very frustrating. Maybe I should stop using the freaking Vector.
|
|
|
Post by ssog on Nov 27, 2009 23:27:33 GMT -5
ssog: While I can agree on cold-blooded, I do not think Hardline outclasses anything and I see it as a useless perk. Yes, getting a uav at 2 kills is cool. However, think of it in another way. Hardline gives no boost to your actual combat abilities. Every other perk 2 gives a significant boost. Using the significant combat boost from every other perk 2, you can easily get one more kill per life (and many more) than when using hardline. Are you kidding? Hardline dramatically increases my combat abilities. Having a UAV up is as useful as being invisible to enemy UAV. Getting that UAV a kill early often leads to an extra kill per life. Getting more Predators also directly leads to more kills per life. And getting more care packages means greater class to pull out a Chopper Gunner, which is good for at least 10 kills- I'd say that greatly increases kills per life, too. No single perk will ever amount to a full extra kill per life- that's crazy, that's like saying that a perk would singlehandedly take you from a 1.0 k/d ratio to a 2.0 k/d ratio, or from a 2.0 to a 3.0. Obviously that's unrealistic and absurd. The reality is that any given perk will give you a bare fraction of an extra kill per life on average. Hardline's bare fraction of an extra kill easily matches Cold Blooded's, imo. I guess I just don't like losing nearly every direct firefight I get into. Silly me. I must be doing something wrong then because I find playing this game like I payed COD4 nearly impossible and it's very frustrating. Maybe I should stop using the freaking Vector. Personally, I don't mind it if Cold Blooded means I have little chance of winning any heads-up firefight if it also means that I have little chance of ever finding myself in a heads-up firefight.
|
|
|
Post by a huge rooster on Nov 28, 2009 0:03:36 GMT -5
I guess I just don't like losing nearly every direct firefight I get into. Silly me. I must be doing something wrong then because I find playing this game like I payed COD4 nearly impossible and it's very frustrating. Maybe I should stop using the freaking Vector. Personally, I don't mind it if Cold Blooded means I have little chance of winning any heads-up firefight if it also means that I have little chance of ever finding myself in a heads-up firefight. That seems to be the problem. The maps in COD4 seemed to offer more alternate routes. They were more open with buildings placed throughout, not solid buildings with winding paths riddled with doors and windows like most of the maps in MW2. Well I dunno. Now that I say that, I realize that's not really the case, except for Karachi, Skidrow, Favela, and maybe Rundown. There's something about all the maps in MW2 that makes it harder for me to flank all the campers. I'm simply less capable in MW2 than in COD4. Maybe it's because nearly every area on every map is watchable and coverable from some higher point, which is compounded by the fact that most people use very long range assault rifles with no sway whatsoever, making picking me off as I run across the map way too easy. I want my AK-74U back!
|
|
|
Post by ssog on Nov 28, 2009 2:29:02 GMT -5
That seems to be the problem. The maps in COD4 seemed to offer more alternate routes. They were more open with buildings placed throughout, not solid buildings with winding paths riddled with doors and windows like most of the maps in MW2. Well I dunno. Now that I say that, I realize that's not really the case, except for Karachi, Skidrow, Favela, and maybe Rundown. There's something about all the maps in MW2 that makes it harder for me to flank all the campers. I'm simply less capable in MW2 than in COD4. Maybe it's because nearly every area on every map is watchable and coverable from some higher point, which is compounded by the fact that most people use very long range assault rifles with no sway whatsoever, making picking me off as I run across the map way too easy. I want my AK-74U back! Part of it is the fact that you don't know the maps as well. Part of it is the fact that people who buy games immediately at release are people who are big fans of those games, which typically means better players (which means the skill level of the average player is much, much higher shortly after release than it is 2-3 months later). In a couple of months, I bet you'll look back on this post and reflect on how silly it seems in hindsight. Flanking works just fine in MW2. If anything, I find that there are FEWER positions that are easily defended by a lone player. I know this because I am by nature a heavy camper, so I'm very familiar with the locations that can be defended by one player. In fact, the maps are so fluid that I've changed my playstyle radically in MW2, and I'm now a heavy flanker, with the exception of the maps where I spend all my time trying to ensure that my team retains control of the high ground.
|
|
toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
|
Post by toysrme on Nov 28, 2009 3:29:13 GMT -5
funny i find the exact opposite ssog lol the first few months are filled with the most tactical loitering until the majority of the players are comfortable with the maps. (cod4/W@W) at which point the play tends to open up more.
Im a hybrid palyer. i can be the most tactical loitering son of a bitch you've ever seen. then again i can be the most balls to the wall, raw aggressive player also. just depends. id go along with what you're saying but there's like 400k-1.1m people playing on xbox ive (400k pretty much 24/7). and they'll add another 200-300k at christmas so. i think it opens up once everyone figures out what they want to do.
|
|
|
Post by chyros on Nov 29, 2009 20:10:29 GMT -5
ssog: While I can agree on cold-blooded, I do not think Hardline outclasses anything and I see it as a useless perk. Yes, getting a uav at 2 kills is cool. However, think of it in another way. Hardline gives no boost to your actual combat abilities. Every other perk 2 gives a significant boost. Using the significant combat boost from every other perk 2, you can easily get one more kill per life (and many more) than when using hardline. Hardline is great. Whenever I get a four kill streak, I get a Pred, which gives me a Strike, which gives me a Harrier. That's at least two extra kills plus the harrier strike and the harrier itself. And I don't even really have to do anything for all those strikes either. This setup gives me three harriers in a FFA game easily. You can also stick it on a class and drop _dozens_ and dozens of care packages which you can safely collect in gametypes like HQ. You'll be spending more time collecting crates and piloting stuff than you will be shooting at enemies with your own weapon.
|
|