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Deagle
Nov 27, 2009 23:36:30 GMT -5
Post by ssog on Nov 27, 2009 23:36:30 GMT -5
I think it depends on the range... For machine pistols, the G18 is great for spraying at close range, while the PP2000 and TMP are basically low-powered SMGs, whereas the M93 Raffica is like a FAMAS\M16 with lower zoom. For the assault rifles, the burst-rifles have better accuracy but harder to use at closer range, which (aside from the FAL) leaves 2 types of assault rifles: low damage, low recoil and high damage, high recoil, with varying rates of fire... With handguns, a person might prefer an M9 or USP over the Magnum, because of the bigger clip, the better accuracy at range (because of less recoil)... Spamming the trigger on the M9\USP can often be easier than trying to get 2 accurate hits with the Magnum.. With Sniper rifles, a person might prefer the M21 over the Barret because of its fast center speed and lower sway... The PP2000 has a faster TTK at short range than the G13. The G13 has a faster theoretical TTK at long range, but its recoil is so brutal that you'll never land that many consecutive shots. The PP2000 totally outclasses the G13 in all situations. It's also better than the TMP at everything except for long-range, which a MP isn't really meant for anyway. The USP unlocks at a relatively low level, so even if someone prefers it to the superior Magnum, it's no big deal. Someone might prefer the M21 to the Barrett, but the M21 isn't any BETTER than the Barrett, so once again, it's not like there's substantial advantage to be gained by being a higher level. As I said, outside of the ACR, there really aren't any "best in class" guns that you don't have access to almost immediately.
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Deagle
Nov 27, 2009 23:42:01 GMT -5
Post by individual on Nov 27, 2009 23:42:01 GMT -5
I don't consider TTK too much, since they generally balance it out so that there's only a millisecond difference, since weapons with high ROF\low recoil do less damage, and weapons with high damage have low ROF\high recoil.
Because of this - I agree the M21 isn't "better" than the barrett -- but because of this, there is no "best" gun... only the guns that most people prefer for most situations...
Aside from the ACR, I think the SCAR is pretty close in popularity...
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Deagle
Nov 28, 2009 2:22:02 GMT -5
Post by ssog on Nov 28, 2009 2:22:02 GMT -5
I don't consider TTK too much, since they generally balance it out so that there's only a millisecond difference, since weapons with high ROF\low recoil do less damage, and weapons with high damage have low ROF\high recoil. Because of this - I agree the M21 isn't "better" than the barrett -- but because of this, there is no "best" gun... only the guns that most people prefer for most situations... Aside from the ACR, I think the SCAR is pretty close in popularity... Even if you don't consider the fact that the PP2000 kills faster than the G13 proof that it's better than the G13, you certainly can't consider it a reason why it's WORSE. PP2000 kills faster at close range, kills faster at long range, has less recoil, wastes less ammo, stretches its clip further, and is pretty much superior in every way possible except for aesthetics. I agree that the SCAR is as good as the ACR, I'm just saying that the ACR is the only "power gun" that doesn't get unlocked very early.
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qupie
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Deagle
Nov 28, 2009 5:24:53 GMT -5
Post by qupie on Nov 28, 2009 5:24:53 GMT -5
when I prestige I really mis my tar that comes pretty late. Dont you think that thing is good?
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Deagle
Nov 28, 2009 13:44:03 GMT -5
Post by ssog on Nov 28, 2009 13:44:03 GMT -5
when I prestige I really mis my tar that comes pretty late. Dont you think that thing is good? It's alright, but I think the SCAR and FAMAS are both as good or better (just among the high-damage AR sub-class).
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Deagle
Nov 28, 2009 16:19:36 GMT -5
Post by imrlybord7 on Nov 28, 2009 16:19:36 GMT -5
The TAR fires much faster than the SCAR and has a bigger mag. If you can handle the recoil it is far more b0ss.
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scorp
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Deagle
Nov 28, 2009 17:01:10 GMT -5
Post by scorp on Nov 28, 2009 17:01:10 GMT -5
Yeah the D.eagle sucks, there not even EX Mags for it... I got Tactical Knife for it today, Akimbo is alrigh with it.
Off topic: How many rounds does the TMP hold with EX Mags? 22?
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Deagle
Nov 28, 2009 17:12:35 GMT -5
Post by imrlybord7 on Nov 28, 2009 17:12:35 GMT -5
It would be 22 or 23, not nearly enough for it to compete with the godly PP2000.
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Deagle
Nov 29, 2009 2:34:35 GMT -5
Post by mw0swedeking on Nov 29, 2009 2:34:35 GMT -5
can you switch to the g18 faster than the pp2000? I've been running mostly stingers to go with my cold bloodedness, but I just made a SP class and chose the G18 for my secondary (because I think it looks cool and I assumed it switched faster). Side note: My primary for that class is a mini-uzi with rapid fire and it is really really fun. I also figured out the mini uzi is not as bad recoil as everyone says. The first 4 or 6 shots or something all hit the same spot, try it out on a wall for yourself, and those 4 shots are all you really need. After those shots, though, better stop firing cause you're just wasting ammo. Or... aim for the nads and let it bounce up to their head
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Deagle
Nov 29, 2009 2:38:23 GMT -5
Post by individual on Nov 29, 2009 2:38:23 GMT -5
Yes, you can swap to the G18 faster. From what I remember, the PP2000 also has an annoying safety on... When you first draw it, he turns the safety off and at that point on, safety's always off, so it's best to draw it then put it away when you first spawn.
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Deagle
Nov 29, 2009 14:17:03 GMT -5
Post by imrlybord7 on Nov 29, 2009 14:17:03 GMT -5
Yes, you can swap to the G18 faster. From what I remember, the PP2000 also has an annoying safety on... When you first draw it, he turns the safety off and at that point on, safety's always off, so it's best to draw it then put it away when you first spawn. Exactly. If I have it equipped I always make sure to turn off the safety when I spawn.
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Deagle
Nov 29, 2009 14:31:53 GMT -5
Post by mw0swedeking on Nov 29, 2009 14:31:53 GMT -5
hey that's good to know... I doubt I ever would have noticed that. Thanks!
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qupie
True Bro
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Deagle
Nov 30, 2009 6:03:44 GMT -5
Post by qupie on Nov 30, 2009 6:03:44 GMT -5
It is the case with allot of guns actually, just look at the guns you use often and you will notice it. it was also with the flamer for example in WaW. always switch weapons when you spawn and are safe IMO... (or you must be sure your side arm is not effected by that)
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Deagle
Nov 30, 2009 16:50:07 GMT -5
Post by novanleon on Nov 30, 2009 16:50:07 GMT -5
The best MP is the PP2000. The best pistol is the Magnum. The best SMG is the UMP, although the P90 is also very nice. The best ARs are the SCAR, TAR, FAMAS, and ACR (with the M4 serving as a quality substitute for the ACR until you unlock it). The Barrett is as good as any other sniper, and all of the LMGs are fairly balanced. Other than the ACR, there isn't really any powergun that you don't unlock almost immediately... and I love that. There's really very little competitive advantage to being a higher level, at least as far as the weapons are concerned. Some of the higher level perks outclass their lower level counterparts, and obviously part of being a higher level means having more attachments and pro perks unlocked. The only gun that's a late unlock that really rocks all the others is the Model 1887, which IMHO tears the other shotguns, and many other guns in the game, to pieces when used correctly.
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Deagle
Nov 30, 2009 22:13:31 GMT -5
Post by chyros on Nov 30, 2009 22:13:31 GMT -5
The best MP is the PP2000. The best pistol is the Magnum. The best SMG is the UMP, although the P90 is also very nice. The best ARs are the SCAR, TAR, FAMAS, and ACR (with the M4 serving as a quality substitute for the ACR until you unlock it). The Barrett is as good as any other sniper, and all of the LMGs are fairly balanced. Other than the ACR, there isn't really any powergun that you don't unlock almost immediately... and I love that. There's really very little competitive advantage to being a higher level, at least as far as the weapons are concerned. Some of the higher level perks outclass their lower level counterparts, and obviously part of being a higher level means having more attachments and pro perks unlocked. The only gun that's a late unlock that really rocks all the others is the Model 1887, which IMHO tears the other shotguns, and many other guns in the game, to pieces when used correctly. Definitely true. That thing is balanced in single mode, but in akimbo mode it suddenly loses all its disadvantages of slow cycling and snail-paced reloading, which, coupled with its formidable power and range, make it extremely powerful. I've been running around with them for days now, anything that's not an assault rifle or machine gun doesn't stand the slightest chance.
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mannon
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Posts: 15,371
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Deagle
Dec 1, 2009 8:04:01 GMT -5
Post by mannon on Dec 1, 2009 8:04:01 GMT -5
Yeah wielded akimbo it OHK's at disturbing distances, where you would normally think yourself safe-ish from a shotgun. O,O
I was playing sabotage earlier with a guy on the other team running around with a riot shield on his back and using those. I kept trying to pick them up when I'd find his corpse, but that usually just got me killed waiting for it to actually pick them up. (Holding down button X on xbox doesn't take long, but it's still too long, sometimes. heh)
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Deagle
Dec 1, 2009 12:31:30 GMT -5
Post by ecomni on Dec 1, 2009 12:31:30 GMT -5
The only gun that's a late unlock that really rocks all the others is the Model 1887, which IMHO tears the other shotguns, and many other guns in the game, to pieces when used correctly. Indeed. I don't know if Akimbo 1887 is a "broken" gun overall, but it definitely breaks the shotgun class balance. All of the shotguns have various strengths and weaknesses based on power, spread, fire-rate, range, and clip-size, and all seem relatively balanced except maybe the M1012. But Akimbo 1887 just obsolesces all of them.
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Deagle
Dec 1, 2009 13:12:39 GMT -5
Post by dchoi41 on Dec 1, 2009 13:12:39 GMT -5
The shotguns also vary by the number of pellets per shell. The M1014 looks like a straight lose compared to the Striker, but it has 8 pellets to the Striker's 6.
The 1887 misses out on some nice attachments (i.e. FMJ, which makes no logical sense, but is awesome), but has great range (for a shotgun). The thing is, to kill at that range, you basically need shots from both hands, and the time between shots is pretty lousy.
I like how off topic this thread got.
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Deagle
Dec 1, 2009 13:49:27 GMT -5
Post by ecomni on Dec 1, 2009 13:49:27 GMT -5
True, but they still give you the flexibility of forgoing the OHK for the sake of a faster time between shot by alternating each hand for a quicker albeit weaker ROF if the situation calls for it.
I didn't know that about the M1014 and the pellet count. But I still think that shotgun got the short end of the stick compared to others.
Heh, yeah, this thread got off topic. But to be fair, the topic was about the Deagle, and who cares about that gun anymore.
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Deagle
Dec 1, 2009 17:34:28 GMT -5
Post by ssog on Dec 1, 2009 17:34:28 GMT -5
Yeah wielded akimbo it OHK's at disturbing distances, where you would normally think yourself safe-ish from a shotgun. O,O I was playing sabotage earlier with a guy on the other team running around with a riot shield on his back and using those. I kept trying to pick them up when I'd find his corpse, but that usually just got me killed waiting for it to actually pick them up. (Holding down button X on xbox doesn't take long, but it's still too long, sometimes. heh) If you start holding "X" before you reach the body, you'll swap weapons immediately upon running over the corpse.
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Deagle
Dec 2, 2009 1:29:43 GMT -5
Post by mrdude1228 on Dec 2, 2009 1:29:43 GMT -5
If you start holding "X" before you reach the body, you'll swap weapons immediately upon running over the corpse. I think I've learned more from this board in a week then I have from a couple years on the Gamefaqs board ._. Can't believe I didn't realize this sooner, given how easy it is to accidentally pick up guns when moving+reloading (despite needing a full second or two otherwise). Oh, and to stay slightly on topic, they could have at least kept the golden skin for the DEagle for the sake of looking classy. Ah well. I'm sure we'll uncover some kind of advantage eventually... better hipfire, maybe? Hopefully, something better then 1 more bullet per clip, anyways.
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mannon
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Deagle
Dec 2, 2009 1:42:25 GMT -5
Post by mannon on Dec 2, 2009 1:42:25 GMT -5
Yeah I've noticed that. I think it was the same in Halo too. Unfortunately I'm picky and never know for sure if I want a gun until I see the Icon and the hold X to swap thing. I usually don't even see them laying on the ground just because I'm too distracted watching for tangos. And corpses don't last long.
At least with those you don't have to read to see what attachments you're picking up. lol Lord I hate picking up some gun with a holo. I also lose time switching to secondary to pick them up, and then back.
I suppose I should have found cover, switched to secondary, and then run across them holding X, and I'd be good to go. But it was F'n crazy. That ho with the shotguns was always behind me if I stopped moving for 2 seconds. ;p
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Deagle
Dec 2, 2009 3:46:16 GMT -5
Post by ssog on Dec 2, 2009 3:46:16 GMT -5
If you start holding "X" before you reach the body, you'll swap weapons immediately upon running over the corpse. I think I've learned more from this board in a week then I have from a couple years on the Gamefaqs board ._. Can't believe I didn't realize this sooner, given how easy it is to accidentally pick up guns when moving+reloading (despite needing a full second or two otherwise). Oh, and to stay slightly on topic, they could have at least kept the golden skin for the DEagle for the sake of looking classy. Ah well. I'm sure we'll uncover some kind of advantage eventually... better hipfire, maybe? Hopefully, something better then 1 more bullet per clip, anyways. I've always thought that the Silver Deagle was both sexier and classier than the gold version, but then again, I've always been partial to silver/platinum/white gold over yellow gold in terms of jewelry, too.
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mannon
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Posts: 15,371
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Deagle
Dec 2, 2009 18:25:09 GMT -5
Post by mannon on Dec 2, 2009 18:25:09 GMT -5
heh Which is not really gold, or rather it's gold cut with other, less valuable metals and called white gold to keep the price high. Then again jewelry is quite a racket... Diamonds aren't even as rare as they are said to be, but the big corporations control how many are on the market to keep the prices high.
I like silver, myself, except for the tarnishing and polishing part. Not sure if it's really worth paying the hefty premium for white gold just for that, though.
Anyways, I've gotten WAY off topic now. ;p
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Deagle
Dec 2, 2009 23:58:25 GMT -5
Post by dumdumpop on Dec 2, 2009 23:58:25 GMT -5
Deagle and magnum have same hipfire which is better than M9 and USP but that once again defeats the Deagle.
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mannon
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Deagle
Dec 3, 2009 2:14:01 GMT -5
Post by mannon on Dec 3, 2009 2:14:01 GMT -5
I'm thinking that the AK and Deagle are actually nerfed not so much for any gameplay reasons but just because they are so ubiquitous in popular culture that they wanted to do something to prevent everyone just running around using those two weapons over the other ARs and pistols just because they are cool IRL.
So essentially you can have your cool gun, but you'll have to pay for it with a significant gameplay nerf.
Personally I'm not so hot on the Deagle that I'd use it just to be cool, but I might use the AK for kicks. ;p
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