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Post by individual on Dec 3, 2009 3:00:24 GMT -5
Out of the last 9 games I've played, 7/9 had glitchers.
On domination, people will use it when they're losing, then put it away.
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Post by johrjives on Dec 3, 2009 3:23:42 GMT -5
Yeah im sure is more prominent in objective games, as it would be more effective with everyone grouped up guarding the flagsites...I usually play TDM so I dont see it often.
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mannon
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Post by mannon on Dec 3, 2009 3:59:23 GMT -5
It's a glitch, which means it is a bug that is being exploited.
Some glitches are harmless and simply left in games or not punished, others can ruin the game. This is closer to the game ruining side, and since we can't vote people out of games or anything there's not a whole lot we can do other than quit.
Banning everyone anywhere that's ever used it would be excessive, but banning people who have been warned I got no problem with.
There are always bugs in games and ways to cheat that don't require anything third party. Where exactly to draw the line between exploit and harmless glitch is hard to say, but it's their game so they are the ones with the authority to make that call.
We can never expect any game to be 100% bug free so some basic code of conduct is not exactly a bad thing. Of course, once upon a time we could self police this stuff by simply kicking people via server admins or simply voting, but IW decided to neuter us from having any kind of recourse, claiming that the anti cheating software was good enough... Best laid plans...
Anyway, this isn't the best way they could have handled things, but it's how they chose to handle it, and they do have the right. None of us actually own the game, we own a license to play the game and it's revocable by them for whatever reasons.
If I made a game I too would want to have the right to say what was or was not a legitimate use of that game. The ideal is to make it impossible to be so very lame in game, but we don't live in fairy land, so some artificial solutions like enforcing a code of conduct pick up the slack.
I prefer self policing, though. I rather liked being able to choose to go to servers where it would be understood that glitches were allowed and just see what sorts of crazy things you could do, but then I'd want to play for fun and not deal with it so I could just go to other servers... Dammot I miss a lot of that, meh... Oh wells...
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Post by individual on Dec 3, 2009 4:24:05 GMT -5
They do temporary bans...
24-hours to 2 weeks.
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Post by kcpwnsgman on Dec 3, 2009 4:26:04 GMT -5
it was patched and (theoretically) under a recent PC update, console updates are awaiting verification via xbl and psn
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playn
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Post by playn on Dec 3, 2009 4:27:53 GMT -5
it was patched and (theoretically) under a recent PC update, console updates are awaiting verification via xbl and psn thanks! thats good to know edit: disregard the rest of what i said.. its coming in its own update
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Post by johrjives on Dec 3, 2009 4:33:02 GMT -5
I can understand where your coming from but alot of problems/glitches are from lazy developing, rushing and lack of testing. Im not saying that this would have necessarily been caught in a beta test but I'll try to illustrate my point. Take gears 2 for instance. There was a huge problem with people using standby and bridging host via standby, (amonst other numerous problems). I would never standby and I think its retarded, but people will do whatever it takes to win sometimes. So they started laying out some bans and host bans for people doing this, but when it comes down to it, they wrote terrible netcode, based on an archaic hit detection system worse then CS, with such a basic exploit as flicking your modem. Like seriously, fix/patch your game. So what we end up having is bug ridden game with a set of semi-enforced rules. In gears 2 this went on for months before they did anything. So when it comes to banning someone who has spent a significant amount of money on (broken/unfinished) xbox products, I think it should take alot more then throwing a grenade and switching to your javelin, especially since, (unlike standby), this is within the normal boundries of the game. I've read the ToU too, but that doesnt mean its not bulldoo-doo. It seems like I've been paying to beta test lately.
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mannon
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Post by mannon on Dec 3, 2009 4:44:14 GMT -5
Temporary bans doesn't sound so bad. It's definitely a judgement call and the punishment should be proportional to whatever the offense is. I also doubt anyone that just accidentally pulls this off (which has to be rare) is gonna get banned. (Honestly I doubt any sizable proportion of the outright glitchers will either since we have no way to report them.)
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Post by jlesaistu on Dec 3, 2009 17:49:54 GMT -5
javelin glitch usually go positive caus they can fire the javelin before doing the glitch (IT DOES WORK WITH 0 AMMO), then knife X number of ennemy before dying and mole likely getting at least one kill (often multi-kill)
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Post by morris on Dec 5, 2009 13:26:08 GMT -5
via fourzerotwo, the patch for this is out for PSN, should be coming to XBL shortly. Also addresses the Care Package glitch and some geo-glitching.
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Post by nimrod6134 on Dec 5, 2009 20:18:35 GMT -5
You guys might already know this, but it seems if your player is lower than the glitcher when he is killed then the blast will pass right over your head.
Example: I was playing ground war on Skidrow with a few glitchers. I was at the bottom of a staircase looking up at the glitchers as they came in view. I could shoot them before they got down the staircase and although they exploded, the blast went over my head and I always lived.
This might be helpful on a multi-level map like Favela where you could position yourself lower than the glitcher coming at you and kill him.
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Post by cptmacmillan on Dec 5, 2009 20:20:37 GMT -5
@johr: The problem is they didn't put it into the game, so the speak. While their coding caused it to be done, I can guarantee you that not a soul on their team thought "Hey guys, let's make it so that launchers can fire upon death if you pull out your equipment and then switch back to your launcher while still holding your equipment".
It is indeed their responsibility to fix it, but part of the XBL terms of service is that you don't glitch. You are legally bound not to intentionally exploit their coding mistake, and if you do, you have not upheld your end of the contract and thus you don't get your end of the contract, which is the XBL service.
For anybody saying this glitch shouldn't be patched because it's entertaining: how about the fact that it's also not entertaining? For one person it is entertaining, for everybody who is on the other team it is not entertaining in the least.
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Post by Indy_Bones on Dec 6, 2009 5:53:01 GMT -5
The good news is that the fix for this problem will be included in update 1.06 for both PS3 and X360.
Interesting though that one of the biggest gltiches so far can be used to improve the effective but annoying 'knife monkey' style of gameplay, involving endless running and constant knifing. Assuming you do get took out, you'll usually take between 1-4 of the enemy with you as well.
Best score I've seen so far using this tactic was a 31-5 on estate, with a hugely amusing point where the guy was controlling his AC-130 in the upstairs toilet, got knifed and took out three of the opposition in one whilst still controlling the 130, which went on to take out another 6 of them...
Indy.
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Post by cptmacmillan on Dec 6, 2009 6:26:49 GMT -5
Did 3 people seriously crowd around him in that small ass room?
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Post by Indy_Bones on Dec 6, 2009 9:10:18 GMT -5
Did 3 people seriously crowd around him in that small ass room? 1 in the toilet, 1 at the toilet door and one just outside on the landing...talk about overkill...
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