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Post by batman on Aug 11, 2012 15:18:57 GMT -5
If Ghost and, assuming there is one, a separate perk that makes you immune to x-ray sights are in the same tier then making a complete stealth class would be expensive. Combine that with kirbyderby's idea and...... I think I can live with that.
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Post by LeGitBeeSting on Aug 11, 2012 15:23:25 GMT -5
You should always strafe back and forth when staying in the same area anyways. Keeps your reactions up and I still don't know why strafing in a FPS makes you an idiot :C
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asasa
True Bro
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Post by asasa on Aug 11, 2012 15:30:49 GMT -5
tactical loitering in a corner and strafing back and forth? Its pointless.
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Lexapro
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Post by Lexapro on Aug 11, 2012 15:34:06 GMT -5
If Ghost was basically UAV Jammer + No red crosshair/name, then it shouldn't have any kind of forced movement. If Ghost ends up being like Assassin, then that's a different story.
There's nothing wrong with a good anti-UAV perk if that's all it does. Additonal stealth perks for stuff like X-ray, equipment, and killstreaks would keep Ghost balanced (and all of them balanced)
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Post by LeGitBeeSting on Aug 11, 2012 15:53:14 GMT -5
@mao-C Crouch, there we go.
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Post by jackaltornmoons on Aug 11, 2012 18:07:18 GMT -5
I'd rather face a person who is using stealth and staying one place the entire game than someone who is using stealth and moving constantly.
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Post by Blurred Wolf on Aug 12, 2012 2:21:30 GMT -5
(basically expanding on kirbyderby's idea)
If they were going to make it so ghost only worked for moving players, they could base it on displacement rather than distance.
Every time the radar scans your displacement is reset to 0 and your position is noted. You then have to displace a minimum amount before the next scan (maybe 5-10m?) in order to stay hidden. This would mean strafing back and forth on the spot wouldn't work.
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Post by -3055- on Aug 12, 2012 11:52:42 GMT -5
Just make it so if the player is in the same place for 3 consecutive scans or maybe 5 seconds, then they show up. If they are strafing like idiots to avoid showing up, cool. tactical loitering is a significant part of the game. everyone has done it and no one likes getting killed by a camper. as much as i'd enjoy seeing this happen, this would be a major game changer. as soon as people found out this were true, and that they were forced to move, they would stop playing. honestly, a huge amount would just discontinue to play. and what about the people who enjoy ninja defusing? they have to just walk around and hope that no one sees them? it's wishful thinking and personally i hope it doesn't happen.
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Post by Megaqwerty on Aug 12, 2012 17:05:28 GMT -5
That's why I suggest a minimum distance over time. I think this entire concept is dumb, but this would be the only logical way to implement it. The player's average movement must exceed a given radius to provide immunity/whatever. Problem solved. Every single exploit everyone has mentioned wouldn't work in the above scheme, provided that the radius is a reasonable value.
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Post by Marvel4 on Aug 12, 2012 17:08:30 GMT -5
I think this entire concept is dumb I agree.
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laxman15
True Bro
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Post by laxman15 on Aug 12, 2012 17:38:15 GMT -5
So what about us stealth snipers who conceal ourselves in the terrain and use silencers to carefully take out our targets with a silent shot to the head. Our playing style gets taken away just so you can rush more? Here's an idea. Get rid of the uav at a 3 point streak. Make it compete with something viable at a higher pointstreak then people wouldnt necessarily need to use ghost/assassin/cold-blooded/uav jammer as often if uavs were less common.
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Post by batman on Aug 12, 2012 20:39:59 GMT -5
So what about us stealth snipers who conceal ourselves in the terrain and use silencers to carefully take out our targets with a silent shot to the head. Our playing style gets taken away just so you can rush more? Here's an idea. Get rid of the uav at a 3 point streak. Make it compete with something viable at a higher pointstreak then people wouldnt necessarily need to use ghost/assassin/cold-blooded/uav jammer as often if uavs were less common. An exception could be made for players with their sniper rifles out. I'm open to other methods of making stealth less necessary/prominent; this just happens to be a method the devs have spoken about. Making the UAV more difficult to get would likely work wonders, but I don't think the devs will do that because it hurts the casual crowd too much.
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Post by batman on Aug 12, 2012 21:16:12 GMT -5
So what about us stealth snipers who conceal ourselves in the terrain and use silencers to carefully take out our targets with a silent shot to the head. Our playing style gets taken away just so you can rush more? Here's an idea. Get rid of the uav at a 3 point streak. Make it compete with something viable at a higher pointstreak then people wouldnt necessarily need to use ghost/assassin/cold-blooded/uav jammer as often if uavs were less common. You know what? I really fu cking like this idea. why the hell are UAV's so low? Even then, if support is removed, it'd be good at a 4, but if it stays in then no way. My question is what would they compete with? The RC-XD was a pretty powerful killstreak, and spy planes still massively overshadowed them.
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asasa
True Bro
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Post by asasa on Aug 12, 2012 21:34:48 GMT -5
Easy to get, almost guaranteed a kill, and very rarely destroyed. Small hitbox, high speed, unpredictable movement? It only took 1 hit, but damn was it hard to hit even that.
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Post by LeGitBeeSting on Aug 12, 2012 21:42:00 GMT -5
Easy to get, almost guaranteed a kill, and very rarely destroyed. Small hitbox, high speed, unpredictable movement? It only took 1 hit, but gosh darn golly gee whiz was it hard to hit even that. RPG
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Post by batman on Aug 12, 2012 21:46:06 GMT -5
RCXD blew, really. easy to break, easy to see coming, only got one kill, didn't add to killstreak. It was only worth it in search. I just don't see anything below a five streak competing well with it other than the CUAV, which won't be any better when spammed. Maybe ballistics vests and the sentry gun if it doesn't come out of a care package.
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asasa
True Bro
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Post by asasa on Aug 12, 2012 21:53:56 GMT -5
Yeah, its a noob tool. Not the best for good players, but stupidly OP for noobs.
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Post by UrbaneVirtuoso on Aug 12, 2012 22:12:52 GMT -5
Or trolls who like to pair them with Hardline. :3
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Post by LeGitBeeSting on Aug 12, 2012 22:59:23 GMT -5
Or trolls who like to pair them with Hardline. :3 And in the last minute of the game call literally 20 in a row
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asasa
True Bro
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Post by asasa on Aug 12, 2012 23:17:39 GMT -5
That was trollicious.
I always wanted to have a party of hardline RCXD in S&D but never had a chance. Damn.
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Post by blues27xx on Aug 13, 2012 0:58:33 GMT -5
That's why I suggest a minimum distance over time. I think this entire concept is dumb, but this would be the only logical way to implement it. The player's average movement must exceed a given radius to provide immunity/whatever. Problem solved. Every single exploit everyone has mentioned wouldn't work in the above scheme, provided that the radius is a reasonable value. I think the movement based ideas would be too complex for them to want to implement. They just need to reduce the radar blocking perk back to just that, a perk that makes you immune to radar based killstreaks. UAV Jammer: you are immune to UAVs. Pro: You are immune to CUAVs. That way, if you want to be immune to UAV you have to give up other competitive abilities like faster ADS or higher explosive resistance. Sure, the same is true right now, but both ghost and assassin have so many other abilities that NOT using them is gimping yourself. Even more so in MW3 than Blops because assassin counters portable radar, which is horridly overused because timmy mcbadkid doesn't even need to luck into the 3 kill streak to get it. Even if they implemented the movement based thing, people would still sit in corners, there isn't going to be a UAV up enough to make it totally ineffective. There's almost no was to get rid of tactical loitering entirely.
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Post by TheHawkNY on Aug 13, 2012 10:23:54 GMT -5
So what about us stealth snipers who conceal ourselves in the terrain and use silencers to carefully take out our targets with a silent shot to the head. Our playing style gets taken away just so you can rush more? Here's an idea. Get rid of the uav at a 3 point streak. Make it compete with something viable at a higher pointstreak then people wouldnt necessarily need to use ghost/assassin/cold-blooded/uav jammer as often if uavs were less common. You know what? I really fu cking like this idea. why the hell are UAV's so low? Even then, if support is removed, it'd be good at a 4, but if it stays in then no way. They make the game more fast paced. That's their point. Most people play to run around and kill and have fun, not to maximize K/D.
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laxman15
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Post by laxman15 on Aug 14, 2012 0:12:23 GMT -5
You know what? I really fu cking like this idea. why the hell are UAV's so low? Even then, if support is removed, it'd be good at a 4, but if it stays in then no way. They make the game more fast paced. That's their point. Most people play to run around and kill and have fun, not to maximize K/D. It's not about maximizing kd. Its about playing mind games with the other team (thats how I have fun). In BLOPS when I stealth sniped, it would force 2,3 and sometimes even 4 people to try and rush me to force me out (even though they didnt know where I was). Then pick them off with a tomahawk to the back. Your confusion/frustration=my enjoyment. Additionally, this easily allowed my teammates to capture flags/capture better map position. I play an overwatch role, I play for my teammates, I could care less about kd. I'm the guy in MW3 who uses recon w/flashes and recon drones to help my teammates and I usually go 14/40/10. Most cod players are selfish and only think about themselves, if you want that, just play free-for-all so you can have your fast paced game. **By the way, for clarification I dont play in a clan, I play with randoms but Im still all for helping the team. Edit: I think you were referring to uavs in which case, I still think that its just a crutch. What do you do when there is no uav up? Just stand still? Knowing someones position is a HUGE advantage and shouldn't be a measly 3 point streak.
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arcanine2009
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Post by arcanine2009 on Aug 14, 2012 4:38:45 GMT -5
So what about us stealth snipers who conceal ourselves in the terrain and use silencers to carefully take out our targets with a silent shot to the head. Our playing style gets taken away just so you can rush more? Here's an idea. Get rid of the uav at a 3 point streak. Make it compete with something viable at a higher pointstreak then people wouldnt necessarily need to use ghost/assassin/cold-blooded/uav jammer as often if uavs were less common. An exception could be made for players with their sniper rifles out. I'm open to other methods of making stealth less necessary/prominent; this just happens to be a method the devs have spoken about. Making the UAV more difficult to get would likely work wonders, but I don't think the devs will do that because it hurts the casual crowd too much. RIP stealth snipers because of RIP GHOST. Ghost only grants you regular UAV immunity, if you're moving. And you combine the this with the millimetre sight attachment, seems like Treyarch relaly went gung ho against campers in this game. I don't like this. >_>
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Post by Morshu on Aug 14, 2012 6:08:02 GMT -5
Moar mindless rushing. I already had enough of that with mw3.
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Post by cashmoves on Aug 14, 2012 8:14:05 GMT -5
after the endless patches, did sniping ever get on par with mw2/3? i know the sleight of hand/qd effect never applied to sniper rifles, but were they at least comparable to say an assassin setup in mw3?
i played a LOT of blops, but i swore off sniper rifles after the first couple weeks. i was that mad.
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Post by LeGitBeeSting on Aug 14, 2012 8:17:13 GMT -5
Does anyone feel worried that RCXD now is a lower streak than UAV?
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Post by batman on Aug 14, 2012 8:21:15 GMT -5
Does anyone feel worried that RCXD now is a lower streak than UAV? Flak Jacket is still around so no not really. Hunter killers worry me a bit, but Blind Eye will probably make them useless.
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asasa
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Post by asasa on Aug 14, 2012 12:46:40 GMT -5
An exception could be made for players with their sniper rifles out. I'm open to other methods of making stealth less necessary/prominent; this just happens to be a method the devs have spoken about. Making the UAV more difficult to get would likely work wonders, but I don't think the devs will do that because it hurts the casual crowd too much. RIP stealth snipers because of RIP GHOST. Ghost only grants you regular UAV immunity, if you're moving. And you combine the this with the millimetre sight attachment, seems like Treyarch relaly went gung ho against campers in this game. I don't like this. >_> Eh, I'd rather have gimped tactical loitering than the ability to camp and call myself a stealth sniper.
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Post by UrbaneVirtuoso on Aug 14, 2012 15:34:28 GMT -5
^ That. Ghost in its previous ways needs to die in an unimaginably painful way like fire.
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