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Post by ssog on Dec 16, 2009 3:09:51 GMT -5
Presumably the point at which pellets are at their greatest range they are doing 1 damage. Not necessarily. In CoD4, the shotgun pellets didn't reduce all the way down to 1- they reduced down to 15 or 20 and then just disappeared entirely. I'd imagine MW2 behaves the same, although since the masterkey is so radically different it might actually reduce all the way down to 1. But I don't think so.
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mannon
True Bro
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Post by mannon on Dec 16, 2009 7:06:22 GMT -5
ahhh Interesting. Sounds like a job for MP Log testing. ;p Though I think it would be best to start a clean log to eliminate penetration damage values.
Now that I think about it, though, I think you're quite right. W@W was the same way. Spiffing odd to do it that way IMO, but meh it's IW's game.
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Post by ssog on Dec 16, 2009 18:01:43 GMT -5
ahhh Interesting. Sounds like a job for MP Log testing. ;p Though I think it would be best to start a clean log to eliminate penetration damage values. Now that I think about it, though, I think you're quite right. W@W was the same way. Spiffing odd to do it that way IMO, but meh it's IW's game. It's not odd at all to do that. If a shotgun's damage decreased all the way down to 1, then at maximum range it would take anywhere between 13 shots (if all pellets hit) and 100 shots (if only one pellet hit) to get a kill. So, in other words, it'd be impossible to ever get a kill at max range. If that's the case- if it's impossible to kill- why even bother having it still do damage out to that range? Why not just shorten its range and cut it so the pellets disappear at 15 damage instead of continuing on to 1? I'd personally rather have the pellets stop short of a guy than go on, hit him, deal essentially no damage, but let him know which direction I'm shooting from.
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