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Post by Marvel4 on May 1, 2013 15:18:02 GMT -5
1. what is reload quick (first) and quick (second)? The first and second reload with Fast Mags. The add time is the same when the weapon is empty, except for the SVU-AS, DSR-50 and Ballista with Fast Mags. Yes. Yes. When the random number for pitch is between zero and the value for the minimum magnitude, it's increased to this value.
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Post by timeitself on May 2, 2013 10:24:47 GMT -5
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on May 2, 2013 23:15:18 GMT -5
Nice to see the ksg on there The spreadsheet looks good to me. EDIT: The mw3 comparison is missing. The ksg first shot attachments are missing.
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Post by Marvel4 on May 3, 2013 11:06:38 GMT -5
I'm looking for some feedback before I add all the rest of the shotguns for the rest of the games. Some corrections: -BO2 Suppressor multiplier is 0.9 -BO2 Long Barrel multiplier is 1.16 -MW3 Damage multiplier is 1.4
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Post by nasty on May 9, 2013 16:49:19 GMT -5
What is the range units in bo2?
Is that in inches?
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Post by Marvel4 on May 9, 2013 16:51:53 GMT -5
Yes.
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Post by nasty on May 9, 2013 17:08:47 GMT -5
How long is 100 yards/91.44 meters in the game?
How long is the distance between the 2 camper houses in meltdown? That would give me an idea on how far the ranges are.
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Post by Marvel4 on May 9, 2013 17:14:46 GMT -5
You can check with the Ballistics CPU, it shows the range in feet.
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Post by kylet357 on May 10, 2013 19:56:49 GMT -5
Hey Marvel, do you have the stats for the grenade launcher? Damage, explosive radius, etc.?
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Post by Marvel4 on May 11, 2013 4:36:17 GMT -5
Yes, posted them before. Grenade Launcher: 256 inches, 135-50 damage (smaller radius and different damage than in Black Ops) Frag Grenade: 256 inches, 200-75 damage (same as in Black Ops) Semtex: 256 inches, 185-50 damage (less damage than in Black Ops) C4: 256 inches, 205-75 damage (more damage than in Black Ops) Bouncing Betty: 256 inches, 200-70 damage Claymore: 256 inches, 200-50 damage (same as in Black Ops)
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Post by kylet357 on May 11, 2013 10:23:32 GMT -5
So what's the kill range of it then? The maximum radius it'll actually kill someone.
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Post by Marvel4 on May 24, 2013 14:43:58 GMT -5
Updated the Black Ops II spreadsheet.
B23R: 3HK range reduced from 500 to 450
B23R Dual Wield: 3HK range reduced from 600 to 250 B23R Dual Wield: Hipspread when standing increased from 4-8 to 6-10
KAP-40: 3HK range reduced from 500 to 300
FHJ-18: Movement speed increased from 80% to 90%
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Post by ultimate94ninja on May 25, 2013 12:55:02 GMT -5
Hey Marvel, when are you going to post the game files for MW3 and BO2? (and also the singleplayer files for MW2)? (and btw I recommend that you add the Valkyrie Rocket's stats to BO1's spreadsheet since it's a care package weapon like the Death Machine and Grim Reaper)
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on May 26, 2013 13:38:10 GMT -5
B23R Dual Wield: 3HK range reduced from 600 to 250 B23R Dual Wield: Hipspread when standing increased from 4-8 to 6-10
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Post by Marvel4 on May 26, 2013 16:06:52 GMT -5
Hey Marvel, when are you going to post the game files for MW3 and BO2? It would be pointless because they are compiled, so you can't read them like the weapon files I uploaded for previous games. I don't have them, but maybe you can find something on fourDeltaOne.
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Post by ultimate94ninja on Jun 2, 2013 14:55:50 GMT -5
It would be pointless because they are compiled, so you can't read them like the weapon files I uploaded for previous games. But what about the fast files? (for example some people checked some of them: exptitus6_sp, zm_transit, kard_sp, etc., and they got the stats/values). Can't they be read?
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jun 2, 2013 18:29:11 GMT -5
the fast files can be read but it's really time consuming because there's a whole bunch of random shit like 00 00 3C 56 7E inbetween the actual numbers plus you have to know where to look
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Deleted
Deleted Member
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Post by Deleted on Jun 3, 2013 5:26:07 GMT -5
dat sig
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wings
True Bro
Posts: 3,776
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Post by wings on Jun 22, 2013 5:43:55 GMT -5
So the SCAR in BO2 has a ~ 7% reduction of recoil when using the Select fire attachment? Just wondering as I might use it just for a laugh. I might have goofed up on the mathematics as I couldn't sleep so wondering on any novel attachment choices etc.
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Post by kylet357 on Jun 26, 2013 0:52:10 GMT -5
Okay, I'm slightly confused about the range loss of the suppressor in past games now. I always thought that it was a 25% decrease to range, but it's not from what I can tell on the stat sheets. Can anyone tell me what the range loss actually is?
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mmacola
True Bro
the brazilian guy
Posts: 1,995
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Post by mmacola on Jun 26, 2013 6:34:27 GMT -5
It depends on the weapon. ARs usually lose a whole lot, SMGs like half, snipers and lmgs lost actual damage (if there was silencer available to them)
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Post by TheHawkNY on Jun 26, 2013 9:34:02 GMT -5
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Post by Marvel4 on Jun 26, 2013 14:19:45 GMT -5
Okay, I'm slightly confused about the range loss of the suppressor in past games now. I always thought that it was a 25% decrease to range, but it's not from what I can tell on the stat sheets. Can anyone tell me what the range loss actually is? In Modern Warfare 3, the range values are multiplied by 0.75 and sniper rifles lose damage. In Black Ops, Modern Warfare 2, World at War and Call of Duty 4, it depends on the weapon.
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Deleted
Deleted Member
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Post by Deleted on Jun 26, 2013 15:16:21 GMT -5
Does the FAL really have high penetration? I have no problem wallbanging the hell out of people with the SMR, Swat, and Scar-H, but with the FAL it seems like it sometimes takes 5-6+ hitmarkers to put a guy down...
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Post by kylet357 on Jun 26, 2013 20:56:36 GMT -5
I said past games, not Black Ops 2.
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Post by kylet357 on Jun 26, 2013 21:00:13 GMT -5
Okay, I'm slightly confused about the range loss of the suppressor in past games now. I always thought that it was a 25% decrease to range, but it's not from what I can tell on the stat sheets. Can anyone tell me what the range loss actually is? In Modern Warfare 3, the range values are multiplied by 0.75 and sniper rifles lose damage. In Black Ops, Modern Warfare 2, World at War and Call of Duty 4, it depends on the weapon. I tried to work it out myself, but it's a bit confusing. It seems as though the min and max ranges have different range loss percentages with the suppressor.
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Post by ultimate94ninja on Jul 7, 2013 9:39:18 GMT -5
Hey Marvel, since you have the fast files, can you check if these values are exact (and correct the wrong ones) for the SINGLEPLAYER mode of the Modern Warfare games? Thanks : XM25 (MW3) | | 35 RPM | R700/M40A3 (COD4)
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| 65 RPM | SPAS-12 (MW2 & MW3)
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| 70 RPM | SCAR-H (MW2)
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| 645 RPM | AK-47 (MW3)
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| 697 RPM | AA-12 (MW2 & MW3) ,
| SCAR-L (MW3)
| 705 | G36C/M60E4/RPD (COD4) ,
| TAR-21/M240/UMP45 (MW2)
| 759 | G36C (MW3)
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| 769 | ACR (MW2)
| M4A1 (MW3)
| 789 | M16A4 (MW3)
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| 789 (420 overall) | M16A4 (MW2)
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| 800 (423 overall) | MP5K/Vector/F2000 (MW2) ,
| AK-74u/ACR (MW3)
| 800 | P90 (all MWs) ,
| AUG HBAR (MW2)
| 937 | Mini-Uzi (COD4 & MW2)
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| 949 | G18 (MW2 & MW3) |
| 1016 | FAMAS (MW2) | | 1016 (477) | PM-9 (MW3) |
| 1111 |
And for the AC-130's guns: 105mm M102: 10 RPM (all MWs) 40mm Bofors: 100 (COD4), 111 (MW2), 125 (MW3) 25mm Gatling: ?? (COD 4 & MW2); 1250 (MW3)
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Post by Marvel4 on Jul 7, 2013 14:33:28 GMT -5
I don't have the singleplayer stats for MW2 and MW3, but I checked the weapon files for CoD4 (taking rounding errors into consideration).
G36C, M60E4 and RPD: 0.079 seconds (759 RPM) M40A3 and R700: 0.159 + 0.86 seconds (58 RPM) Mini-Uzi: 0.063 seconds (952 RPM) P90: 0.064 seconds (937 RPM)
Also, reload times from _ac130.gsc for CoD4 and MW2 (probably the same for MW3):
level.weaponReloadTime[ "ac130_25mm" ] = 0.05; level.weaponReloadTime[ "ac130_40mm" ] = 0.5; level.weaponReloadTime[ "ac130_105mm" ] = 6.0;
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wings
True Bro
Posts: 3,776
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Post by wings on Jul 13, 2013 8:53:09 GMT -5
Does anyone know what the health of the Sentry Guns are in BO1? I'm wondering if using a Crossbow as a long range weapon can help me get Ghost Pro.
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Post by Aphoristic on Jul 13, 2013 9:04:09 GMT -5
You would need to stick it 4 times to kill in the original Black Ops. 1k health on the turret, 250 damage per stick (50 impact, 200 explosion), unless there is some multiplier for explosives that I am unaware of.
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