|
Post by Orske on Dec 4, 2009 0:14:40 GMT -5
I just don't see the point? Its painfully slow, doesn't have that many rounds and just all and all seems to be the worse shotgun in the game.
I know its got the best range outta the shotguns but why would you even be shooting that far instead of just aiming down the assault rifles sites?
Why wouldn't you just use any shotgun besides this one?
I realize that it would free up the second slot for a missle but honestly is it really that difficult to change your class anyways?
try using this shotgun... it really does suck.
sooo is there something i'm missing?
|
|
|
Post by imrlybord7 on Dec 4, 2009 0:36:30 GMT -5
If you use an AR and a launcher it's better than a red dot or Holo as long as you can use iron sights.
|
|
|
Post by individual on Dec 4, 2009 0:43:14 GMT -5
The shotguns might be better in close quarters... I don't use shotguns as a secondary, but if you did, you might want to have a launcher as a secondary and a shotgun attachment, which is still formidable as a shotgun so long as you hit the first time... It's like a weak SPAS-12, not the worst shotgun, but not the most versatile...
In my experience, switching to the shotgun attachment and back tends to screw you up and you die while switching... The same thing happens with shotguns as a secondary, though, which is why I don't use 'em and instead use something quicker like a machine pistol or handgun.
|
|
|
Post by morris on Dec 4, 2009 1:41:34 GMT -5
More to the point, the Shotgun Attachment is a nice tool for the ARs that have slow TTKs, like the FAL, SCAR and ACR, especially if you've got an ACOG or Thermal or something on them. Masterkey gives you a shotgun for close range, your AR for mid-long, and a Stinger to knock down air support with, for example. I can see combos like that being particularly nasty in Stiffcore mode where a Thermal FAL is just a sniper rifle with a bigger clip.
|
|
|
Post by chyros on Dec 4, 2009 14:31:01 GMT -5
If you're not using a skill tube, you can use it if you don't need aim assistance such as reddots or holos or thermal, and if you don't have scavenger on. This way, you can have Sleight of Hand on and when your ammo is depleted you still have a weapon capable of mid-range engagements. It is utterly inferior to the AR's own attack capabilities though, even up close.
|
|
|
Post by cptmacmillan on Dec 5, 2009 20:29:49 GMT -5
Masterkeys provide a third weapon, are faster to switch to than a regular shotgun, and is still quite powerful. They're definitely my favourite attachment for ARs.
|
|
|
Post by dumdumpop on Dec 7, 2009 0:36:12 GMT -5
Hardcore. Twice the range of the models, usually one shot kill (like everything else...).
|
|
|
Post by robesh on Dec 7, 2009 1:26:41 GMT -5
I find it a faster switch than the secondary shotguns, and it does give you a third weapon. It's kind of like the throwing knife: A quick switch for those OH SHIT moments where you're caught with your pants down and no ammo in your gun.
|
|
|
Post by dumdumpop on Dec 7, 2009 1:37:19 GMT -5
Not sure why you would be cought with your pants down in a firefight ;p but that's a good way of putting it. According to some dude's pic on the boards the underbarrel can shoot from the boxes outside of terminal all the way to the windows on the hallway. Good range, bro.
|
|
|
Post by robesh on Dec 7, 2009 22:39:02 GMT -5
It's long range isn't really a good reason to use it, because I don't think it can OSK at that range, and you could just use your AR at that range.
|
|
|
Post by dumdumpop on Dec 8, 2009 0:05:46 GMT -5
You can use anything long range in this game on hardcore. Almost every gun is a one shot kill which is stupid. The only real reason I ever used the underbarrel was for the lulz. It surprised me how it worked semi well but then I decided that FMJ was more important and I don't use bling.
|
|