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Post by mw0swedeking on Dec 14, 2009 13:26:10 GMT -5
Mannon I really like the equipment idea. Granted I would still rather use claymores, but that could be tactically useful at least.
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mannon
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Post by mannon on Dec 14, 2009 13:57:01 GMT -5
Yeah I think so.
I was also thinking that it could be used to mask your sentry gun so people don't know exactly where it's located. That would be the most useful on objective maps. Hard to keep those alive for all that long, though, and the rest of the time it's quite lame, though it could be decent to have one guy with scrambler on defense in CTF to mask the flag area.
Then again that same thing might be good for HQ. Just sit with a riot shield, blast shield, and scrambler in the HQ racking up points while the enemy team tries ineffectually to kill you. I usually use CB. It's surprising how often they won't even realize you're there without a radar blip.
Of course, with scrambler they will know you're there, but not where, and they won't see your team mates either... I might actually try that.
Though, it will still suck before actually getting to the HQ and could make it much harder to get inside. Plus it won't necessarily help all that much in taking the HQ down when the enemy has it unless you can just sneak in close to the HQ and scramble them all while your team takes them out.
I sure as hell wouldn't use it on offense on CTF, though.
Something else that occurs to me. I mentioned mebbe the ability to turn it on and off making it more useful... Well if you have OMA, you literally can... That might make it suck a bit less, though dedicating a class to it doesn't sound too great.
meh... I still think it would work best as equipment. Be great to have one or two on a team and drop them in key locations. IW may consider that too powerful, though. heh But I think the fact that enemies could find and destroy them would balance that. Or they could just kill you, which would also deactivate it.
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Post by ssog on Dec 14, 2009 20:29:08 GMT -5
HC somewhat mitigates the downside of it, but also the only use of it, and when you do get any use you have the downside in full effect. Yeah... hells with that. ;p It didn't actually mitigate the downside at all. Once I realized someone was running Scrambler, I'd make a point of hitting Start from time to time to bring up the minimap. If someone with scrambler is nearby, the minimap on the pause screen gets scrambled, too, meaning I could still quickly and easily check at any time to see if he was in the area. I was also thinking that it could be used to mask your sentry gun so people don't know exactly where it's located. That would be the most useful on objective maps. Hard to keep those alive for all that long, though, and the rest of the time it's quite lame, Wouldn't work. Scrambler only affects people who are near you, so either you stand by your Sentry Gun and anyone who's not right next to it still knows exactly where it is, or else you go stand nowhere near it, and the only people who don't know where it is are the people who are nowhere near it, anyway. The people near the Sentry Gun already know where it is, because it's shooting them. The people far away from the Sentry Gun don't care where it is, because it can't shoot them.
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mannon
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Post by mannon on Dec 15, 2009 7:04:35 GMT -5
I hadn't even realized the map still did that in HC. lol That's hilarious. That actually magnifies the downside to scrambler since you already have no radar and thus no benefit at that point. wow... hehe Again, definitely.... hells with that!
Actually for the sentry gun you just need to stand closer to the enemies than the gun such that they can't see it on the map when it takes out their friends, then they come around the corner knowing it's there, but not specifically where. There is a radius of total static around the player with Scrambler. It's not huge, but it could be useful. Generally, though it will be less useful in open spaces. In a TDM game you'll be sticking sentries where they can see and spot the most enemies. But in CTF you'll be putting them in the the safest locations you can where they can also defend against the most routes to your flag, and don't forget you can move your sentry gun so just because some guy got killed by it doesn't mean it'll be in the same spot when he gets back there. Hell I used to blow up my own sentry guns in TFC when I knew the enemy would kill it on their next time down, just so I could rebuild it in a new spot to ambush them when they thought there were going to get the drop on it. Scrambler just makes it a little harder to scout your defensive positions.
You couldn't scramble effectively from the back of your defense, though since you need to be closer to the enemies. But you might be able to find a spot to camp at the front of the defense. Just watch your ass.
Even in TDM you could drop a sentry and basically run the perimeter using it for backup and scrambling some people that get close, but it's really more of a hide the sentry that's just around the corner kind of thing and too short range for much else.
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Post by thejake on Dec 21, 2009 13:27:10 GMT -5
Sorry if these ideas have been floated. Here are my changes for Scrambler: - Get rid of the static. Simple disable all of the other indicators (or freeze them). This will have the effect of not instantly alerting the enemy.
- Make the effected range a bit random and a little larger. Imagine the affected area being a kind of like a blob instead of a perfect circle.
- Make Scrambler pro block or delay C4 det. The C4 triggerer would have some sort of feedback to let them know the triggering is being blocked.
I'd use that perk but it's not overly buffed, IMHO.
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Post by bobysk8 on Dec 21, 2009 21:43:19 GMT -5
I know using it in hardcore is stupid, but i think for the sake of completing the pro challenge- i like the idea.
Yes its still a bad perk, but it has less negative effects then. And i just want to complete it all (but 1000 headshots per gun might be hard, espicially pistols)
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das147369
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Post by das147369 on Dec 22, 2009 4:23:28 GMT -5
Instead of delaying claymores Scrambler Pro should switch them to your side
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Post by KingVaroon on Dec 25, 2009 8:28:28 GMT -5
I find this perk very useful when i run into an enemy who is tactical loitering/ stalking around slowly. seems to make them panic, effectively slowing their reaction time.
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Post by hotobu on Dec 26, 2009 4:01:38 GMT -5
Actually Scrambler Pro can be a bit useful in HC modes. First of all UAVs are pretty uncommon because since most people run with CB on most people don't bother to use it. Also because there's a lot more tactical loitering and caution people tend to not get their streaks due to the decreased action. It's true that you can still hit start to see radar, but #1 I doubt a lot of people even realize this, #2 you'd have to be near someone when they decide to hit start, and #3 even if you are near them they can't run around with that menu up. It's true that this can still be disadvantageous, but it's not as bad as in regular mode.
What's (somewhat) useful is the pro perk. Claymores are FAR more common in HC modes than in regular so this makes it where you've got ample time to not get blown up. Now I'm sure the natural response here is something along the lines of "ok fine then use Sitrep". That's true to an extent, but in addition to possibly not having Sitrep unlocked the problem here is that sometimes you simply cannot run past a well placed claymore until you blow it up which completely reveals your position if you were trying to sneak up on someone. It's pretty pathetic, but I can see it being useful if you run around with Sitrep and OMA and when you spot a Claymore that's guarding a good tactical loitering spot switch to a class with scrambler, run in hot and try to take them out while you've got a bit of the element of surprise going for you.
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Post by dashpanther on Dec 26, 2009 11:12:25 GMT -5
Scrambler challenges give my knifing class yet another way to get xp after finishing the Commando and Ninja challenges.
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Post by bshift on Dec 26, 2009 21:45:26 GMT -5
A good way to use Scrambler is to follow your teammates around. It hides your teammates from UAV/gunfire dots. So when the enemy's radar starts to fizz they'll think it's just one person nearby.
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