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Post by zombie on Dec 22, 2008 17:30:34 GMT -5
Other than ray gun and M2. In the later rounds this is. (20+) Also, how come the .357 seems to be better than all of the rifles?
You are my bro, bro.
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Den
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Post by Den on Dec 22, 2008 17:46:17 GMT -5
The 357 Magnum is unique to Nazi Zombies, it doesn't exist in the solo campaign.
Repost of point-blank damage and headshot multiplier in order of most damaging:
"m2_flamethrower_zombie" 30 Damage flame Drips + Damage over Time effect that grows in power with Zombie health "ptrs41_zombie" 1000 x 10 Head "kar98k_scoped_zombie" 300 x 10 Head "sw_357" 1000 x 1.5 Head "ray_gun" 1000 Direct ; 1500 Blast damage, 64" explosion radius "thompson" 120 x 4 Head "mp40" 100 x 4 Head "doublebarrel" 200 x 8 buckshot "doublebarrel_sawed_grip" 200 x 8 buckshot "shotgun" 160 x 8 shot "mg42_bipod" 130 x 3 Head "30cal_bipod" (M1919 Browning) 130 x 3 Head "kar98k" 100 x 3.5 Head "stg44" 100 x 2.7 Head "fg42_bipod" 100 x 2.7 Head "bar" 100 x 2.7 Head "gewehr43" 90 x 2.7 Head "springfield" 100 x 2 Head "m1carbine" 68 x 2.7 Head "m1garand" 68 x 2.7 Head "m1garand_gl" 68 x 2.7 Head "zombie_colt" 20 x 3.5 Head (pistol you start with)
"panzerschrek" 1000 Direct ; 300 to 150 blast damage, 256" radius "molotov" useless damage ; 200" blast radius "stielhandgranate" 0 Direct ; 200 to 50 blast damage, 256" radius "m7_launcher" (M1 Garand grenade) 300 Direct ; 220 to 75 blast damage, 220" radius
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Post by zombie on Dec 23, 2008 7:04:23 GMT -5
Thanks Den And also, on a website I found it says that there is a weapon called the "colt_dirty_harry". Any idea what that is?
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Den
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Post by Den on Dec 23, 2008 8:12:36 GMT -5
The Dirty Harry is... a pistol that shoots grenades.
It is just a leftover, the game doesn't make use of it.
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dog
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woof
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Post by dog on Dec 23, 2008 10:39:44 GMT -5
The Dirty Harry is... a pistol that shoots grenades. It is just a leftover, the game doesn't make use of it. Well, is kar98k_scoped_bayonet_zombie a leftover as well? Coz so far, I've never random one out of the box.... yet. Hey, I'm quoting you again! Ahahahaha ;D
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Den
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Post by Den on Dec 23, 2008 15:33:52 GMT -5
|:1 Oh, better yet Another leftover.
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Post by leucitanious on Dec 24, 2008 13:02:38 GMT -5
The statistics here Den I feel would be of more significance if I was aware of Zombie 'HP', don't suppose you know what there HP is and how it increases with each stage?
Sorry if this is stated elsewhere, couldn't find it.
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Den
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Post by Den on Dec 24, 2008 14:41:10 GMT -5
It is buried in the near-200 comments of the WaW post, but here it is again (also with an error-fix)
Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950. Starting at round 10 (not Round 11 I have it before), the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive by the time you make it to Round 50.
01. 150 02. 250 03. 350 04. 450 05. 550 06. 650 07. 750 08. 850 09. 950 10. 1045 11. 1150 12. 1264 13. 1391 14. 1530 15. 1683 16. 1851 17. 2036 18. 2240 19. 2464 20. 2710 30. 7030 40. 18234 50. 47295 60. 122673 70. 318183 100 5552108 (5.5 million health)
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Post by zombie on Dec 24, 2008 15:45:25 GMT -5
Are you being serious? How on earth did those people on top of the 360 leader-boards get to round 3000+ then?
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Post by leucitanious on Dec 24, 2008 16:17:42 GMT -5
Are you being serious? How on earth did those people on top of the 360 leader-boards get to round 3000+ then? They used glitches so that they were inaccessible to the zombies and then I assumed macroed the actions required to kill them. I guess they just knifed since after like, level 40 one wouldn't be able to maintain the amounts of ammunition required to kill a zombie. And thanks for the info Den.
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Den
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Post by Den on Dec 24, 2008 17:20:40 GMT -5
The Flamethrower grows in power along with the zombies' health.
At millions of health, the flamethrower'd damage over time will burn with millions of damage every few seconds.
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Tapap
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Post by Tapap on Dec 25, 2008 17:10:13 GMT -5
Are you being serious? How on earth did those people on top of the 360 leader-boards get to round 3000+ then? They used glitches so that they were inaccessible to the zombies and then I assumed macroed the actions required to kill them. I guess they just knifed since after like, level 40 one wouldn't be able to maintain the amounts of ammunition required to kill a zombie. And thanks for the info Den. or used flamethrower, infinate ammo
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Post by zombie on Dec 28, 2008 9:20:21 GMT -5
Oh OK thanks for clearing that up for me.
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Post by bsr on Dec 30, 2008 12:49:23 GMT -5
Does anyone know how many zombies there are per round?
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Post by zombie on Dec 30, 2008 16:39:20 GMT -5
Can I also ask, why can you now put down any of the Bipods mounted on any of the weapons?
It seems a waste to put them on.
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Post by yetispaghetti on Jan 8, 2009 21:29:31 GMT -5
Is the stielhandgranate that weak? 200 damage = not enough to kill round 2 zombie.
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Den
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Post by Den on Jan 9, 2009 1:52:55 GMT -5
Good at taking off legs for several rounds.
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Post by yetispaghetti on Jan 9, 2009 4:31:14 GMT -5
I love you even more.
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Post by yetispaghetti on Jan 9, 2009 16:09:31 GMT -5
But wait, I thought the Ray Gun instakills zombies on round 16.
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shadz
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Post by shadz on Jan 9, 2009 16:40:44 GMT -5
I've always found the MG42 and Double Barrelled Shotgun very good.
Generally when playing if we don't get the Flamethrower or Raygun, we get these 2.
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