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Post by rudybojangles on Sept 27, 2012 21:19:31 GMT -5
I was recently granted a beta invite in the last round of invites. This game is overwhelming. I picked a red guy, per Den's recommendation. I have found that I get POUNDED whenever the enemy team sneazes at us (most of the time, the Blue team). I also noticed that the population on the server was almost 50% blue. Does that mean that I am at an inherent disadvantage here? Also: To cap a base, you have to cap a point, cap any other points in the vicinity, and hold them. Can you cap bases which are not adjacent to your controlled territory? I figured out the mechanism for controlling areas is linked to how much friendly territory you have around you, but I don't know exactly how fast I can expect to capture areas given the pie-graph breakdown. I don't tend to buy vehicles, except for the RV thing. THAT THING BLOWS. I can't get it to go straight, and it barely goes up hills. Am I doing something wrong? My go-to class is the heavy assault. I find I win straight up close range many times when I can activate the bullet-absorb ability. But sometimes, even with full power and the power up, I can't really do much to another enemy and he absolutely destroys me. What's the headshot bonus? How high do you have to aim on longer shots? I have taken down a few Max's, but they most always wreck me. Is this normal? And finally, when the blues bring in air vehicles and I am an infantryman, do I have any shot other than shooting rockets in the air and praying? I want to wreck people, but I can't figure out how. I feel perpetually bad compared to most of my other FPS experiences. Edit: What certs should I be going for? Double Edit: Do certs unlock other weapons? Super Secret Edit: What do the forward rail attachments do?
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Post by psijaka on Sept 28, 2012 0:57:58 GMT -5
I'm in pretty much the same position at the bottom of the steep learning curve, but that is one of the things that excites me so much about this awesome game; it is a totally new experience. I just love being part of something much bigger; pushing for a common goal, whether defending or attacking. Totally smitten.
I started as one of the purple guys, Vanu Sovereignty, but made the mistake of going on a US server. Had some nasty rubberbanding and hit detection issues, and died a LOT during my first session (later found out that my 14 yr old son was hogging my iffy internet conenction by watching back to back videos of FIFA 13 on Youtube LOL). Didn't realy take to the VS, for some reason, although their Sniper rifle is interesting). Deleted the character.
Had another session last night; "only" 2 hours but got much more into the game. Went for the "Rebel Scum" on an EU server this time! Hit detection seemed a lot better, and no troublesome lag.
Favourite class so far is Light Assault, as I like the mobility (my time spent on Firefall has made me addicted to Jetpacks). Spent about an hour of my play time helping root out some invaders that were infiltrating into one of our main bases. Often win close encolunters by making use of the jetpacks to dodge bullets.
If you want easy kills, man the AA turrets. Does seem a little lame after a while, so I would only recommend this in small doses.
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Den
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Post by Den on Sept 28, 2012 1:09:56 GMT -5
...the population on the server was almost 50% blue. Does that mean that I am at an inherent disadvantage here? Yeah, the sheer number of NC will always win. You must have at least 1 hex side touching the region to do anything to enemy owned control towers. An Influence of zero percent denies occupation. But if you've already taken some points and you lose all Influence, the capture will still persist (very slowly). A single point Region will turn over, uninterrupted, in about three minutes at 33% Influence, one minute at 100%. Stick to the roads, they offer better traction. The Sunderer has terrible off-road capabilities. Two times multiplier. Weapons are zeroed out to a certain distance. Automatics appear to be zeroed to at least 100m, while sniper rifles are zeroed to 300m. You will not need to aim above an enemy until at least 100m with any weapon. Of course. They're literal walking tanks. Being a Heavy Assault, one rocket direct hit will destroy them. Otherwise, outmaneuver them and attack from a distance, exploiting their speed and accuracy weaknesses. Small arms fire damages fighter craft (unless they Certify and equip themselves with light armor). Purchase the Anti-Air missile launcher from the Auraxium Store, lock on and watch them flee in terror. Don't even need to fire it, just lock on. The Terran Republic weapons excel at point blank and medium range combat, firing in extended bursts (the first three shots have heavy recoil, following shots are far more stable) from a stationary position. Some functional attachments for your weapon. A reflex sight for your machinegun. Then stuff for your class and vehicle of choice. Get ready to go all out this weekend when they supercharge the rate of Certification gain so people can Cert just about everything. Weapons are acquired in the Auraxium Store. With the exception of Heavy Assault lock-on launchers, no infantry weapons are being sold right now. The Laser Dot reduces the hip spread cone of fire to about 70% and improves recovery time slightly. The Forward Grip reduces the horizontal randomness of recoil when sighted. The Flashlight is a dynamic light that illuminates whatever you're pointing at. It is not particularly blinding to others (the same as the default headlights on vehicles), but it may end up being helpful once the continent Esamir (which will have almost no daylight time, being a polar continent) is made accessible next week.
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Post by psijaka on Sept 28, 2012 1:44:11 GMT -5
...the population on the server was almost 50% blue. Does that mean that I am at an inherent disadvantage here? Yeah, the sheer number of NC will always win. Seems like NC are often the underdogs on the 2 servers that I have been on. Usually the map mostly Red. In fact, just been on this morning for a short 20 minute session, and NC were confined to a small area of around 12 hexagons down in the bottom right corner. VS were in the same position bottom left; about 90% of the map was Red. This was on the EU Herse server.
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Post by rudybojangles on Sept 28, 2012 2:03:16 GMT -5
Stick to the roads, they offer better traction. The Sunderer has terrible off-road capabilities.. Sorry... I said RV but really meant the Quad Bike. I actually found that the Sunderer had decent off-road ability, if I wasn't trying to go horizontally on a sharp decline. So, say I have my trusty heavy MG: how many bullets is it going to take to bring down the lightest of aircraft? (I think they are called Mosquitos? Can't remember) Also, are spawn beacons consumed like grenades? Must they be purchased again after every use? Can beacons spawn ANYONE? Do Sunderers automatically count as spawn beacons, or do you have to upgrade them? And if you die, I have noticed that there are only a few spawns outside of a kilometer where you can respawn if you die near the frontline... can you change this? Hmm, so many other questions... Den, your first round of answers was VERY good and much appreciated.
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Post by psijaka on Sept 28, 2012 3:06:59 GMT -5
Sorry... I said RV but really meant the Quad Bike. I actually found that the Sunderer had decent off-road ability, if I wasn't trying to go horizontally on a sharp decline. I actually like the "Flash" Quad Bike for getting around; steering seems decent and it's pretty fast. Cheap too; disposable. Tried out the VS Magrider tank a few times a couple of days ago; just didn't take to it at all; although it's strafing ability is interesting. I'll stick to tracks in future! I too have a huge amount to learn, but I'm happy to take my time and feel my way into the game.
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Post by psijaka on Sept 28, 2012 3:14:31 GMT -5
The Terran Republic weapons excel at point blank and medium range combat, firing in extended bursts (the first three shots have heavy recoil, following shots are far more stable) from a stationary position. How do the other empires' weapons compare, Den?Didn't really take to the VS weapons for some reason, other than the sniper rifle, which seemed to suffer no ballistic drop but had a slowish projectile speed (plasma burst?). Anyway, deleted that char and don't think I'll be rejoining VS. Spent 2 hours as a NC, didn't like their sniper rifle but got on OK with the Light Assault carbine at close and close medium range. Haven't tried the TR classes yet; will do so soon! Just feeling my way into the game.
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Den
He's That Guy
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Post by Den on Sept 28, 2012 13:50:47 GMT -5
Sorry... I said RV but really meant the Quad Bike. I figured. The Flash is slippery without any performance Certifications. Let off the gas whenever you lose traction. You can see here at 0:08 and 0:30 that I slightly lose traction - both times all I had to do was slow down just a bit until I started getting back into the turn. Sometimes, it's just best to let go and ride the wave; spinning out by trying to force yourself to go a different way is a dangerous thing to have happen. But there's also the issue where the Flash is unnaturally top heavy, making even the smallest bumps turn you sideways at high speeds. A lot, though it is in a Heavy Assault's power to take one down with the default amount of bullets he can carry at once. Used to be less, though a recent patch nearly tripled the amount of shots it takes for ordinary guns to take them down. Regardless, whittling down or simply bruising the fighters can be enough to have them bug out for a moment. Several soldiers concentrating fire can do some good damage, soften them up for an allied fighter to finish the enemy off. Spawn Beacons, once the Certification is acquired, is a consumable Item that must be purchased with 100 Alloys in the Class Loadout menu. You must purchase more Spawn Beacons to resupply yourself with them and can have several of them in reserve. Make use of those Resources if you're at 750. Spawn Beacons are limited to your Squad. Squadmates can use the beacon to drop pod in an indefinite number of times and the Beacon itself will stay active for a long time (or until you drop another one). Sunderers must Certify for the Advanced Mobile Station and then equip the module in the Vehicle Equipment menu. The AMS on the Sunderer and Galaxy is an accessible spawn point for all nearby players in the army, not just squads. You are limited to spawning at locations within about two kilometers (or the few nearest locations), or your warpgate. How do the other empires' weapons compare, Den? With the highest rate of fire, Terran Republic weapons are characterized by emphasizing SHOOTING ALL THE TIME. They have the worst initial accuracy of the three factions - their first few shots will kick heavily, but following shots will have subdued recoil and spread loss. The Terrans excel at short to medium range with their weapons and vehicles, hit and run combat or concentrating fire at very long range. The New Conglomerate hit harder per shot, their steady accuracy profiles and lowest rates of fire encourage making them count. In opposition to the TR, the NC weapons have the least random recoil, but a steady climb per shot and a linear loss of accuracy with automatic fire. The NC specialty is fighting at short range or very long range, blasting through or making decisive shots depending on the weapon or vehicle being used. The Vanu Soverignty have good overall accuracy, though their loss of accuracy takes from both the NC and TR. Their lasers by default move slightly slower than the projectiles of the other factions, though their weapons are unaffected by gravity. Sharing subdued versions of the random recoil of the TR and the linear expanding spread of the NC, the VS will have to stick to short bursts. The Vanu sit between the TR and NC statistically - accuracy, power, rate of fire - they are the rounded faction with a no/low gravity quirk that makes their explosive projectiles much more effective at longer ranges.
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Post by volgon on Sept 28, 2012 14:09:09 GMT -5
Have they sent out any beta invites to people that didn't play Planetside 1 yet? Been wanting to give this a test ride but I'm not going to pay $40 for a f2p game just to try it out.
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Post by psijaka on Sept 29, 2012 2:14:34 GMT -5
Have they sent out any beta invites to people that didn't play Planetside 1 yet? Been wanting to give this a test ride but I'm not going to pay $40 for a f2p game just to try it out. Yes, I didn't play PS1 and my invite arrived early this week. How long have you been waiting?
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Post by psijaka on Sept 29, 2012 2:15:57 GMT -5
How do the other empires' weapons compare, Den? With the highest rate of fire, Terran Republic weapons are characterized by emphasizing SHOOTING ALL THE TIME. They have the worst initial accuracy of the three factions - their first few shots will kick heavily, but following shots will have subdued recoil and spread loss. The Terrans excel at short to medium range with their weapons and vehicles, hit and run combat or concentrating fire at very long range. The New Conglomerate hit harder per shot, their steady accuracy profiles and lowest rates of fire encourage making them count. In opposition to the TR, the NC weapons have the least random recoil, but a steady climb per shot and a linear loss of accuracy with automatic fire. The NC specialty is fighting at short range or very long range, blasting through or making decisive shots depending on the weapon or vehicle being used. The Vanu Soverignty have good overall accuracy, though their loss of accuracy takes from both the NC and TR. Their lasers by default move slightly slower than the projectiles of the other factions, though their weapons are unaffected by gravity. Sharing subdued versions of the random recoil of the TR and the linear expanding spread of the NC, the VS will have to stick to short bursts. The Vanu sit between the TR and NC statistically - accuracy, power, rate of fire - they are the rounded faction with a no/low gravity quirk that makes their explosive projectiles much more effective at longer ranges. Thanks Den; excellent summary.
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Post by volgon on Sept 29, 2012 12:19:16 GMT -5
Have they sent out any beta invites to people that didn't play Planetside 1 yet? Been wanting to give this a test ride but I'm not going to pay $40 for a f2p game just to try it out. Yes, I didn't play PS1 and my invite arrived early this week. How long have you been waiting? A while now, I think I signed up before the NDA was lifted. Back during or before the tech test.
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Post by psijaka on Sept 30, 2012 2:31:37 GMT -5
I waited 9 months!
Hopefully you'll do better than that; I believe that the game is to be released "on or before December 31st".
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Den
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Post by Den on Sept 30, 2012 12:13:21 GMT -5
The "before Dec 31" statement was just the cutoff date for buying Alpha Squad, not the release of the game. Planetside 2 is expected not to be ready until 2013.
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Post by psijaka on Sept 30, 2012 12:45:44 GMT -5
The words are a bit ambiguous:
"The Alpha Squad package will be available for purchase for a limited time only, until one week before we launch PlanetSide 2, on or before December 31, 2012"
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Post by rudybojangles on Oct 2, 2012 22:32:50 GMT -5
Alright, I have played a solid amount of hours. I am FINALLY HALFWAY to unlocking a ground-to-air missile.
Though, I have gotten some amazing dumb-missile shots against the lightest aircraft (insta-kill!) It's so awesome to get those... reminds me of taking down choppers and jets with RPGs in BF.
And it's hilarious to hack most of the defensive turrets around an enemy base. After I do that, I can pick which ever one I want to use via the launch points which take you around the towers of the bigger bases. Those wreck the little airships so hard, and my skill at leading targets from BF definitely helps here.
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Den
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Post by Den on Oct 3, 2012 3:25:12 GMT -5
I am FINALLY HALFWAY to unlocking a ground-to-air missile. You're gonna be back to NO WAY to unlocking the anti-air missile in a day or two, since Esamir is coming with another character wipe. The Grounder (TR name) however is very effective. Used to be crap, nothing but an annoyance, but now it can actually hit moving objects. Even just locking on and not firing often causes enemy pilots to bug out.
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Post by psijaka on Oct 4, 2012 3:01:59 GMT -5
Alright, I have played a solid amount of hours. I am FINALLY HALFWAY to unlocking a ground-to-air missile. Though, I have gotten some amazing dumb-missile shots against the lightest aircraft (insta-kill!) It's so awesome to get those... reminds me of taking down choppers and jets with RPGs in BF. And it's hilarious to hack most of the defensive turrets around an enemy base. After I do that, I can pick which ever one I want to use via the launch points which take you around the towers of the bigger bases. Those wreck the little airships so hard, and my skill at leading targets from BF definitely helps here. Yeah, I saw the guided rocket launcher in action today a few times, luckily fired by my side. A "must have", but it will have to wait until after the wipe. And an enemy pilot thought that they were being clever by landing their Mosquito next to A to cap it - my rocket launcher and I had something to say about that... There have been complaints on one of the Planetside forums that the AA turrets are too weak and too slow, but I have to say that I think that they are beast - absolutely deadly if you can lead your shots and allow for ballistics. And being able to switch mouse sensitivity on the fly to 5700dpi definately helps. The single shot heavy turrets are pretty lame though - seems to take a huge number of hits to despatch an enemy tank.
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Post by psijaka on Oct 14, 2012 4:28:07 GMT -5
Some functional attachments for your weapon. A reflex sight for your machinegun. Then stuff for your class and vehicle of choice. Get ready to go all out this weekend when they supercharge the rate of Certification gain so people can Cert just about everything. The Laser Dot reduces the hip spread cone of fire to about 70% and improves recovery time slightly. The Forward Grip reduces the horizontal randomness of recoil when sighted. The Flashlight is a dynamic light that illuminates whatever you're pointing at. It is not particularly blinding to others (the same as the default headlights on vehicles), but it may end up being helpful once the continent Esamir (which will have almost no daylight time, being a polar continent) is made accessible next week. Hey Den - do you know whether the optics actually have any actual effect on recoil or spread? I've equipped the forward grip on my HA's LMG, but am debating whether to spend my certs on the Reflex Sight or pimp my Lightning Skyguard with more ammo / shorter reload (I do so like blasting planes out of the sky).
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Den
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Post by Den on Oct 14, 2012 7:54:07 GMT -5
None of the sight attachments have a statistical effect on the weapon aside from how much it zooms in. A Reflex Sight or one of the 3.4 Scopes are great to have.
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Post by psijaka on Oct 14, 2012 12:35:43 GMT -5
Thanks Den; thought not.
I'm happy enough with iron sights so I've pimped my Skyguard instead.
Been involved in an epic battle today, for Scarred Mesa Skydock on Indar, between NC (Smurfs) and VS (Insectoid vermin). VS held on grimly for hours, as hordes of lemming like smurfs hurled themselves up the cliffs to certain death or did suicide runs with Galaxies (I swear I must have seen a dozen NC Galaxies shot out of the sky).
I sat back with my Flack Cannon equipped Lightning (with extra ammo) and had a turkey shoot; open season on VS Scythes and Liberators coming to support the defenders.
Absolutely epic stuff - these pitched battles that last for hours are what Planetside is all about to me.
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tiesieman
True Bro
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Post by tiesieman on Oct 15, 2012 4:58:06 GMT -5
So I played an hour or 2 on a "joke" account on a US server since I didn't know what server you guys play on and the EU servers were either offline or full. It was okay. I felt kinda useless since I wasn't communicating which isn't really a valid complaint. The scale of things is pretty confusing if you're coming from a long time of borderlands . I resorted to sniping to test out ballistics and it was weird. Hit detection seemed way off. Now I don't know if snipers are pin-point accurate, but even then; I hit lots of shots that should've missed and vice versa. Players were stuttering about. I hope the EU servers are better for me Also, my PCs performance was pretty crappy to say the least, having framerates dips below 30 on low settings. does it render single-core by default? or is it normal with so much stuff going on?
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Den
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Post by Den on Oct 15, 2012 5:29:58 GMT -5
If you were on Thebe, that server is all kinds of messed up since it is packed nearly to full all throughout peak hours. That alone breaks a bunch of things, but the last few patches also have had very nasty effects.
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tiesieman
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Post by tiesieman on Oct 15, 2012 11:26:40 GMT -5
Yeah, the EU server was definitely better. I also found out why the sniping felt off; apprently you aren't supposed to be able to shoot while cloaked (which makes sense) but you can right now. The shots don't register however.
It has a very beta-ish feel to it and they still have a looooot of work to do, but it's got freaking massive potential.
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