nfe0007
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Post by nfe0007 on Dec 13, 2009 14:54:24 GMT -5
Is the run speed of your secondary weapon determined by your primary or is it whatever the secondary is?
I am asking this since i want to use a tac knife only class, with marathon and lightweight, but don't know what to have as my primary weapon, either a riot shield if i maintain pistol run speed, or just an smg if it does slow me down.
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Post by morris on Dec 13, 2009 15:13:42 GMT -5
Your Primary weapon sets your run speed, Secondary doesn't affect it at all. Therefore, Riot Shield is definitely NOT what you want for a Tacknife kit. The two most common choices are SMG (for flat-out speed) or a Sniper Rifle (slightly slower, but more flexible).
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mannon
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Post by mannon on Dec 13, 2009 15:31:14 GMT -5
You can pickup someone else's riot shield, however. Personally I think that's kinda BS and your movement speed should be the slower of the two "weapons" you're actually carrying at the time. It's a real pain to play a shield class only to have your enemies pick up your discarded shields and use them against you without any of the movement speed sacrifice that you have. It's already hard enough to use a shield right, that just adds insult to injury.
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Post by mw0swedeking on Dec 13, 2009 15:33:24 GMT -5
I was about to ask this... On movement speed (player speed is determined by the weapon in his primary slot):
SMGs, Pistols and Sniper Rifles have a Speed of 100% Assault Rifles and Shotguns have a Speed of 95% Machineguns have a Speed of 87.5% Riot Shield and Launchers have a Speed of 80%
Shotguns, pistols, and launchers are secondaries... what's up? Is it if you replace your primary with one of these you will get that speed? Does this mean I could swap my LMG for a SMG or pistol, then switch to my secondary and swap to my LMG, giving me a LMG with 100% speed? Or do the same for a riot shield, giving me SMG movement speed plus protection on my back (which would be great for CTF)? Also, what is Machine pistols speed?
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Post by azrael1911 on Dec 13, 2009 15:44:27 GMT -5
yes do explain the run speed system.
also, does the sniper rifle really runs at 100% speed? that seems dubious, i know they did in cod4, what about mw2?
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Post by individual on Dec 13, 2009 15:46:49 GMT -5
Your Primary weapon sets your run speed. +1
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n1gh7
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Post by n1gh7 on Dec 14, 2009 0:13:41 GMT -5
Does this mean I could swap my LMG for a SMG or pistol, then switch to my secondary and swap to my LMG, giving me a LMG with 100% speed? Or do the same for a riot shield, giving me SMG movement speed plus protection on my back (which would be great for CTF)? Also, what is Machine pistols speed? Yes This is way overcomplicated, don't read it. This is how I imagine it and is probably wrong. Think of it this way: you have 3 weapon slots. They are designated 1a, 1b, and 2. This designation never changes regardless of what you put in it. What ever you have in 1a is what your run speed is. Now using the D pad (console) to switch to noob tubes or kill streaks switches to the 1b. Switching to 1b make you run speed that. Pressing the normal switch gun changes between your 1a and 2. This explains how you can run so fast with the care package and emergency air drop markers.
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Den
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Post by Den on Dec 14, 2009 4:28:09 GMT -5
That's a pretty accurate explanation. More accurately.
"Primary" "Secondary" "Frag" "Smoke" "Actionslot 3" (Weapon Attachment) "Actionslot 4" (Inventory / Killstreak Reward) "Actionslot 1" (Night Vision Goggles, Campaign only) "Actionslot 2" (Secondary Inventory, Campaign only)
In previous games, your Primary determined your speed. Whatever you spawned with in your primary slot determined how fast you moved (based on the "ClassType"). The same is true for MW2.
Any item/weapon, though, has "MoveSpeedScale", a multiplier used in the same way as Lightweight. Every single item in COD4 has a MoveSpeedScale of 1. The Bazooka in WaW though was the one divergence - a MoveSpeedScale of 0.75 (and 0.65 when ADS). It would slow the player down when it was in his hands.
Hence the Care Package - somebody probably put something like 1.5 in the movespeedscale by "accident".
No matter what, your Primary as dictated by the game code will determine the base movement speed... unless there's some other item/weapon with a scale of not 1.
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mannon
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Post by mannon on Dec 14, 2009 5:17:59 GMT -5
But is it your current primary or only the one you spawned with? Will dropping a riot shield for a pistol or SMG speed you up? If so couldn't you just find some random weapon laying around and swap your primary and secondary for the speed boost?
If it only uses the primary you spawn with for your speed what about when you use OMA? Will your speed change when it changes your primary or will you keep the speed from the first one you spawned with?
Personally I hope that it doesn't change your speed when you pickup a new primary, because then swapping it for your secondary becomes almost mandatory on "heavy" weapons and that's just a PITA as well as kinda cheap. But I do hope that OMA changes the speed both so you can swap out to get a speed boost when you need it and so that you can't just glitch it by starting with an SMG and swapping to a heavier class but keep that speed. That too would be cheap.
I would MUCH prefer if it would just use the slower of the two things you're carrying in primary and secondary instead. That way if you pickup a shield and put it on your back you also get forced to take the slow movement speed that shield classes have to contend with. Carrying a shield into battle is almost like giving your enemies a free back defense as soon as you've died once.
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Den
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Post by Den on Dec 14, 2009 5:24:50 GMT -5
Yes. The Primary you spawn with. You can drop your UMP for a shield and keep the 1 class speed.
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mannon
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Post by mannon on Dec 14, 2009 7:06:33 GMT -5
Hence the akimbo 1887's running around with my shields on their backs... teh lamez.
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Post by dchoi41 on Dec 14, 2009 8:55:10 GMT -5
Why do pistols, launchers and shotguns even have speed ratings if it's just the primary you spawn with that affects movement speed?
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Den
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Post by Den on Dec 14, 2009 9:01:39 GMT -5
The weapons still need to be classified, the system requires it to be thorough, to prevent "unhandled exceptions".
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Post by spifnar on Dec 14, 2009 15:21:06 GMT -5
Hence the akimbo 1887's running around with my shields on their backs... teh lamez. Riot shield+OMA (don't do this until a couple minutes into the game and plenty of people have died) Walk on any weapon lying on the ground, swap it to put your shield on the ground. OMA switch to any other class. Pickup shield in your primary or secondary
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mannon
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Post by mannon on Dec 14, 2009 15:52:28 GMT -5
Good point. Yet another way OMA does not suck. lol I WANT it! I need to go grind out some exp dammot.
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mannon
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Post by mannon on Dec 14, 2009 15:54:34 GMT -5
Is it just me or is OMA THE most dynamic and versatile perk/item/attachment in the entire game? lol I guess it's a good thing I already don't hardly use secondary weapons.
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Post by ecomni on Dec 14, 2009 16:48:47 GMT -5
Your Primary weapon sets your run speed, Secondary doesn't affect it at all. Therefore, Riot Shield is definitely NOT what you want for a Tacknife kit. I don't know. I like the tradeoff. Sacrifice speed for a little extra protection. Semi-offtopic: does anyone else think it's kinda odd that snipers have high mobility? They're inherently a stationary class. The weapons are big and heavy IRL. In-game, the weapons have high(est?) swap time. Seems like high mobility is a bit much.
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mannon
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Post by mannon on Dec 14, 2009 17:37:19 GMT -5
I think it's so they have some hope of getting to a tactical loitering position, although with a decent secondary they can use it offensively.
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mannon
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Post by mannon on Dec 14, 2009 17:42:41 GMT -5
Riot shield+OMA (don't do this until a couple minutes into the game and plenty of people have died) Walk on any weapon lying on the ground, swap it to put your shield on the ground. OMA switch to any other class. Pickup shield in your primary or secondary I can see some pretty interesting possibilities with this. Such as Sniper without a ghillie suit for urban areas or getting two primary weapons (though you have to drop OMA on the second class and kinda pointless other than being able to switch faster than 3 sconds), as well as basically being able to use any primary weapon you want with SMG mobility.
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