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Post by ilikev8 on Dec 13, 2009 18:30:56 GMT -5
It seems that everybody uses Stopping Power, but does it really make that big of a difference with one less bullet? Or does one less kill needed for that UAV or Predator missile provide the edge? Does the 7% speed bonus for Lightweight and the faster sighting for Pro give it any advantage over Stopping Power like being harder to hit since your faster, or are you totally outgunned?
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Post by slashdolo on Dec 13, 2009 19:29:11 GMT -5
It depends on the weapon, as well as the player, as well as the other perks you use.
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Post by morris on Dec 13, 2009 20:12:41 GMT -5
I've actually given up on Stopping Power completely. Especially when sniping, I found that getting my killstreaks earlier more than made up for any kills I lost because I couldn't land a second bullet when I needed to. I can see Stopping Power being really useful mostly for Assault-Rifle and SMG run-and-gunners who really need to win those face-to-face engagements where TTK is critical. I play a sneakier game, so I try really hard to avoid face-to-face encounters in the first place.
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Post by jlesaistu on Dec 13, 2009 20:43:00 GMT -5
i found stopping power to be useful on any 40 damage weapon, cause from 3 shot to 2 shot, it is quite a nice boost. actually, it HALF your TTK.
And as well on sniper cause the OHK stomach added, especially from pretty short or long range, can make a nice difference....even if there is no jugg to counter anymore.
But on weak weapon like m4 and co. Sp is less effective and perk like cold blooded or hardline (if you aim for the low killstreak, hardline is pretty much useless if you aim for 5+ killstreak and nuke), when yea.
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mannon
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Post by mannon on Dec 14, 2009 1:11:33 GMT -5
I tend to be a pretty big fan of CB, personally, though I find SP almost essential for the burst weapons since I like to use them long range. Long range 1 burst killing FTW. Even if not the entire burst hits you are still killing with the first shot of your second burst as opposed to that being the norm or killing on the second shot of second burst when you miss one on the first burst. For the burst AR's SP halves the TTK at close range by killing on the second shot of the burst and it MORE than halves the TTK at range. You will still have ranges beyond which the bursts are not really effective, though I find since you can 1 burst kill you can pack on a silencer almost for free and so without the flash and map dot when you fire you can actually pepper a few bursts at the guys that are actually out of your burst killing range before they'll figure out where you are. Thermal Scope is pretty much required for being accurate at that range, though.
I've still not really used hardline, because I just feel like I already have a hard enough time staying alive, but I might give it a whirl. I'm still curious how Hardline works with One Man Army, though.
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Post by ssog on Dec 14, 2009 3:59:06 GMT -5
There are some guns that pretty much demand Stopping Power. The AUG/RPD, for instance. The FAM16. Outside of those, I generally get more mileage out of Hardline than SP. Getting UAVs for a 2-kill streak means near CONSTANT UAVs, which is really really nice (UAV is the only killstreak that you can get on one life and use to help you reach killstreaks on a second life, since it does not get any kills on its own, it just assists you in getting kills). The Pro version of Hardline is also really useful for pairing with Painkiller and stopping any death streak before it really starts. If I find I'm running into a lot of people with Cold Blooded, then Hardline becomes much less useful and I either switch to Stopping Power or to Cold Blooded myself.
Really, though, I'm already running Cold Blooded 90% of the time (and 8% of the time when I'm not running CB, I'm using a Riot Shield class). I love that perk so hard.
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mannon
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Post by mannon on Dec 14, 2009 4:22:35 GMT -5
hmm... Come to think of it I guess there are some other ways to use killstreaks on your next life to support you getting more. UAV's are probably the most obvious, but also Counter UAV would be useful for keeping you alive and helping you get places unnoticed and an EMP if you had one could be handy too. For that matter the choppers and harrier could force people indoors for you to kill in CQC if you're good at that, as well as provide a distraction. For that matter you could take an emergency airdrop and if you get a chopper gunner or AC130 let your team have it so you can do the same thing... although I personally would rather do the gunning even if it's not getting me kill streaks. ;p
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Post by acidsnow on Dec 14, 2009 5:42:59 GMT -5
...I think IW made a mistake when they designed Light Weight, I think it should make every weapon class move at 107% move speed, instead of just adding a 7% boost. That way it's next to worthless on the [already fast moving] SMG and Sniper classes, but totally useful for the slow as ballz shield dudes and the LMG. ...They'd probably have to rebalance the way the Shield stuns you when hit (due to how fast they'd now be moving). I could be wrong about this, some testing would be needed for such a big buff to light weight - just an idea anyway.
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mannon
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Post by mannon on Dec 14, 2009 7:04:13 GMT -5
Could make it a strait numerical speed boost instead of %, but with a cap, or make it jump the slower movement classes up to the speed of the next class up or something, but still only bump SMG class speed 7%. I dunno. I'm not even really clear on why they nerfed it or if the nerf is across all platforms.
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Post by ilikev8 on Dec 14, 2009 7:24:39 GMT -5
It seems that alot of people prefer Hardline over Stopping Power, with Lightweight being underused (excluding the fanatic knifers). I agree it shoudn't give a 7% boost but something like max running speed for all classes.
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Post by mannon on Dec 14, 2009 7:58:21 GMT -5
Lightweight Pro sounds good to me, but just pure Lightweight is a bit underpowered for me. Then again I'm not the best run n gun or knifer and I prefer my fights at longer range where it doesn't really help that much. I'll probably only use it for a flag runner class... if I giveup CB for it. Hard sell, that one when I could just use Marathon and CB.
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Post by mannon on Dec 14, 2009 8:02:28 GMT -5
I can see it being useful for an akimbo terminators run and gunner.
Personally, though... I use CB more than all three of those combined. I do shoot down UAV's but on most maps it's not easy to spot them quickly unless they just happen to be on your side of the sky and not across the map behind a building. And if you can't spot one quickly it just isn't worth it.
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Post by dchoi41 on Dec 14, 2009 9:22:27 GMT -5
Stopping Power improves your time to kill, but it also helps you conserve ammo, which is always a good thing, even if you play stealthy. I could never understand people using double tap in CoD4.
I had a 29 TDM streak the other day that got cut off because the only weapon I could find while I was getting stormed was an M9 and I'm not used to the ADS mobility on handguns (I sidestep for fine adjustments on my aim a lot). Would have loved a little more ammo for my primary.
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acidsnow
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Post by acidsnow on Dec 14, 2009 10:03:56 GMT -5
I could never understand people using double tap in CoD4. I used Double Tap and Deep Impact with the AK-74u and dominated everyone in HC S&D, it was disgusting. The Rapid Fire attachment for the SMGs in MW2 seems pretty terrible, and unless you're in really CQC it's almost impossible to compete in mid/long-range firefights. I'd never recommend Rapid Fire for any of the SMGs, except possibly the P90, followed up by the Mini-UZI, and then the Vector (and the Vector is questionable at best).
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Post by novanleon on Dec 14, 2009 11:35:30 GMT -5
I'm going for Lightweight VI, so needless to say I've been using Lightweight A LOT (it takes 250 miles of sprinting, and when it takes 10 minutes of non-stop sprinting to run 2 miles, that's over 20 hours of doing nothing but SPRINTING!).
*sigh*
Anyways, yes, in my opinion Lightweight is underpowered. Or rather, I think it's improperly balanced. I would much prefer Lightweight to give any class a base 107% speed rating instead of the insignificant 7% increase. This would actually make it a contender for CB or SP on some classes. As it is, the 7% increase is superfluous (or exploitable) for faster classes like SMGs and snipers, and not terribly useful for the slower classes like ARs, LMGs or riot shielders.
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Post by mannon on Dec 14, 2009 12:21:10 GMT -5
Yeah in W@W there were very few situations where Double Tap improved your TTK more than Stopping Power and they were very situational. Overall SP>DT even in the TTK arguments, but then you throw in the better ammo usage and not running through clips as fast and SP FTW. DT really was only worthwhile on a few weapons.
Personally I think that DT should have probably come automatically with an increase in ammo supply to bring it up closer to par with SP, because SP increases your total killing power before you run out of ammo, but DT does not, only increasing your TTK. If they are meant to be balanced then DT should also increase your total killing power by the same amount.
Now that it's been moved to Rapidfire it's not such an issue, because it no longer competes with SP, in fact you can have both! Still, I've only used Rapidfire to unlock challenges. I'm just not too good at dealing with the recoil.
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Post by noscreenname on Dec 14, 2009 13:32:32 GMT -5
Out of those three, stopping power. Hardline doesn't help much when going for bigger killstreaks and lightweight isn't as good as marathon. Stopping power however is and will most likely always be the perk of choice for me. Stopping pro is also funny to see someone hide behind a car and blowing it up with bullets. It gives me a warm happy feeling.
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