qupie
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Post by qupie on Dec 13, 2009 20:07:11 GMT -5
So, what does it do? does it increase boms (so explosives from planes and ac) or does it increase ALL damage? and what does that mean for the other kill streaks? how much hits do they need with and without. also, have any of you guys even seen a difference in their killstreak effectiveness with DC? Tell me what you think
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Post by imrlybord7 on Dec 13, 2009 22:16:32 GMT -5
It increases the damage of all killstreak rewards.' That's all I got.
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acidsnow
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Post by acidsnow on Dec 14, 2009 6:03:05 GMT -5
I think there was a topic earlier that said it increases ALL kill streak damage by 25%
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Den
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Post by Den on Dec 14, 2009 6:54:48 GMT -5
Already answered, but the code for Danger Close Pro does not appear to be discriminate as to what it empowers.
Every Killstreak weapon is stronger. Sentry guns. Missiles. Choppers. Jets. Bombers. Everything.
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qupie
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Post by qupie on Dec 14, 2009 7:36:36 GMT -5
so does it also really help? do any of you notice the difference? I want to use it in combination with harier and AC130 to get a faster nuke, or harier, stealth and ac for just allot of kills... Not really interested in the explosive damage boost. you hit or you dont with a grenade/noob tube, at least that is what I discovered. so is this pro perk worth it? It could be kind of a hardline but then for the bigger killstreaks (your harier wil help you more towards the AC etc)
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Post by dchoi41 on Dec 14, 2009 9:10:08 GMT -5
Harrier bullets do 40 damage, so a 25% boost puts that up to 50, making it a two bullet kill. But the rate of fire seems so high, I don't know if it would ever really make much difference. I guess it might increase the number of people it can take out per burst. The AC-130 also seems like it almost always does lethal damage. Might help a lot with chopper gunner, though, which does lower damage, more frequently. mydistraction.net/Out/MW2/extraDump2.htmThink that has all of the killstreak damage frequencies from an MP log.
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mannon
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Post by mannon on Dec 14, 2009 12:36:27 GMT -5
It might help the AC130 vs Blast Shields. And it might make sentry guns more lethal, cutting their TTK some, which might keep them alive longer or kill a few people they would normally wound.
I kinda doubt choppers and harriers would actually kill all that many people they wouldn't have killed anyway, but it's possible.
I dunno, if you're already using Danger Close it sounds like a nifty bonus, but I'm not sure the Pro effect it-self would get you enough kills to justify using it instead of SP or CB. Then again even if it only gets you a few extra kills, if you kill streak a lot that might be something.
I don't get too much in the way of Kill Streaks, myself, most of the time. Hence why I still tend to run 345 instead of going for higher ones. I briefly toyed with Hardline, but found I was still not really getting my Kill Streaks enough to justify losing CB or SP. Though I've been doing better lately, so maybe.
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Post by noscreenname on Dec 14, 2009 13:23:55 GMT -5
Its hard to really tell a difference when using it with killstreaks as to whether or not the DCpro got it for you or not. But I can tell you that regular danger pro is better than I first thought. I have never been much for toobs and the like but I did get a simultaneous 7 kill with a thumper and danger close pro on skidrow at the beginning shooting at A down the long hallway. I know without danger close it would have killed less. It was crazy, I knew it killed a bunch with points popping up but I had it went straight to harrier and I was like, damn. I did it before running from A to the C side on skidrow and shot a noobtoob down at C and also got a simultaneous 7 kill. I think danger close is good for the beginning of games but SP/CB is a better full game choice.
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mannon
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Post by mannon on Dec 14, 2009 14:20:50 GMT -5
I still want to DC/Skill Tube mortar with OMA like Den was doing. heheee!! That's just wicked.
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Post by explosion101 on Dec 14, 2009 22:51:17 GMT -5
Hmmm.... sniping with OMA until getting a harrier or something, then switching to a danger close pro class may be a good idea. That way you'd get a nuke ridiculously easily (without cheating ).
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mannon
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Post by mannon on Dec 15, 2009 4:43:18 GMT -5
Could even use Hardline just to get to the Harrier quicker, without needing to keep it on after, though I'm not totally sure how often a Harrier will manage extra kills due to DCPro. A few I suppose, and it will extend the kill radius of the strike too. But if you're tactical loitering and hoping for the kills to get up to your nuke anyway there's not much reason not to try DCPro since you won't be out risking your neck. Call your Harrier when the enemy doesn't have a UAV up, though.
I sure do wish I could save my UAV then use it first when I get a Harrier/Strike. I guess the option would be to count kills and try to use it just before getting your harrier kill. But I personally think I need the UAV just to get to the Harrier 99% of the time. ;p Mebbe if I were a better camper.
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Post by explosion101 on Dec 15, 2009 7:06:46 GMT -5
I have a heartbeat sensor on my .50 Cal, and a pair of kick-ass Turtle beach X4's. So basically, as long as they don't crouch, I can hear them, and swap to an appropriate class. It's funny, I always thought that OMA was kind of bad since it took up a secondary weapon and a perk, but now it totally kicks ass! BTW, would a precision airstrike be better than a harrier? I'd be going for either chopper gunner or AC-130 after that.
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mannon
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Post by mannon on Dec 15, 2009 7:34:06 GMT -5
I think the Harrier strike is the same payload, so no unless they drop more bombs. I'd still take the Harrier though.
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Post by explosion101 on Dec 15, 2009 16:10:51 GMT -5
Or would an attack helicopter be an even better idea, considering it would take only a burst of 8 shots instead of 10+? IDK lol, just thinking of new thangs.
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mannon
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Post by mannon on Dec 15, 2009 20:58:08 GMT -5
Lasts a 15 seconds longer than the Harrier too, though IMO the strike makes up for that.
On the other hand helicopters also have a flare so they are a bit harder to kill... with launchers. Definitely a trade off.
Of course the main thing with choppers is they are bugged and won't add to your kill streak. But if you're not going for an 11 streak or something it shouldn't be a big deal, and hopefully they will fix that soon (Had hoped they might fix it in this recent patch as simple a problem as it is.)
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Post by xg08zero on Dec 15, 2009 22:50:13 GMT -5
Lasts a 15 seconds longer than the Harrier too, though IMO the strike makes up for that. On the other hand helicopters also have a flare so they are a bit harder to kill... with launchers. Definitely a trade off. Of course the main thing with choppers is they are bugged and won't add to your kill streak. But if you're not going for an 11 streak or something it shouldn't be a big deal, and hopefully they will fix that soon (Had hoped they might fix it in this recent patch as simple a problem as it is.) two questions really quick does the 7killstreak Attack Helicopter actually have 1 flare? I didn't think it had any and I've had mine shot down quickly...Harrier Strike just seems so superior to Precision Strike and Attack Helicopter and the bugging out of choppers. I noticed this the hard way when trying for my first nuke...went Pave Low -> Chopper Gunner -> Nuke...Once I finally hit Pave Low I was sure that it would easily get me enough...and then it didn't add up. I gave up on Pave Low since unless I use it as my last killstreak. I read around through google and some people say its bugged, some say it works _SOMETIMES_...couldn't get a definite answer though. does anyone know for sure? because Pave Low is definitely one of the strongest killstreaks available imo - very strong, mobile, and has its own flares
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n1gh7
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Post by n1gh7 on Dec 15, 2009 23:43:23 GMT -5
Lasts a 15 seconds longer than the Harrier too, though IMO the strike makes up for that. On the other hand helicopters also have a flare so they are a bit harder to kill... with launchers. Definitely a trade off. Of course the main thing with choppers is they are bugged and won't add to your kill streak. But if you're not going for an 11 streak or something it shouldn't be a big deal, and hopefully they will fix that soon (Had hoped they might fix it in this recent patch as simple a problem as it is.) two questions really quick does the 7killstreak Attack Helicopter actually have 1 flare? I didn't think it had any and I've had mine shot down quickly...Harrier Strike just seems so superior to Precision Strike and Attack Helicopter and the bugging out of choppers. I noticed this the hard way when trying for my first nuke...went Pave Low -> Chopper Gunner -> Nuke...Once I finally hit Pave Low I was sure that it would easily get me enough...and then it didn't add up. I gave up on Pave Low since unless I use it as my last killstreak. I read around through google and some people say its bugged, some say it works _SOMETIMES_...couldn't get a definite answer though. does anyone know for sure? because Pave Low is definitely one of the strongest killstreaks available imo - very strong, mobile, and has its own flares From what I understand: Pave low only works if you got it from a care package or emergency air drop. The Attack Heli might work this way too?
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mannon
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Post by mannon on Dec 16, 2009 0:33:01 GMT -5
Per Den's page. Both Helicopters have 1500 health and one flare countermeasure. The Pave Low has two flare countermeasures and 3000 health. denkirson.xanga.com/715966769/modern-warfare-2/It might be possible to fire a missile from close enough to a chopper to hit it before the flares pop, and the AT4 as well as RPG-7 can be dumbfired without locking on, bypassing flares. I believe the attack chopper is also bugged, but Apache definitely is not and is the preferred Nuke maker. ;p I have heard that the Pave Low and Attack Heli are backwards and only work from crates. I have also heard that possibly the first Attack Heli and the first Pave Low called in a game will add to KS, but none after that. But I'm not too sure on that. Honestly I don't think I've even seen two Pave Low's in a match yet. Supposedly the Sentry gun is also bugged, though it seems to add to KS more randomly or else only the first one or something. Unsure on that. Real shame that one since it can easily outmatch a Predator Missile for kills with halfway decent placement unless the enemy team bunches up outdoors for you. My main problem with sentries, though, is having to call them in, give away my position, and hope I don't get killed before I pick it up. I usually just take Predator instead to avoid the frustration.
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mannon
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Post by mannon on Dec 16, 2009 0:38:40 GMT -5
The effectiveness of Sentries is also inversely proportional to the enemy team's use of CB. I for one tend to roll with CB a lot, so I LOVE seeing some guy setting up a sentry. I usually get to kill him and the gun. hehe Few more and I'll have my CBPro, I shoulda started CB sooner.
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Post by ssog on Dec 16, 2009 3:18:16 GMT -5
Real shame that one since it can easily outmatch a Predator Missile for kills with halfway decent placement unless the enemy team bunches up outdoors for you. My main problem with sentries, though, is having to call them in, give away my position, and hope I don't get killed before I pick it up. I usually just take Predator instead to avoid the frustration. I've recently just gotten rid of my Predator Missile reward entirely. I only average 1 kill per missile, which doesn't make it a very good "building" reward. I've switched to UAV/Care Package/Harrier. I don't get the Harrier as frequently, but when I do, it's a lot more worthwhile than one measly extra kill. I'm half tempted to dump the Care Package and add Chopper Gunner, instead. Go big or go home.
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mannon
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Post by mannon on Dec 16, 2009 6:58:44 GMT -5
LOL Yeah I know how you feel. I've unlocked Harrier for the same temptation, but just couldn't get my 7 kill streak enough. I need a good KS to build to my damn harrier and Predator just is not it. ;p Honestly the only reason I keep it over the Sentry Gun is I got my sentry stolen so many times. But I think I'm getting better at that. Sadly Sentry is also bugged apparently and won't consistently build your KS...
I might just break down and use Precision Airstrike along with Harrier, though it's kinda ridiculous to use an airstrike to get that one kill for the Harrier. Predator just cannot consistently get the 2 for the Harrier, though and hardly seems worth it.
I might be better off with just going UAV, Counter-UAV, Harrier. That might give me the best odds on getting my Harrier out, though the UAV and C-UAV are boring KS rewards. lol Useful, yes, but boring. I really want something that will break up the pace and be fun, and hopefully get me kills.
Then again, speaking of fun, I'm tempted to take Care Package, Airstrike or Harrier, and Emergency Airdrop... probably airstrike because I can much more easily get a 6 kill streak more or less on my own and it only has to kill 2 people to get the Emergency Airdrop, which is it's job. Though I do like the Harrier better. That sounds like a lot of fun, and I may use Hardline to help me with it, especially once I start to use OMA. I could get 4 kills, switch to hardline and get the 5th for my airstrike. Then either stick with hardline to get my airdrop in 7 or switch to Danger Close Pro for the extra damage and hope for 3 kills, which shouldn't be too hard in a lot of cases. I'd probably just keep it on hardline in case I only got 2, though. It would suck hard to get only 2 kills and have to go hunting for 1 more but die just because I didn't use hardline. heh But once I've done that I'll have 5 care packages worth of goodies and I could always drop Danger Close Pro on those since they won't build for a KS anyway.
There is one thing the Airstrike definitely does better than the Harrier, BTW. I still have no idea whether they drop the same number of bombs or not. But you can control the direction of the Airstrike, whereas the Harrier only lets you pick a position.
I believe that the airstrike has 3 planes fly over and drop while Harrier has only 2 fly over dropping bombs and the third stops to hover and shoot enemies, which implies that airstrike drops 50% more bombs. ;p
I still think the Harrier has more killing potential, though the 1 less kill cost is nice on airstrike and on really open or small maps it can clean up... but so can the Harrier.
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mannon
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Post by mannon on Dec 16, 2009 7:00:10 GMT -5
I have had some games recently where I wish I'd had my higher KS rewards on. lol But meh... I also have games I go without even getting UAV... -_-
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Post by explosion101 on Dec 16, 2009 7:10:54 GMT -5
Yep, the first day the game went out I unlocked an AC-130 and a nuke, had it on for most of the day, but took it off the game before I got a 35 kill streak T_T
Also, I was launching mortars last night with noob toobs and danger close w/ OMAP. Very easy, and funny as hell.
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