|
Post by bradqqqqq on Dec 14, 2009 5:57:10 GMT -5
Yes. Before you say 0.0 let me finish my question. This is at point blank with akimbo.
If I have a class with and SMG, 1887's, Marathon, Lightweight, steady aim, all of them pro, and I am sprinting up to someone, stop, and fire what is my kill time?
On a side note: What is the m16 kill time at point blank with slight of hand pro/stopping power at a stand still?
|
|
acidsnow
True Bro
Guardian Angel
Posts: 726
|
Post by acidsnow on Dec 14, 2009 6:01:40 GMT -5
I 'feel' that coming out of a sprint takes about ~0.3 seconds to fire, and normally it takes about ~0.5 seconds. The M16's TTK is is pretty low, but how low I have no idea.
|
|
|
Post by bradqqqqq on Dec 14, 2009 6:11:15 GMT -5
Back on the old cod 4 Xanga I get that it takes about .2 seconds for the M16. This is assuming you get a one burst kill. Is this correct?
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 14, 2009 6:34:53 GMT -5
According to Toysrme's testing there is about 0.025 seconds input lag, though that applies to both of you, it may not apply equally, though.
Unfortunately I have no idea what the sprint to fire time is. Lightweight Pro is supposed to cut it in half, though I'm only assuming you still get the benefit for hipfiring rather than only for ADS.
The bad news for you is that the M16's TTK with SP is pretty damn short. Just the input lag plus the time between the first and second shots, the third one will still pierce your dead body before you even fall to the ground though.
Toysrme gave me some rudimentary numbers based on his testing and the delay timing, though keep in mind there's a good bit of rounding on the delay timing and it's just damn hard to figure the exact cycle times. With yet some more rounding the cycle ROF numbers he gave me come out to a cycle time of only about 0.049 seconds between first and second round.
If he uses a FAMAS it's even faster, about 0.044 seconds.
Then the net code comes in and makes this all even trickier. The anti lag code basically means you can shoot what you can see, but the host hasn't yet caught up to the position you see yourself on screen, and the other guy really hasn't, and he has to see you to shoot you. So if he's stationary and you run up to him and shoot him point blank then you basically have [your ping]+[his ping] time advantage on him. That is of course assuming that he doesn't actually see you and be able to fire at you before that. If he sees you running at him from far away then you'll essentially be farther away for him than he is for you, but he has an M16 and range is no issue.
Latency seriously favors the guy that pops out from cover. On the other hand, if he's the host and doesn't miss forget it, you are dead if you let him have a clean shot at you.
On the other hand you have akimbo 1887's, you can practically snipe with those!! Use cover and your speed and go pwn people before they nerf them. ;p
|
|
|
Post by bradqqqqq on Dec 14, 2009 7:04:59 GMT -5
So whats fastest Fam16/1887?
Maybe the 16 guy un-crouched and saw the 1887 guy running, but anyway I just want the ttk.
Your saying it take like 0.150 for all three burst to shoot? Even less like 0.1 if your sighted in already or are hip-firing?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 14, 2009 7:24:18 GMT -5
0.065 between shots with the old COD4 M16 (presumably the same for MW2). In range of the 1887, three M16 shots to kill (or two with Power), leading to a 0.13 (or just 0.065 with Power) Time to Kill.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 14, 2009 7:46:32 GMT -5
Which ever one is faster depends on the time to go from sprint to fire, which I do not know. And even then we're ignoring netcode effects if we're talking pure time, but I described that above.
What I'm saying is when you pull the trigger it takes about 0.025 seconds before the first shot, this is the input lag and it happens on both weapons. It's also about par according to Toysrme. Since it's the same we'll ignore it.
That moment, though, is when the 1887's fire, and when the M16 and FAMAS fire the first bullet. On the M16 the second bullet will pop out approximately 0.049 seconds after the first. (Very approximately, Toysrme explained that getting hard numbers is very difficult, but I'll use the best I've got and you can take it with a huge chunk of salt.) Anyway the next cycle takes the same amount of time and then the third shot of the burst is fired at approximately 0.098 seconds after the first round. Of course with SP the third bullet is irrelevant except at long range.
As you can see the ROF during a burst is holy fucking fast. Both the M16 and FAMAS ROF would be well over 1000 if it weren't for that delay every three shots. The delay on the M16 is approximately 0.28 seconds which is approximately 2.8 times longer than the burst it-self. Again, very approx and I've rounded all the numbers I put here to avoid having decimals going forever. Besides there's no point in having exceeding accuracy in the wee decimals since we know that we don't have that level of accuracy.
The point is that if we're talking about a 1 burst kill the FAMAS and M16 have a rediculously high ROF. The M16 cycle rate is approximately about 1218 RPM and the FAMAS is approximately 1364. But you only get three shots at that rate before the delay kicks you down to an average ROF that's closer to 440 RPM for the M16 and 428 for the FAMAS.
SP literally cuts the TTK at close range in half, too since you go from 3 to 2 rounds. Although with a burst that fast it's almost unnecessary.
I doubt that the time it takes you to go from sprint to firing is anywhere close to 0.098 seconds much less 0.049 if they have SP like you said. But again, the netcode could easily give you the advantage. Even if you and him are both pinging at 100ms that's 0.1 seconds. And considering your advantage will be your ping plus his it means you will get to move into position and shoot 0.2 seconds before he see's you in that same position, and that's with pretty good pings.
Netcode favors the run and gunner because he who sees first, lives.
All things being equal, however... Unless the time to fire after a sprint is very very short you don't stand much of a chance. But things are never equal are they? ;p
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 14, 2009 7:48:39 GMT -5
PS. Considering the big grain of salt Toysrme mentioned the old CoD4 cycle time Den mentioned may be right.
Thanks Den.
|
|