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Post by donkey on Dec 16, 2009 20:38:24 GMT -5
So I am new to trying to figure these stats out, so please bare with me.
The M4 is 30/20 without SP, and with SP it is 42/28.
To my understanding you have 105 health. So no matter what it is going to take 3 bullets at close range with or without SP. However, SP drops long range shots from 6 shots to 4 shots.
So if my math is right, SP is not really worth it?
Now for the M16. The M16 is 40/30 without SP, and with SP it is 56/42.
So SP allows you to kill in 2 bullet hits instead of 3 at close range. Then at long range it drops from 4 bullets to 3 with SP.
Again do ya'll think it is worth it?
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Post by ilikev8 on Dec 16, 2009 20:56:46 GMT -5
With the M16, definitely. Sometimes the difference between one bullet is HUGE.
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Post by ssog on Dec 16, 2009 21:30:29 GMT -5
So I am new to trying to figure these stats out, so please bare with me. The M4 is 30/20 without SP, and with SP it is 42/28. To my understanding you have 105 health. So no matter what it is going to take 3 bullets at close range with or without SP. However, SP drops long range shots from 6 shots to 4 shots. So if my math is right, SP is not really worth it? Now for the M16. The M16 is 40/30 without SP, and with SP it is 56/42. So SP allows you to kill in 2 bullet hits instead of 3 at close range. Then at long range it drops from 4 bullets to 3 with SP. Again do ya'll think it is worth it? Players have 100 health. SP takes the M4 from a 4 shot kill in close/3 shot kill at range to a 3 shot kill/2 shot kill (i.e. one less bullet). Ditto that for the M16 (3 shot kill to 2 shot kill in close, 4 shot kill to 3 shot kill at range). As for whether it's worth it... it's an alright perk 2, but ever since IW added the viewkick when you get shot, that one less bullet has become less important. Plus, IW has beefed up all of the other Perk2s, making SP relatively weaker, as well. I never bother with it except on the AUG/RPD and FAM16.
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Post by donkey on Dec 16, 2009 22:11:51 GMT -5
When you say view kick. Do you mean when you get shot your view kicks around? Also, so what about the M4? Thanks so much for the info
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mannon
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Post by mannon on Dec 16, 2009 23:09:44 GMT -5
Yes view kick is actually the term used by the game for the value that determines the recoil of a weapon when you fire it. Getting shot basically does the same thing. About the kick from getting shot it's more or less strait up, so it is at least predictable. It's more than just visual too, your aim actually kicks up too. I have actually gotten a headshot from it when I would have missed completely, but usually it makes you miss so he who sees first, lives.
As for SP, yes it is generally balanced to reduce the number of bullets to kill by 1. IW has taken steps to make it not quite so overpowering this time around, so while still a respectable and useful perk you shouldn't run with it all the time. Some weapons like the FAL don't even particularly benefit from it.
I will say that for the FAMAS and M16 SP is extremely effective. For short range going from 3 hits to 2 cuts your time to kill in half. Although it's still a one burst kill either way, so it only makes much difference in time critical situations like dropping that guy right in front of you before he knifes you. The FAMAS and M16 pretty much have the quickest TTK among ARs due to the speed of the burst. At long range SP becomes almost mandatory, for that 1 burst kill potential. With SP I sometimes used to drop a thermal scope on my FAMAS and snipe with it. Plus if it's a one burst kill even at long range then using a silencer is almost free.
Generally, though, I tend to use Cold Blooded more than SP. I'd agree with Ssog. SP the AUG, RPD, FAMAS, and M16.
For the M4 it will drop the number of shots needed, but it has so little recoil that you don't really need SP. Killing ever so slightly faster won't save your neck as often as staying off of UAV radar and being completely invisible to KS rewards. CB also keeps you from glowing in thermal scopes. Though if all you care about is killing faster then go ahead with SP.
The other Perk 2 perks are a bit less universal, but also worth considering.
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n1gh7
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Post by n1gh7 on Dec 16, 2009 23:12:06 GMT -5
When you say view kick. Do you mean when you get shot your view kicks around? Also, so what about the M4? Thanks so much for the info M4 w/o SP: 4-5 shot kill M4 w/ SP: 3-4 shot kill Only worth it if you cannot keep your aim on for the last bullet M16 w/o SP: 3-4 shot kill M16 w/ SP: 2-3 shot kill Always worth it. Yes, your view does kick around when you get shot.
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Post by donkey on Dec 17, 2009 0:05:09 GMT -5
Thank you so much for the info!
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Post by ssog on Dec 17, 2009 1:06:25 GMT -5
M16 w/ SP: 3-4 shot kill M16 w/o SP: 2-3 shot kill Always worth it. Yes, your view does kick around when you get shot. Not always worth it. In close quarters, if you have a habit of hip-firing, then SP is definitely worth it, because it's hard to land all three shots in a burst when firing from the hip. If you always pull up the sights, then SP makes no difference, because if the first bullet hits, the second and third are almost guaranteed to, as well. At medium range, SP pretty much never makes a difference. Either you were on target, or you weren't. If you were on target, you'll get a kill whether you had SP or not. If you weren't, then you won't. At long range, SP is mandatory. A 1-burst kill at range is viable. A 2-burst kill at range is SIGNIFICANTLY less viable, especially because your RoF slows to a crawl if you have to fire two bursts. So, if you're the kind of FAM16 user who either fires from the hip a lot or takes a lot of shots at distant targets, then use SP. If you rarely fire from the hip and rarely take any shots at distant targets, then skip SP.
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Post by corwinwarner on Dec 17, 2009 4:59:43 GMT -5
ssog's right, it always depend on your play style. Recently, I've been using the FAMAS without SP, but with the shotgun attachment for CQC (it was the very first time i was using this one). The results are pretty good, especially if you pick Scavenger, as your SG will have endless ammo. Without SP, the FAMAS keeps being a huge killer at range. The rest is practice
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mannon
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Post by mannon on Dec 17, 2009 5:09:19 GMT -5
I wouldn't say cutting the TTK in half at close range is irrelevant, but it's only important in a few very specific cases. Generally the TTK is so fast already that the small amount of time you can gain with SP will rarely make the difference except when going up against 0TTK such as akimbo 1887's or a knifer, but even then your reaction time is far more important.
Personally I like the long range abilities of these weapons with SP. Even at a range where you only get 2 hits from a burst 50% of the time the very first bullet in the next burst will finish the job and you're far enough away that you can generally land that before they can line up their RDS or whatever on you.
But yes, it comes to playstyle and CB is hard to giveup.
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