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Post by toad on Dec 18, 2009 6:18:00 GMT -5
Hey! I'm looking for some advice on a class setup please. I've always been the type of player who keeps the enemy at a distance, but just for fun, I'm trying to set up a class which I will use for lot's of close combat. I've been using thus far: Marathon Lightweight Commando Pro Vector Spas-12 It's been working well, but it's also been rather hit and miss. I love the Spas-12, but recently, I'm not getting the instant kills, and it leaves me defenceless for a second due to its slow shooting speed. I haven't let unlocked the Marathon and Lightweight Pro Perks. I have a feeling the Lightweight Pro Perk will help this class out a lot as you can bump into the enemy a lot when sprinting. Can anyone who's got this Pro Perk comment on its use? Is it as useful as it sounds? So the problem really is my second weapon. I don't use the Vector, that's chosen just so I get the optimum run speed. I won't use Akimbo shotguns, so please don't suggest them - they're against my nature! I tried the m93, but found it difficult to target with. I've got Akimbo Magnums, but I don't get on with the pulling both triggers reapeatedly malarky. Magnum on it's own (with Tactical knife) is OK, but I feel I do better with the Spas-12. I don't think much of the Tactical Knife actually. Isn't it meant to give you a quicker melee kill? It's good if you are trying to kill multiple enemies, as you can stab consecutively faster, but does it really speed up your initial stab, including if you lunge? I've currently got the g18 which is pretty good, but the ammo runs out sooo fast when it's your main weapon. What's the Akimbo like with regard to shooting at a distance? Will it be better than the Spas-12? I have a feeling the Spas-12 might be the best setup, I just need to get a little more luck with it.
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Post by corwinwarner on Dec 18, 2009 6:29:21 GMT -5
Considering you picked commando pro, I'd advise you to select a handgun with tactical knife as secondary, to maximize your chances to cut'em all Currently, I am having a lot of fun with a class like: Marathon pro Lightweight PRO (the pro is vital) Ninja MP5k or UMP45 M104 or M9 tactical You sprint your way ninja-style and you can aim almost instantly from running with lightweight pro. The results are just awesome. I think I'll give it a shot with LMG's and AR's too^^
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playn
True Bro
Posts: 10,088
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Post by playn on Dec 18, 2009 6:35:38 GMT -5
for the smg since your going in close range you should try out the UMP because it does something like 40dmg at max and 30dmg at minimum instead of marathon pro you could use scavenger so you could spam corridors and area you know where enemies are with flash bangs/stun grenads and frag grenades.. its really good for clearing out rooms and unsuspecting people
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Post by toad on Dec 18, 2009 6:36:52 GMT -5
Right, so the Pro version of Lightweight really is good then. Excellent, I was hoping it would be. The trouble I find with the Tactical Knife is that I have to use the Magnum instead of the Spas-12. I love the shotgun, it's just been letting me down recently, with far too many missed shots, which just hurt the enemy intead of finishing them. If the Tactical Knife reduces the lunge time when stabbing, then I might have to use it... I like Ninja, t'is a bugger you can't use Commando with it.
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Post by toad on Dec 18, 2009 6:39:40 GMT -5
Yeah, using the UMP is a good idea. Might be worth while on the bigger maps.
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Post by corwinwarner on Dec 18, 2009 7:03:14 GMT -5
UMP is great in any case. I switch between this one and the MP5k depending on the average range of each map (CQC/short range => MP5k powa^^).
As for the shotgun, as long as you love the SPAS-12, keep on with it pal! I am fond of the M104 and often pick it for my classes.
The PP2000, TMP and G18 are still nice choices.
Enjoy the run n' gun^^
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Post by corwinwarner on Dec 18, 2009 7:08:18 GMT -5
Forgot to answer you as for the Ninja/Commando dilemna Right, it's a pain having to choose between the two. Commando is... science fiction => teleportation on your target when you're still 4 meters away^^ In such a class, I'll pick it if you drop Marathon to pick Scavenger for instance. Ninja is a must if you are sprinting a lot, 'cause you can do it SILENT. Definitely dreadful^^ Moreover, you won't have to worry about the heartbeat sensor addict, that's a huge assets in most team modes.
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Post by toad on Dec 18, 2009 7:25:42 GMT -5
How much shorter is a OHK with the m104 compared to the Spas-12 would you say? It might be worth trying, as I won't have the issue of being caught out when not getting a OHK with the Spas-12. If I don't use Commando, then it changes my class completely. My main objective is to stab, or use the Spas-12. The stab is the ultimate silent kill.
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Post by corwinwarner on Dec 18, 2009 7:40:05 GMT -5
The main asset of the M104 is that you can spam shells if you're in panic mode. Well, okay, you can do it four times 'cause of the size of the magazines, but it's still a good solution for a last chance kill. Now, put your perks together, and start stabbing, man!!!
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Post by toad on Dec 18, 2009 7:44:53 GMT -5
Well, if the m104's range isn't too bad, it could prove more useful to me than the Spas-12 for this particular set up, as I'm more likely to run into people at awkward distances, and possibly more than one too.
Cheers for the info.
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Post by spifnar on Dec 18, 2009 11:17:44 GMT -5
If you go shotgun/akimbo MPs (instead of tac knife) then think about a sniper for a primary. You have the same run speed, but also the ability to scout out the open areas you sometimes have to run across.
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Post by chip sandwich on Dec 18, 2009 11:19:43 GMT -5
You could try the Striker I guess. I personally <3 it, but it might be hit or miss due to cumbersome reloading and general fugliness.
I'm not sure about other effects, but I know Tactical Knife reduces knife recovery time, which is handy if you get a knife fail.
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Post by imrlybord7 on Dec 19, 2009 22:17:52 GMT -5
I would go with UMP silenced Magnum + Tac Knife or Stinger Marathon Lightweight or Cold Blooded Steady Aim
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Post by toad on Dec 20, 2009 8:36:51 GMT -5
Oh! I didn't realise the Sniper class gave you the same run speed as SMG class! Thanks for that! That's given me a great idea... I unlocked the Tac knife for the Magnum, but I get killed far too much. The hand pistols are just useless in MW2. The benifit of having a powerful weapon like the Spas-12 is far more benificial IMO. Also, I unlocked the Akimbo G18's and I'm very impressed. Very small crosshair! So much so, I couldn't help seeing what they were like with Stopping Power and Steady Aim, and they are just amazing! Finally, I unlocked Lightweight Pro. Very disappointed. There's no advantage at all when shooting from the hip, and even if I aim, people still seem to shoot me before I shoot them, even if they were running too.
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Post by chyros on Dec 20, 2009 10:30:34 GMT -5
I unlocked the Tac knife for the Magnum, but I get killed far too much. The hand pistols are just useless in MW2. The benifit of having a powerful weapon like the Spas-12 is far more benificial IMO. It kind of depends. Shotguns take ages to pull out while pistols switch extremely quickly. I agree the Deagle and arguably USP and M9 aren't worth it at all, but a Magnum is a trusty sidekick. Especially with a tac knife it's very potent IMO - a combination I'm never going to take off of my sniper class . The benefit of switching extremely quickly coupled with precise, high power even at range, combined with massive melee potential is better than any shotgun for me... as a sniper.
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Post by toad on Dec 20, 2009 10:51:29 GMT -5
I appreciate your views here. The trouble i have with it is that it's beaten in almost all circumstances. Medium range, you will get taken out by an AR. Long range is obviously useless, and at short range, its only useable area, it's beaten by SMGs and shotguns.
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Post by chyros on Dec 20, 2009 11:45:18 GMT -5
I appreciate your views here. The trouble i have with it is that it's beaten in almost all circumstances. Medium range, you will get taken out by an AR. Long range is obviously useless, and at short range, its only useable area, it's beaten by SMGs and shotguns. All of this is true, but do note the following: -you are comparing secondaries (pistols) to primaries (ARs, SMGs,) which it was not designed to compete against in the first place; -shotguns may beat it up close, but their bullets stop existing after a short range, a problem which pistols do not have. Though pistols are mediocre at best at medium ranges, shotguns can't even engage at all. They can't even try . An easy way for a pistol man to increase his chances against a shotgunner is to back up while engaging him, for example. In addition, the longer-ranged shotguns (SPAS-12 & winch) have huge delays between their shots, so if their shot doesn't kill the enemy, the pistol has a good chance to come out on top anyway. EDIT: also -like I said, you are assuming you have the shotgun pulled at the time of the encounter. Say someone sneaks up to men and for some reason my primary is not an option to engage with (low ammo, sniper rifle, must reload etc.), then a pistol, even if not the most powerful option, is still the only thing I can pull at all and engage with. Even if a shotgun would've been a better choice, I wouldn't have pulled it in time. -Pistols have some nifty attachments. Silencers hardly hurt them at all, you can akimbo them and have tight hip spreads, tac knives are awesome, etc. Shotguns have akimbo, period. This is not bad for winches or rangers ofc. but pistols benefit more from attachments IMO.
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Post by toad on Dec 20, 2009 12:21:36 GMT -5
I agree with what you are saying, there's no argument here. I think the reason I'm against the Magnum and Tac knife is because I only used it with my knifing class, which is: Marathon, Lightweight and Commando. I prefer using the Spas-12 with this setup, so there's no swapping time. I just do a lot better than with the Tac knife + Magnum. For sure the Tac knife stabs better, but I just lose to many battles due to the Magnum compared to having the Spas-12 equiped. EDIT: Also, the Magnum has a terrible amount of ammo, so unless I'm using it with Scavenger, it's used up after maybe just 2 or 3 comfromtations. I find most of the time when I'm running around like a loon with the knifing perk mentioned above, you go head to head with the enemy at that medium'ish range where you're too far for the knife, and the Spas-12 is pretty devastating. If you're way out of range, you can normally do a runner into cover.
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mannon
True Bro
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Posts: 15,371
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Post by mannon on Dec 21, 2009 11:30:41 GMT -5
For actually using as a primary weapon I'd give Shotguns the win. Pistols FTW as a backup weapon, though.
Having said that I often do not mind the slower switch since I control when I change from more open areas to tighter ones and time the switch manually. But yes, when the shit hits the fan and your primary is going to get you killed a pistol will save your arse.
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Post by toad on Dec 22, 2009 5:42:30 GMT -5
I'm now using the M1014 semi-auto shotty instead of the Spas-12 and love it! I've replaced commando for Ninja for the time being.
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Post by corwinwarner on Dec 22, 2009 5:46:21 GMT -5
I told you! Welcome in the M104 fan circle
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Post by toad on Dec 22, 2009 6:03:07 GMT -5
My sprinter class is now: Primary - Barret .50 Cal Secondary - M1014 Equipment - Claymore Special Grenade - Flash Grenade Perk1 - Marathon Pro Perk2 - Lightweight Pro Perk3 - Ninja Pro I'll use this at the beginning of quite a few maps, so I can sneak off quickly and stab some backs! If I'm still alive, I can then find a place to snipe. It's perfect!
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Post by toad on Dec 22, 2009 6:03:43 GMT -5
EDIT: I'm going to use the WA2000 instead, as it's better without Stopping Power than the .50 Cal.
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