playn
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Post by playn on Dec 18, 2009 22:43:58 GMT -5
anyone wanna pull out the MP Log and see whats changed
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Post by smokemaxx on Dec 18, 2009 22:48:22 GMT -5
I'd like to add that there's rumor of commando and/or riot shield nerfs. Any word on this?
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playn
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Post by playn on Dec 18, 2009 23:31:11 GMT -5
hmm i dont know why the riot shield would need nerfing. commando probably could of since it has insane reach
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gus
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Post by gus on Dec 19, 2009 0:18:50 GMT -5
I really hope commando was toned down. As for the riot shield, maybe no double-tap x to denote C4 anymore, or boosting prevention.
Another bug I found today was that sitrep pro does not allow you to hear players with Ninja, players crouching, or players ADS-walking like it should.
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Post by cptmacmillan on Dec 19, 2009 0:30:54 GMT -5
That's not a riot shield nerf, that's the biggest nerf to anything (in this case c4) in the history of Modern Warfare (and world at war). C4 would go from very useful to most useless in the game. Very fast.
MP log is not going to tell you anything about the 87, it only provides damage values and the like. It's definitely more inaccurate/shorter range, from what I can tell.
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James
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Post by James on Dec 19, 2009 0:30:55 GMT -5
If anything they probably lowered the range, but I haven't noticed anything.
PS: Den I posted you are my bro, bro as my first post and I'm not True Bro?
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gus
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Post by gus on Dec 19, 2009 0:47:02 GMT -5
That's not a riot shield nerf, that's the biggest nerf to anything (in this case c4) in the history of Modern Warfare (and world at war). C4 would go from very useful to most useless in the game. Very fast. I'm talking about just for the riot shield. I'm probably not right, but more and more often now I see people sitting in a corner with the riot shield and scavenger waiting for someone to walk by and then detonating their C4.
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Post by cptmacmillan on Dec 19, 2009 0:49:46 GMT -5
I've never seen that.... why the hell would you even use a riot shield for that? C4 goes great with a riot shield (although semtex+dangerclose is better with a riotshield imo) just tossing it at people when they let their guard down.
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Post by ssog on Dec 19, 2009 4:28:46 GMT -5
MP log is not going to tell you anything about the 87, it only provides damage values and the like. It's definitely more inaccurate/shorter range, from what I can tell. I haven't tried the new patch yet, but I'm seriously hoping there's a damage nerf. Part of the reason the 1887s are so IMBA is because their damage doesn't decrease with range. They're a 1-pellet kill all the way out to max range in HC, which is... excessive. If their damage was 35-25 instead of 35-35, they'd be a lot more tolerable in HC. The range decrease would also be a welcome addition, but the damage decrease would be more important, especially because any accuracy decrease which would be a nerf in SC would wind up being a buff in HC. Another decent nerf might be dropping the number of pellets from 8 to 6. I don't know, there are a lot of ways they could have potentially nerfed the Models.
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Post by ssog on Dec 19, 2009 4:29:32 GMT -5
I've never seen that.... why the hell would you even use a riot shield for that? C4 goes great with a riot shield (although semtex+dangerclose is better with a riotshield imo) just tossing it at people when they let their guard down. The Riot Shield is so that enemies that round the corner can't kill you before you trigger the C4.
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Post by zephyrflare on Dec 19, 2009 4:40:09 GMT -5
From what I've been told by people using 1887s - range has been decreased, exact numbers not sure of... but the damage is the same and the 1887 is still 35-35. So I assume it's somewhere on par with the rest of the shotguns now.
From the MP log: model1887_akimbo_fmj_mp;35;MOD_PISTOL_BULLET;torso_lower [Yep, still 35.]
Haven't gotten killed by them lately so not exactly sure of their loss in effectiveness.
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mannon
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Post by mannon on Dec 19, 2009 8:18:58 GMT -5
I don't think I'd call them on par but range reduction is at least a good thing. I'd support better balance for both core and HC, but frankly HC is never going to be really be balanced anyway.
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gus
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Post by gus on Dec 19, 2009 10:17:39 GMT -5
They should just remove the akimbo option IMO. What did they end up doing exactly? I would be very happy if they just removed shotguns as secondaries altogether, beefed some of them up and made them a primary.
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Post by chyros on Dec 19, 2009 13:37:31 GMT -5
They should just remove the akimbo option IMO. What did they end up doing exactly? I would be very happy if they just removed shotguns as secondaries altogether, beefed some of them up and made them a primary. I like the option to have a shotgun as a secondary, and the winches akimbo animations in FP perspective are just too cool to ditch. They should be given Ranger range though. But remove them, no.
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mannon
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Post by mannon on Dec 19, 2009 13:48:28 GMT -5
They should just remove the akimbo option IMO. What did they end up doing exactly? I would be very happy if they just removed shotguns as secondaries altogether, beefed some of them up and made them a primary. They did that, it was called CoD4. ;p Personally I like shotguns for secondaries since they are short range. They go well with long range weapons. SMG's don't get to make up for their weak points with a secondary, though. In fact they feel more like secondaries to me given pretty much every map but Rust has lots of medium to long range fighting. But some people seem to do okay with them and I've been doing better. Part of that may have been using an RDS on my UMP as I don't much like the big fat front sight on the iron sights. I like a more precise sight, though it may be more of a mental thing. Given the full auto spread it's not like you need a really precise sight. As for the 1887's I don't much like the idea of not being able to akimbo them. The akimbo is pretty much the only reason to use them, take that away and it doesn't feel like there's much reason to use them.
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Post by morris on Dec 19, 2009 14:02:29 GMT -5
As for the 1887's I don't much like the idea of not being able to akimbo them. The akimbo is pretty much the only reason to use them, take that away and it doesn't feel like there's much reason to use them. You mean, besides doing damage much, much farther than any other shotgun?
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Post by legacy on Dec 19, 2009 14:27:27 GMT -5
Quick question, I haven't played with the patch yet, did the in game weapon stats change for the 1887s? (not that they are very accurate anyway, just wondering)
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Post by ssog on Dec 19, 2009 15:40:54 GMT -5
I don't think I'd call them on par but range reduction is at least a good thing. I'd support better balance for both core and HC, but frankly HC is never going to be really be balanced anyway. Some weapons will always be useless compared to others in HC, but there is still a relative sense of "balance" in that all of the power weapons are balanced against each other. The TAR, SCAR, UMP, LMGs, etc are all comparable- they're all 1-shot kills, so it's just a matter of lining up that first shot and getting it on target. The reason the Winchesters are unbalanced is because suddenly it's not a matter of lining up the shot. With akimbo winches, every single enemy within the radius will get at least one pellet, so you basically just vaguely point your gun in the general area of an enemy and they all fall over dead. When the aiming aspect is taken away entirely, something needs to be fixed. The winches either needed a SERIOUS range nerf, or else they needed to lose their "1 pellet kill at all ranges" status. Force people to land two pellets, at least.
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Den
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Post by Den on Dec 19, 2009 18:47:42 GMT -5
So anyway, it appears that the Solo 1887 retains its original range while the akimbo version is shortened to the M1014 or so.
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acidsnow
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Post by acidsnow on Dec 19, 2009 20:05:04 GMT -5
maybe no double-tap x to denote C4 anymore Don't you just press the Right Bumper to detonate the C4 (after using the same button to lay that C4)?
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Post by chyros on Dec 19, 2009 21:28:32 GMT -5
So anyway, it appears that the Solo 1887 retains its original range while the akimbo version is shortened to the M1014 or so. Yes, I noticed. The singular one wasn't overpowered tbh, but the akimbos could use even shorter range.
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Post by cptmacmillan on Dec 19, 2009 22:31:06 GMT -5
chyros: Disagree. Nerf the range anymore and they'll be obsolete because of akimbo rangers, which are significantly more damaging, get 4 shots, and reload quicker. acidsnow: Errrrr..... double-tapping use key to detonate c4/satchel charges has been in since cod4. And, you know, doing so means you don't have to leave yourself vulnerable through the detonator animation. Plus being quicker to detonate.
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Post by morris on Dec 19, 2009 22:32:36 GMT -5
So anyway, it appears that the Solo 1887 retains its original range while the akimbo version is shortened to the M1014 or so. That is a FABULOUS idea. Well done IW.
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playn
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Post by playn on Dec 19, 2009 22:59:46 GMT -5
So anyway, it appears that the Solo 1887 retains its original range while the akimbo version is shortened to the M1014 or so. thanks den lol i just needed an answer like that
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Post by chyros on Dec 20, 2009 7:47:12 GMT -5
chyros: Disagree. Nerf the range anymore and they'll be obsolete because of akimbo rangers, which are significantly more damaging, get 4 shots, and reload quicker. However, what reason is there not to use akimbo on winches now? :/ Don't say the longer range because you not only get more ammo and two shots per time instead of one, but everything is a lot quicker on the akimbo version, which is the principal weakness on the singular version. Also, I noticed someone yesterday who was able to circumvent the range nerf - his still had full range.
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Post by toad on Dec 20, 2009 8:45:19 GMT -5
Haven't noticed anything new on the 360. The Akimbo 1887's disgust me. I won't use them out of principle.
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Den
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Post by Den on Dec 20, 2009 9:06:22 GMT -5
Has the patch even made it to the 360 yet?
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Post by toad on Dec 20, 2009 9:16:18 GMT -5
Sorry. TOTALLY off topic... I was considering buying this game for my PC, just so I can marvel in the great graphics compared to the 360. I wanted to know, does it perform similar to WaW as far as GPU / CPU requirements go? I've got an OC'd Q9400 and SLi GTX 280's, which seem out-dated already...
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Post by iPwnan OBrien on Dec 20, 2009 9:25:28 GMT -5
Has the patch even made it to the 360 yet? As of 8:30 AM CST today, no. I'd say give it another day or two. M$ is retarded OCD.
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Den
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Post by Den on Dec 20, 2009 9:55:30 GMT -5
Sorry. TOTALLY off topic... I was considering buying this game for my PC, just so I can marvel in the great graphics compared to the 360. I wanted to know, does it perform similar to WaW as far as GPU / CPU requirements go? I've got an OC'd Q9400 and SLi GTX 280's, which seem out-dated already... MW2 is far more optimized than COD4 and WaW. I'm using a four year old computer - I can run COD4 on medium-low settings at 1024x768 with choppy frame rate when there's a lot of particle effects. I can run MW2 on high settings at 1280x1024 with almost no slowdown. You should have no trouble.
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