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Post by saddaminsane on Dec 20, 2009 1:30:38 GMT -5
just had a FFA game on xbox using the FN2k w. silencer aa 12 w. grip blast shield ( stuns and explosions dont hurt me..much.. non stop action!) Marathon - I know u guys are wondering wtf a guy is using marathon with AR, but it just makes me feel more ...alive, active, and harder to kill SP and SA first 40 seconds of the game consisted of me running around terminal killing people ADS and from hip, then switchin to AA 12 to get a 12 kill streak putting me in the lead by 9 kills to the guy right behind me. FN2k is absolutely the most unique and satisfying gun to use. I don't really think it's VERY underpowered, but one thing IW should really do is increase the amount of MAGS u start with, without having scavenger pro. 60 reserve ammo is not enough for the FN2k, and should be increased to 90
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Post by chyros on Dec 20, 2009 7:25:52 GMT -5
I don't know about you guys but i think this is what an assault rifle should be like, if you want long range kills use a sniper. IMO there is NO reason at all the other assault rifles should have such little recoil. I agree completely.
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Post by covel42 on Dec 20, 2009 8:36:51 GMT -5
in the context of the entire game ARs are OP, but just this gun compared to its class is terrible. the only reason i do anywhere near as well is probably from the frame of mind it puts u in. the 'can i make that shot' frame of mind. with all othe rARs its 'ill have a go' lol top respect for das on the recoil thread
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Post by saddaminsane on Dec 20, 2009 9:46:49 GMT -5
i think IW made the F2k the way it is because it was to challenge players to try something different. The skill required to use it is just another bonus of the satisfaction u get from being successful with it.I agree with covel though,the F2k really does put me into that frame of mind too. It makes the game alot more engaging, and exciting, compared to the other boring AR.
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acidsnow
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Post by acidsnow on Dec 20, 2009 10:38:33 GMT -5
i think IW made the F2k the way it is because it was to challenge players to try something different. The skill required to use it is just another bonus of the satisfaction u get from being successful with it.I agree with covel though,the F2k really does put me into that frame of mind too. It makes the game alot more engaging, and exciting, compared to the other boring AR. This is the reason I chose to get Fall camo on the F2000 first, plus no one else uses the gun ;D
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Post by covel42 on Dec 20, 2009 11:03:58 GMT -5
just got red tiger on f2000, its growing on me. still lose out if i dont have a strategic advantage and never win when it equal.
gonna have to get sneakier because i dont wanna put stopping power on
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Post by saddaminsane on Dec 20, 2009 11:22:26 GMT -5
do u guys burst with the F2k all the time or do you go full auto? ive seen some vids where people go full auto and still pwn. They must be really good at controlling recoil, they got real luck with their spray, or theres some method of conrolling recoil i dont know about
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acidsnow
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Post by acidsnow on Dec 20, 2009 12:36:00 GMT -5
do u guys burst with the F2k all the time or do you go full auto? ive seen some vids where people go full auto and still pwn. They must be really good at controlling recoil, they got real luck with their spray, or theres some method of conrolling recoil i dont know about The F2000 is a gamble, in the past I've tried using e-mags with it and sometimes the gun is sweet to me and shoots ALL 45 rounds within a very small spread, and other times it's all up in the sky. Bursting with the F2000 is only so effective, and to be honest I've used it too long to waste my time bursting anymore, I'm generally going full-auto except in some mid-range battles. ...For long range I'd be a fool not to burst The problem with the F2000 is it's really bad at long range, and w/out SP you're in real trouble on the bigger maps, thus it's important to realize there ARE limits to what the weapon can do (at least in core-games). You can't expect to win most fire fights on Wasteland with the F2000 , unless you've the cover-advantage or your opponent isn't paying attention... Sadly I find myself wanting to Silence the F2000 on the big maps (like Wasteland) because I might as well just pepper them with Stopping Power and hope they don't get wise before I've dug their grave. But in reality the F2000 isn't an optimal weapon for every map, but you can always find places for it to work in your favor (such as in the trenches of Wasteland). ...Knowing the limits and handicaps of such a difficult beat to master is the difference between going 16/4 or 14/15.
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Post by covel42 on Dec 20, 2009 12:40:11 GMT -5
im getting good. averaging a 2-3.0 kdr at the minute with it. but all i keep thinking is 'i'd have got that kill if i was using ACR/M4' and not many times times do i think 'lucky i was using f2000'
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Post by acidsnow on Dec 20, 2009 12:47:55 GMT -5
just got red tiger on f2000, its growing on me. still lose out if i dont have a strategic advantage and never win when it equal. gonna have to get sneakier because i dont wanna put stopping power on If you're racing up the camo-ladder for headshots, then you should be using SP... Because w/out SP you're only doing 42 damage each headshot so you'll either need to pray for 3 headshots in a row or a mix of a few bodyshots, OR just use SP and get 2 headshots each dealing 59 damge! SP is the best option for any weapon that deals 30 max natural damage (and you're trying to get headshots).
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Post by covel42 on Dec 20, 2009 13:30:17 GMT -5
thanks acidsnow. i hate being killed by streaks so im gonna go coldblooded. this gun likes to heashots i tell you. 20% headshots.
just got my 1000 kill prestige emblem and 200 headshots
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Post by acidsnow on Dec 20, 2009 13:54:45 GMT -5
this gun likes to heashots i tell you. 20% headshots. lolz, I know what you mean! The other day I was playing HC S&D and I was targeting a single guy and started to fire - only to realize 2 seconds later that I had killed TWO other guys with headshots that I didn't even see One was behind a wall, and the other dude ran infront of the guy i was shooting at! It was a match winning multi-kill too, so everyone saw the complete bull shit happen in slow-mo. FMJ helped me get that headshot on the guy though the wall, lolz I'll never forget that match ;D It's why I love the F2000 because it makes the F'ing bull kills 2000 times funnier
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Post by covel42 on Dec 20, 2009 13:58:01 GMT -5
just put stopping power on for a few matches and now its roughly as good as all the other ARs without stopping power. balance is awesome
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Post by chyros on Dec 20, 2009 16:06:24 GMT -5
just put stopping power on for a few matches and now its roughly as good as all the other ARs without stopping power. balance is awesome Yes, but in actuality everybody and their mum are using an AR WITH stopping power so you're still disadvantaged terribly in practice .
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Post by covel42 on Dec 20, 2009 16:59:38 GMT -5
woah thread got moved lol
as anyone got any ideas on how to balnce this weapon now??
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Post by chyros on Dec 20, 2009 20:15:27 GMT -5
woah thread got moved lol as anyone got any ideas on how to balnce this weapon now?? I think it'd be considerably more effective and efficient to balance the game around it. Perhaps then, it turns out to be more balanced than previously thought, or a better alternative presents itself . It's mostly so weak now because all other assault rifles are so incredibly much more powerful.
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Post by mannon on Dec 21, 2009 11:24:12 GMT -5
I think it's intentionally meant to be an AR that functions more similarly to SMGs the same way the FAL is more like an AR sniper and the AUG is an LMG AR while the UMP is an SMG AR. They are almost hybrids, while still retaining the defining characteristics of their primary class.
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Post by covel42 on Dec 21, 2009 13:41:30 GMT -5
sounds like u could say that for every weapon that wasnt balanced. this game isnt class based anymore, its perk based.
pp2000 is easier to kill with than F2000 in all but a few cases. and the magazinesize isnt a big drawback as u can empty an F2000 killing 2 guys at far smg range.
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Post by mannon on Dec 22, 2009 9:34:32 GMT -5
If you consider all hybrid weapons unbalanced... *shrugs*
Type=Class I was not referring to player classes, but weapon types, which should have been clear in context.
I wasn't referring to balance or imbalance but to the basics of how each of the listed weapons work. They still have their class's defining characteristics, but have a few characteristics that make them more similar to another class.
The terminators are not a hybrid. They are just slow but powerful and extremely long range for a shotgun basically the opposite of the AA12.
Each weapon type was built with a certain unifying design philosophy and then variations were added for diversity. One variation which seems to be a common theme is to keep a weapon within it's type's basic design philosophy but borrow some characteristics of another type.
I was not commenting on the F2000 being either balanced or unbalanced as I haven't used it. I was merely commenting on the apparent design philosophy behind it.
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