Based on the response I was getting in the IRC chat, I've decided to integrate all of my reviews (created or to-be created) into this "master post". I expect to post these to my YouTube every two weeks, and I'll continue to update them as they are released. Expect updates to this.
My statistics are being reported off of this spreadsheet. Time to Kill values are not included in the review because they have been proven to be not fully accurate. Information will be included pretaining to weapons I will cover in the future.
Assault Rifle (01/18/13):
Battle Rifle (next in production)
This is what I expect to cover: - All Primary Loadout weapons (1/7) - Secondaries (0/3) - Grenades (0/3) - Shotguns (0/2) - Snipers (0/3) - Ordinance Automatics (0/2) - Ordinance Explosives (0/6) - Melee + Weapons (0/3)
That's about it. If you have anything to say, it's all yours.
Change Log: 01/19/13: Added link to my stats page
Last Edit: Jan 19, 2013 14:00:38 GMT -5 by Z3R0FLAME
@mousey Yes, it was the same chart that I reported having a few months back, right here. Unfortunately the Time to Kills didn't work out as planned, but the damages, fire rates, reloads and other defaults should be included. I have yet to include all the information about the explosives, but I do have their damages per radius down on the spreadsheet. Eventually I'll be collecting values on the reload/cool/charge times, projectile velicities, and damage on vehicles. Those will come around when I'm ready to do the explosives in the review series.
My goal is to make sense of how to use every gun in the game to its highest capability. The only exceptions to this are the DMR and Covenant Carbine, of which will have so much in common but the DMR clearly wins out.
And from a YouTube perspective, saying that one setup is king and that everything else is complete garbage doesn't make a very interesting video.
*EDIT* After looking back at the chart, there's little reason to use the Storm Rifle either. I thought it was faster than the AR, but it's actually just a worse equivalent.
Last Edit: Jan 22, 2013 16:06:25 GMT -5 by Z3R0FLAME