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Post by matttheninja on Dec 21, 2009 19:24:53 GMT -5
It would be extremely useful for me and other members if someone could find the TTK for all weapons (except snipers, and shotguns). I saw a thread made earlier but his statistics were wrong. It would be great to see the TTK statistics with and without stopping power for all guns. Thanks
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zeebo
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Post by zeebo on Dec 21, 2009 21:37:21 GMT -5
I believe it was my page you were speaking of. I'm currently working on a new table using Den's new statistics. I'll edit when I upload the page. EDIT: cod-stats.webs.com/mw2betav2.htm
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Post by vaari90 on Dec 21, 2009 22:00:24 GMT -5
Person on that site still appears to be doing it wrong. They're failing to account for the fact that Bullet #1 appears at 0 seconds. I also have no idea where they pulled those RPM statistics from.
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zeebo
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Post by zeebo on Dec 21, 2009 22:02:58 GMT -5
Person on that site still appears to be doing it wrong. They're failing to account for the fact that Bullet #1 appears at 0 seconds. I also have no idea where they pulled those RPM statistics from. Ah, good call. Also, the those are not the RPMs. It's the "'FireTime' is the split second between each shot." This was provided by Dan.
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Post by vaari90 on Dec 21, 2009 22:09:19 GMT -5
Oh, I knew what they are. I simply divided 60 by those fire rate values to get the RPM for simplicity's sake. I was unaware there were any new values is all.
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Post by jlesaistu on Dec 21, 2009 22:27:19 GMT -5
I dont know what formula you are using....
but the good one is:
(BTK-1)*(60/RoF)
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zeebo
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Post by zeebo on Dec 21, 2009 22:39:12 GMT -5
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Post by vaari90 on Dec 21, 2009 22:40:28 GMT -5
Yep, much better. Also, I like that you have that difference between SP and non-SP TTK. Saves me a bit of brain power.
I presume jlesaistu, you were referring to the chart, not me? Because I was talking about something completely different.
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Post by xenon on Dec 22, 2009 3:03:09 GMT -5
For burst weapons, FAMAS, M16A4, M93 Raffica - you need another formula. The 3 bullet burst is much faster than the average RPM and to fire a 4th bullet you need to wait the .28 (M16A4) or .32 sec (FAMAS / Raffie) burst delay.
RPM / 3 = number of bursts cycles in a minute 60 / number of burst cycles in a minute = time for each burst cycle including delay time for each burst cycle including delay - delay = time in seconds for three bullets time for three bullets / 3 = time in seconds between bullets
Time to fire two bullets, not counting the first bullet = time in seconds between bullets * (2-1) Time to fire three bullets, not counting the first bullet = time in seconds between bullets * (3-1) Time to fire four bullet, not counting the first bullet = time in seconds between bullets * (3-1) + delay
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Post by ssog on Dec 22, 2009 13:17:08 GMT -5
the .28 (M16A4) or .32 sec (FAMAS / Raffie) burst delay. All three burst guns have the same RoF in the burst, and the same delay time between bursts.
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Post by jlesaistu on Dec 22, 2009 21:07:27 GMT -5
Yep, much better. Also, I like that you have that difference between SP and non-SP TTK. Saves me a bit of brain power. I presume jlesaistu, you were referring to the chart, not me? Because I was talking about something completely different. yea, about the char...but it seem fixed now.
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Post by xenon on Dec 23, 2009 8:40:22 GMT -5
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n1gh7
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Post by n1gh7 on Dec 23, 2009 14:36:53 GMT -5
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toysrme
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Post by toysrme on Dec 23, 2009 17:19:59 GMT -5
den did his together with a hand timer.
mine, minus afew guns are much more accurate. for the bursts use mine. they're accurate...
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Post by ssog on Dec 23, 2009 18:53:16 GMT -5
den did his together with a hand timer. mine, minus afew guns are much more accurate. for the bursts use mine. they're accurate... Yours have produced wrong results in the past- not just garden variety "off by a tenth of a second" wrong, but "The PP2000 fires faster than the G18" wrong. Your testing also produces INSANE results. I guarantee you that the programmers didn't sit around and say "hmmm... you know, I think for balance reasons, the AK shouldn't fire at 630 or 640 RPM. No, the perfect RoF to balance it out is... oh, let's say 634.24 RPM, that'll be balanced nicely against the P90's 914.63 and the Uzi's 923.07". I don't know if you're familiar with the concept of significant figures, but I suspect that you're RADICALLY over-representing the true degree of precision that your method produces. So, when one testing method produces results that are in some cases EGREGIOUSLY wrong, and in others at the very least seriously sketchy, while another testing method produces results that are simple, logical, and mesh well with reality, then I'm inclined to trust the second testing method (no matter how "low-tech") and mistrust the first testing method (no matter how "high-tech"). It's not meant as an insult to you- I appreciate the fact that you went out of your way to do the tests, and appreciate even more the time you sunk into the endeavor- I just think there's a serious flaw somewhere in your methodology, because the results don't pass the "sniff test".
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Post by xenon on Dec 24, 2009 16:56:44 GMT -5
I leave it up to others to figure out the true "time in seconds between bullets" and the true "time in seconds between last bullet in the first burst and first bullet in the second burst". However, no matter where you get your numbers, this still hold water: Time to fire two bullets, not counting the first bullet = time in seconds between bullets * (2-1) Time to fire three bullets, not counting the first bullet = time in seconds between bullets * (3-1) Time to fire four bullet, not counting the first bullet = time in seconds between bullets * (3-1) + delay
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n1gh7
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Post by n1gh7 on Dec 26, 2009 18:10:56 GMT -5
I leave it up to others to figure out the true "time in seconds between bullets" and the true "time in seconds between last bullet in the first burst and first bullet in the second burst". However, no matter where you get your numbers, this still hold water: Time to fire two bullets, not counting the first bullet = time in seconds between bullets * (2-1) Time to fire three bullets, not counting the first bullet = time in seconds between bullets * (3-1) Time to fire four bullet, not counting the first bullet = time in seconds between bullets * (3-1) + delay I think the "time in seconds between bullets" has to do with Firetime. I think that 60\firetime=RPM so I'm sure you could figure out a simple equation for that.
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mannon
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Post by mannon on Dec 26, 2009 18:20:32 GMT -5
That doesn't work for the burst weapons when the RPM listed is a generalization that includes both firetimes and burst delays. If you do that you are effectively averaging out the two firetimes and one delay of each burst to find a pseudo firetime that would have an equivalent ROF.
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Post by chyros on Dec 26, 2009 18:42:17 GMT -5
TTK = (n-1)t
with n = amount of bullets needed to kill t = firetime; the delay between subsequent shots
That's it.
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mannon
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Post by mannon on Dec 26, 2009 19:49:50 GMT -5
Burstfire weapons have a longer delay after every 2 firetimes, so no... that's not it. Not for the FAM16.
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Post by chyros on Dec 26, 2009 21:42:02 GMT -5
Burstfire weapons have a longer delay after every 2 firetimes, so no... that's not it. Not for the FAM16. I'm assuming no-one is stupid enough to forget about this delay. In addition, this is not possible to show in a simple mathematical formula with the tools this forum offers.
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